# Unity startup DXR project This repository contains a startup Unity Project that uses DXR. It allow to start with Unity HDRP DXR. You can clone the repository using tools like Git, Github Desktop, or Sourcetree. | IMPORTANT | | ------------------------------------------------------------ | | This Project uses Git Large Files Support (LFS) which means that you can not download a zipped version using the green button on Github. Instead, you must Clone the Project with a version of git that has LFS. You can download Git LFS here: . | You can also download the Project zip, with every file (including the LFS files), from the release section: https://github.com/Unity-Technologies/SmallOfficeRayTracing/releases. This Project uses the real-time ray tracing feature that experimentally released in Unity 2019.3b1. Use it with HDRP package version 7.1.1 or higher. You can not use this Project for any production work. For more information about ray tracing in HDRP, see the [Documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Ray-Tracing-Getting-Started.html). Requirements: - NVIDIA RTX series card with the latest drivers [here](https://www.nvidia.com/Download/index.aspx?lang=com) - Windows 10 RS5 (Build 1809) or later Installation: - Install latest Unity 2019.3 - Clone the Project - Launch Unity.exe - The project is pre-configure to work with HDRP DXR FAQ: - I get " this application wont work on this computer" when running Unity.exe You don't have all the files from the repository. This Project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github **does not work**. You must clone the Project with a version of git that has LFS, or download a zip from the [release section](https://github.com/Unity-Technologies/SmallOfficeRayTracing/releases). You can download Git LFS here: .