浏览代码

Merge pull request #8 from Unity-Technologies/UpdateSceneToLatestHDRP

Upgrading the assets to match the latest changes in HDRP
/main
GitHub 4 年前
当前提交
c64f0e35
共有 39 个文件被更改,包括 5311 次插入3530 次删除
  1. 29
      Assets/3D SCENE/Materials/PostProcessing Profile.asset
  2. 2
      LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md
  3. 2
      LocalPackages/com.unity.render-pipelines.high-definition-config/package.json
  4. 3
      ProjectSettings/GraphicsSettings.asset
  5. 6
      UserSettings/EditorUserSettings.asset
  6. 277
      Assets/3D MODEL/PROPS/Bottle/GlassPathTracing.mat
  7. 8
      Assets/3D MODEL/PROPS/Bottle/GlassPathTracing.mat.meta
  8. 352
      Assets/3D SCENE/HDRenderPipelineAssetRayTracing.asset
  9. 90
      Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePathTracing.asset
  10. 8
      Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePathTracing.asset.meta
  11. 302
      Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePerformance.asset
  12. 335
      Assets/3D SCENE/Materials/Ray Tracing Settings ProfileQuality.asset
  13. 8
      Assets/3D SCENE/Materials/Ray Tracing Settings ProfileQuality.asset.meta
  14. 269
      Assets/3D SCENE/Materials/Scene Settings ProfilePerformance.asset
  15. 414
      Assets/3D SCENE/Materials/Scene Settings ProfileQuality.asset
  16. 1001
      Assets/3D SCENE/RayTracingPathTracing.unity
  17. 7
      Assets/3D SCENE/RayTracingPathTracing.unity.meta
  18. 63
      Assets/3D SCENE/RayTracingPathTracingSettings.lighting
  19. 8
      Assets/3D SCENE/RayTracingPathTracingSettings.lighting.meta
  20. 1001
      Assets/3D SCENE/RayTracingPerformance.unity
  21. 63
      Assets/3D SCENE/RayTracingPerformanceSettings.lighting
  22. 8
      Assets/3D SCENE/RayTracingPerformanceSettings.lighting.meta
  23. 1001
      Assets/3D SCENE/RayTracingQuality.unity
  24. 63
      Assets/3D SCENE/RayTracingQualitySettings.lighting
  25. 8
      Assets/3D SCENE/RayTracingQualitySettings.lighting.meta
  26. 352
      Assets/3D SCENE/Materials/Scene Settings Profile.asset
  27. 212
      Assets/3D SCENE/Materials/Scene Settings ProfileTier1.asset
  28. 335
      Assets/3D SCENE/Materials/Ray Tracing Settings Profile.asset
  29. 302
      Assets/3D SCENE/HDRenderPipelineAssetRayTracingTier1.asset
  30. 302
      Assets/3D SCENE/HDRenderPipelineAssetRayTracingTier2.asset
  31. 8
      Assets/3D SCENE/HDRenderPipelineAssetRayTracingTier2.asset.meta
  32. 1001
      Assets/3D SCENE/RayTracingTier1.unity
  33. 1001
      Assets/3D SCENE/RayTracingTier2.unity
  34. 0
      /Assets/3D SCENE/Materials/Scene Settings ProfileQuality.asset.meta
  35. 0
      /Assets/3D SCENE/Materials/Scene Settings ProfilePerformance.asset.meta
  36. 0
      /Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePerformance.asset.meta
  37. 0
      /Assets/3D SCENE/RayTracingQuality.unity.meta
  38. 0
      /Assets/3D SCENE/RayTracingPerformance.unity.meta
  39. 0
      /Assets/3D SCENE/HDRenderPipelineAssetRayTracing.asset.meta

29
Assets/3D SCENE/Materials/PostProcessing Profile.asset


m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_GeneratorAsset: {fileID: 0}
m_Script: {fileID: 11500000, guid: 2c1be1b6c95cd2e41b27903b9270817f, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:

m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_GeneratorAsset: {fileID: 0}
m_Script: {fileID: 11500000, guid: f086a068d4c5889438831b3ae9afc11c, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier:

m_OverrideState: 0
m_Value: 1
min: 0.001
lutTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
lutContribution:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0

m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_GeneratorAsset: {fileID: 0}
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: PostProcessing Profile
m_EditorClassIdentifier:

m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_GeneratorAsset: {fileID: 0}
m_Script: {fileID: 11500000, guid: 2d08ce26990eb1a4a9177b860541e702, type: 3}
m_Name: Exposure
m_EditorClassIdentifier:

m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_GeneratorAsset: {fileID: 0}
quality:
m_OverrideState: 0
m_Value: 1
threshold:
m_OverrideState: 0
m_Value: 0
min: 0
intensity:
m_OverrideState: 1
m_Value: 0.17

m_OverrideState: 0
m_Value: 0
min: 0
highQualityFiltering:
anamorphic:
resolution:
m_Resolution:
prefilter:
m_OverrideState: 0
m_Value: 0
anamorphic:
m_HighQualityFiltering:
m_OverrideState: 0
m_Value: 1

2
LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md


## [Unreleased]
## [7.2.0] - 2020-03-02
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

2
LocalPackages/com.unity.render-pipelines.high-definition-config/package.json


"unityRelease": "0a15",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "8.0.0"
"com.unity.render-pipelines.core": "7.2.0"
}
}

