这是一个使用 Unity HDRP DXR 的startup Unity 项目,使用了 Unity 的实时光线追踪ray tracing功能。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

307 行
6.7 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5935431142869723187
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
quality:
m_OverrideState: 1
m_Value: 1
enabled:
m_OverrideState: 1
m_Value: 1
tracing:
m_OverrideState: 1
m_Value: 2
m_MinSmoothness:
m_OverrideState: 1
m_Value: 0.4
m_SmoothnessFadeStart:
m_OverrideState: 1
m_Value: 0.5
reflectSky:
m_OverrideState: 0
m_Value: 1
usedAlgorithm:
m_OverrideState: 0
m_Value: 0
depthBufferThickness:
m_OverrideState: 0
m_Value: 0.01
screenFadeDistance:
m_OverrideState: 0
m_Value: 0.1
accumulationFactor:
m_OverrideState: 0
m_Value: 0.75
m_RayMaxIterations:
m_OverrideState: 1
m_Value: 16
fallbackHierachy:
m_OverrideState: 0
m_Value: 3
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
textureLodBias:
m_OverrideState: 0
m_Value: 1
m_RayLength:
m_OverrideState: 1
m_Value: 50
m_ClampValue:
m_OverrideState: 1
m_Value: 1
m_Denoise:
m_OverrideState: 1
m_Value: 1
m_DenoiserRadius:
m_OverrideState: 1
m_Value: 12
m_AffectSmoothSurfaces:
m_OverrideState: 1
m_Value: 0
mode:
m_OverrideState: 1
m_Value: 1
m_FullResolution:
m_OverrideState: 1
m_Value: 0
sampleCount:
m_OverrideState: 0
m_Value: 1
bounceCount:
m_OverrideState: 0
m_Value: 1
m_RayMaxIterationsRT:
m_OverrideState: 1
m_Value: 48
--- !u!114 &-5434831157395298567
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3}
m_Name: GlobalIllumination
m_EditorClassIdentifier:
active: 1
quality:
m_OverrideState: 1
m_Value: 2
enable:
m_OverrideState: 1
m_Value: 1
tracing:
m_OverrideState: 1
m_Value: 4
depthBufferThickness:
m_OverrideState: 1
m_Value: 0.5
m_MaxRaySteps:
m_OverrideState: 1
m_Value: 64
m_FilterRadius:
m_OverrideState: 1
m_Value: 14
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
textureLodBias:
m_OverrideState: 0
m_Value: 7
m_RayLength:
m_OverrideState: 1
m_Value: 50
m_ClampValue:
m_OverrideState: 1
m_Value: 1.5
mode:
m_OverrideState: 1
m_Value: 1
m_FullResolution:
m_OverrideState: 1
m_Value: 1
m_UpscaleRadius:
m_OverrideState: 1
m_Value: 4
sampleCount:
m_OverrideState: 0
m_Value: 1
bounceCount:
m_OverrideState: 0
m_Value: 1
m_Denoise:
m_OverrideState: 1
m_Value: 1
m_HalfResolutionDenoiser:
m_OverrideState: 1
m_Value: 0
m_DenoiserRadius:
m_OverrideState: 1
m_Value: 0.25
m_SecondDenoiserPass:
m_OverrideState: 1
m_Value: 1
m_MaxMixedRaySteps:
m_OverrideState: 1
m_Value: 64
receiverMotionRejection:
m_OverrideState: 0
m_Value: 1
--- !u!114 &-569798212018824115
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d877a03bef431a847adca8ab343db3e1, type: 3}
m_Name: RayTracingSettings
m_EditorClassIdentifier:
active: 1
rayBias:
m_OverrideState: 0
m_Value: 0.001
extendShadowCulling:
m_OverrideState: 1
m_Value: 1
extendCameraCulling:
m_OverrideState: 1
m_Value: 0
directionalShadowRayLength:
m_OverrideState: 0
m_Value: 1000
directionalShadowFallbackIntensity:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-259645220721947642
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9008a067f4d626c4d8bc4bc48f04bb89, type: 3}
m_Name: AmbientOcclusion
m_EditorClassIdentifier:
active: 1
quality:
m_OverrideState: 1
m_Value: 3
rayTracing:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 1
directLightingStrength:
m_OverrideState: 0
m_Value: 0
radius:
m_OverrideState: 0
m_Value: 2
spatialBilateralAggressiveness:
m_OverrideState: 0
m_Value: 0.15
temporalAccumulation:
m_OverrideState: 0
m_Value: 1
ghostingReduction:
m_OverrideState: 0
m_Value: 0.5
blurSharpness:
m_OverrideState: 0
m_Value: 0.1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
occluderMotionRejection:
m_OverrideState: 0
m_Value: 1
receiverMotionRejection:
m_OverrideState: 0
m_Value: 1
m_StepCount:
m_OverrideState: 1
m_Value: 6
m_FullResolution:
m_OverrideState: 1
m_Value: 0
m_MaximumRadiusInPixels:
m_OverrideState: 1
m_Value: 40
m_BilateralUpsample:
m_OverrideState: 1
m_Value: 1
m_DirectionCount:
m_OverrideState: 1
m_Value: 2
m_RayLength:
m_OverrideState: 1
m_Value: 3
m_SampleCount:
m_OverrideState: 1
m_Value: 2
m_Denoise:
m_OverrideState: 1
m_Value: 1
m_DenoiserRadius:
m_OverrideState: 1
m_Value: 0.5
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: RayTracingVolume Profile
m_EditorClassIdentifier:
components:
- {fileID: -5935431142869723187}
- {fileID: -5434831157395298567}
- {fileID: 7785574295087863468}
- {fileID: -569798212018824115}
- {fileID: -259645220721947642}
--- !u!114 &7785574295087863468
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2f1984a7ac01bf84b86559f7595cdc68, type: 3}
m_Name: LightCluster
m_EditorClassIdentifier:
active: 1
cameraClusterRange:
m_OverrideState: 1
m_Value: 50