比较提交

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1 次代码提交

作者 SHA1 备注 提交日期
Anis Benyoub 1455b79b Update the project version to 2021.1.15f1 3 年前
共有 10 个文件被更改,包括 571 次插入400 次删除
  1. 173
      Assets/Apartment/Profiles/RayTracingSettings 1.asset
  2. 173
      Assets/Cathedral/Profiles/RayTracingVolume Profile.asset
  3. 167
      Assets/Common/HDRenderPIpelineRayTracing.asset
  4. 183
      Assets/SmallOffce/Resources/Ray Tracing Settings ProfilePerformance.asset
  5. 177
      Assets/SmallOffce/Resources/Ray Tracing Settings ProfileQuality.asset
  6. 19
      ProjectSettings/HDRPProjectSettings.asset
  7. 46
      ProjectSettings/ProjectSettings.asset
  8. 4
      ProjectSettings/ProjectVersion.txt
  9. 5
      ProjectSettings/VFXManager.asset
  10. 24
      UserSettings/EditorUserSettings.asset

173
Assets/Apartment/Profiles/RayTracingSettings 1.asset


m_Name: RayTracingSettings
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
min: 0
max: 0.1
extendShadowCulling:
m_OverrideState: 1
m_Value: 1

directionalShadowRayLength:
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m_Value: 1000
min: 0.01
min: 0
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m_EditorClassIdentifier:
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quality:
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tracing:
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m_MinSmoothness:
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m_Value: 0
rayTracing:
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m_SmoothnessFadeStart:
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m_Value: 0.5
m_Value: 1
usedAlgorithm:
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m_Value: 0
min: 0
max: 1
min: 0
max: 1
m_RayMaxIterations:
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m_Value: 32
fallbackHierachy:
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m_Value: 3
min: 0
max: 1
textureLodBias:
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m_Value: 1
sampleCount:
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m_Value: 1
min: 1
max: 32
bounceCount:
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m_Value: 1
min: 1
max: 8
m_MinSmoothness:
m_Value: 3
m_Value: 0.4
min: 0
max: 1
m_SmoothnessFadeStart:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
m_RayMaxIterations:
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m_Value: 32
min: 0.01
min: 0.001
max: 10
m_FullResolution:
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m_Value: 0
m_Denoise:
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m_Value: 1

min: 1
max: 32
mode:
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m_Value: 1
m_FullResolution:
m_OverrideState: 1
m_Value: 0
sampleCount:
m_OverrideState: 0
m_Value: 1
bounceCount:
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m_Value: 1
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m_Value: 48
--- !u!114 &11400000
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min: 16
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m_BilateralUpsample:
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min: 1
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min: 0.001
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m_Name: GlobalIllumination
m_EditorClassIdentifier:
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tracing:
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m_Value: 4
m_MaxRaySteps:
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m_RaySteps:
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m_Value: 24
min: 16
max: 128
m_FullResolutionSS:
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m_Value: 1
min: 2
max: 8
rayTracing:
m_OverrideState: 1
m_Value: 1
textureLodBias:
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m_Value: 1
sampleCount:
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min: 1
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bounceCount:
m_OverrideState: 0
m_Value: 1
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m_FullResolution:
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sampleCount:
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bounceCount:
m_OverrideState: 0
m_Value: 1
min: 2
max: 4
m_Denoise:
m_OverrideState: 1
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m_DenoiserRadius:
m_OverrideState: 1
m_Value: 0.5
min: 0.001
max: 1
m_MaxMixedRaySteps:
m_OverrideState: 1
m_Value: 48
receiverMotionRejection:
m_OverrideState: 0
m_Value: 1

173
Assets/Cathedral/Profiles/RayTracingVolume Profile.asset


m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
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m_AdvancedMode: 0
quality:
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m_Value: 1

tracing:
m_OverrideState: 1
m_Value: 2
m_MinSmoothness:
m_OverrideState: 1
m_Value: 0.4
m_SmoothnessFadeStart:
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m_Value: 0
rayTracing:
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m_Value: 1
usedAlgorithm:
m_OverrideState: 0
m_Value: 0
min: 0
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min: 0
max: 1
m_RayMaxIterations:
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fallbackHierachy:
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min: 0
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textureLodBias:
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m_OverrideState: 1
m_Value: 1
sampleCount:
min: 1
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bounceCount:
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m_Value: 1
min: 1
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m_MinSmoothness:
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m_Value: 0.4
min: 0
max: 1
m_SmoothnessFadeStart:
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m_Value: 0.5
min: 0
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m_RayMaxIterations:
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m_Value: 32
min: 0.01
min: 0.001
max: 10
m_FullResolution:
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m_Value: 0
m_Denoise:
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min: 1
max: 32
mode:
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m_Value: 1
m_FullResolution:
m_OverrideState: 1
m_Value: 0
sampleCount:
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m_Value: 1
bounceCount:
m_OverrideState: 0
m_Value: 1
m_RayMaxIterationsRT:
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m_Value: 48
--- !u!114 &-5434831157395298567
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m_Name: GlobalIllumination
m_EditorClassIdentifier:
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tracing:
m_OverrideState: 1
m_Value: 4
m_MaxRaySteps:
min: 0
max: 0.5
m_RaySteps:
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min: 16
max: 128
m_FullResolutionSS:
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m_Value: 1
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m_Value: 7
min: 2
max: 8
rayTracing:
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textureLodBias:
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sampleCount:
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min: 1
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bounceCount:
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min: 0.001
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m_FullResolution:
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sampleCount:
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bounceCount:
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m_Value: 1
min: 2
max: 4
m_Denoise:
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m_DenoiserRadius:
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m_Value: 0.25
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m_MaxMixedRaySteps:
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receiverMotionRejection:
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--- !u!114 &-569798212018824115
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m_Name: RayTracingSettings
m_EditorClassIdentifier:
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extendShadowCulling:
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directionalShadowRayLength:
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min: 0
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occluderMotionRejection:
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min: 2
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min: 16
max: 256
m_BilateralUpsample:
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min: 1
max: 6
min: 0.01
min: 1
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m_Denoise:
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min: 0.001
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--- !u!114 &11400000
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m_Name: LightCluster
m_EditorClassIdentifier:
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m_AdvancedMode: 0
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167
Assets/Common/HDRenderPIpelineRayTracing.asset


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m_Name: HDRenderPIpelineRayTracing
m_EditorClassIdentifier:
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m_RenderPipelineRayTracingResources: {fileID: 11400000, guid: ba6e7f30e5cffc249a8bf7ee5756c196,
type: 2}
m_DefaultVolumeProfile: {fileID: 0}
m_LensAttenuation: 0
m_DefaultLookDevProfile: {fileID: 0}
m_RenderingPathDefaultCameraFrameSettings:
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maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
materialQuality: 0
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lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
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maximumLODLevelQualityLevel: 0
sssQualityMode: 0
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sssCustomSampleBudget: 20
materialQuality: 0
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lodBiasQualityLevel: 0
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sssQualityMode: 0
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sssCustomSampleBudget: 20
materialQuality: 0
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lightLayerName5: Light Layer 5
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lightLayerName7: Light Layer 7
supportDistortion: 1
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supportTransparentDepthPrepass: 1

m_Id: With3Levels
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decalLayerName3: Decal Layer 3
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decalLayerName7: Decal Layer 7
supportRuntimeDebugDisplay: 0
probeVolumeMemoryBudget: 1024
probeVolumeSHBands: 1
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atlasOctahedralDepthResolution: 2048
lightLoopSettings:
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maxDecalsOnScreen: 512
maxPlanarReflectionOnScreen: 16
maxLightsPerClusterCell: 8
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dynamicResolutionSettings:
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DLSSUseOptimalSettings: 1
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maxPercentage: 100
minPercentage: 100
dynResType: 1

lowResTransparencyMinimumThreshold: 0
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lowresTransparentSettings:
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checkerboardDepthBuffer: 1

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beforeTransparentCustomPostProcesses: []
beforeTAACustomPostProcesses: []
beforePostProcessCustomPostProcesses: []
afterPostProcessCustomPostProcesses: []
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m_Version: 20
m_ObsoleteFrameSettings:
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enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
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m_ObsoleteDefaultLookDevProfile: {fileID: 0}
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m_ObsoleteLensAttenuation: 0
m_ObsoleteDiffusionProfileSettingsList: []

183
Assets/SmallOffce/Resources/Ray Tracing Settings ProfilePerformance.asset


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intensity:
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min: 16
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m_BilateralUpsample:
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m_Denoise:
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sampleCount:
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bounceCount:
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bounceCount:
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min: 0
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m_RayMaxIterations:
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m_Denoise:
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min: 1
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m_FullResolution:
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sampleCount:
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bounceCount:
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m_RayMaxIterationsRT:
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m_Value: 64
--- !u!114 &1038435987037872185
MonoBehaviour:
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directionalShadowRayLength:
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maxDepth:
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177
Assets/SmallOffce/Resources/Ray Tracing Settings ProfileQuality.asset


m_Name: RecursiveRendering
m_EditorClassIdentifier:
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m_AdvancedMode: 0
enable:
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maxDepth:
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MonoBehaviour:
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m_Name: AmbientOcclusion
m_EditorClassIdentifier:
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m_AdvancedMode: 0
quality:
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intensity:
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min: 0
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