3
ProjectSettings/GraphicsSettings.asset


m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: c022e0c35629c35409ac87818620e4b0,
m_CustomRenderPipeline: {fileID: 11400000, guid: df19dd9f0adf34343b6421b53bdd59af,
type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}

m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 1

6
UserSettings/EditorUserSettings.asset


m_ObjectHideFlags: 0
serializedVersion: 4
m_ConfigSettings:
lightmappingDeviceAndPlatform:
value: 53
flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0

m_VCOverwriteFailedCheckoutAssets: 1
m_VCOverlayIcons: 1
m_VCAllowAsyncUpdate: 0
m_AssetPipelineMode2: 1
m_CacheServerMode: 0
m_CacheServers: []

277
Assets/3D MODEL/PROPS/Bottle/GlassPathTracing.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2389834240752630955
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GlassPathTracing
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DOUBLESIDED_ON
_ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3900
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DistortionVectors
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoatMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AddPrecomputedVelocity: 0
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _CullMode: 0
- _CullModeForward: 0
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffusionProfile: 0
- _DiffusionProfileHash: 0
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 1
- _DoubleSidedNormalMode: 2
- _Drag: 1
- _DstBlend: 10
- _EditorExpendedAreas: 1.5e-44
- _EmissiveColorMode: 1
- _EmissiveExposureWeight: 1
- _EmissiveIntensity: 1
- _EmissiveIntensityUnit: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _EnergyConservingSpecularColor: 1
- _HdrpVersion: 1
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMapParametrization: 0
- _HeightMax: 1
- _HeightMin: -1
- _HeightOffset: 0
- _HeightPoMAmplitude: 2
- _HeightTessAmplitude: 2
- _HeightTessCenter: 0.5
- _InitialBend: 1
- _InvTilingScale: 1
- _Ior: 1.5
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _PreRefractionPass: 0
- _ReceivesSSR: 1
- _RefractionModel: 2
- _SSRefractionProjectionModel: 1
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.9
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularOcclusionMode: 1
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 14
- _StencilWriteMaskMV: 40
- _Stiffness: 1
- _SubsurfaceMask: 1
- _SupportDBuffer: 0
- _SupportDecals: 1
- _SurfaceType: 1
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 0.05
- _ThicknessMultiplier: 1
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentWritingVelocity: 0
- _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 4
- _ZTestTransparent: 4
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0, g: 0, b: 0, a: 0}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0, b: 0, a: 0}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: 1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

8
Assets/3D MODEL/PROPS/Bottle/GlassPathTracing.mat.meta


fileFormatVersion: 2
guid: 73e5317b6d58560418ad3e2112ba7e29
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

352
Assets/3D SCENE/HDRenderPipelineAssetRayTracing.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
m_Name: HDRenderPipelineAssetRayTracing
m_EditorClassIdentifier:
m_Version: 14
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteBakedOrCustomReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteRealtimeReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
type: 2}
m_RenderPipelineRayTracingResources: {fileID: 11400000, guid: ba6e7f30e5cffc249a8bf7ee5756c196,
type: 2}
m_DefaultVolumeProfile: {fileID: 11400000, guid: 806376545fc9e0e46983958f4deb8d44,
type: 2}
m_DefaultLookDevProfile: {fileID: 11400000, guid: 254c4fe87beb7be4fa72e1681edbed02,
type: 2}
m_RenderingPathDefaultCameraFrameSettings:
bitDatas:
data1: 57103736897373
data2: 4539628425463136256
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
materialQuality: 0
m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
bitDatas:
data1: 69344385302301
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
materialQuality: 0
m_RenderingPathDefaultRealtimeReflectionFrameSettings:
bitDatas:
data1: 69696415080221
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
materialQuality: 0
m_RenderPipelineSettings:
supportShadowMask: 1
supportSSR: 1
supportSSAO: 1
supportSubsurfaceScattering: 1
increaseSssSampleCount: 0
supportVolumetrics: 1
increaseResolutionOfVolumetrics: 0
supportLightLayers: 0
lightLayerName0: Light Layer default
lightLayerName1: Light Layer 1
lightLayerName2: Light Layer 2
lightLayerName3: Light Layer 3
lightLayerName4: Light Layer 4
lightLayerName5: Light Layer 5
lightLayerName6: Light Layer 6
lightLayerName7: Light Layer 7
supportDistortion: 1
supportTransparentBackface: 1
supportTransparentDepthPrepass: 1
supportTransparentDepthPostpass: 1
colorBufferFormat: 74
supportCustomPass: 1
customBufferFormat: 12
supportedLitShaderMode: 2
supportDecals: 1
msaaSampleCount: 1
supportMotionVectors: 1
supportRuntimeDebugDisplay: 1
supportDitheringCrossFade: 1
supportTerrainHole: 0
supportRayTracing: 1
lightLoopSettings:
cookieAtlasSize: 2048
cookieFormat: 74
pointCookieSize: 128
cubeCookieTexArraySize: 16
cookieAtlasLastValidMip: 0
cookieTexArraySize: 16
planarReflectionAtlasSize: 8192
reflectionProbeCacheSize: 64
reflectionCubemapSize: 256
reflectionCacheCompressed: 0
planarReflectionCacheCompressed: 0
skyReflectionSize: 256
skyLightingOverrideLayerMask:
serializedVersion: 2
m_Bits: 0
supportFabricConvolution: 0
maxDirectionalLightsOnScreen: 16
maxPunctualLightsOnScreen: 512
maxAreaLightsOnScreen: 64
maxEnvLightsOnScreen: 64
maxDecalsOnScreen: 512
maxPlanarReflectionOnScreen: 16
hdShadowInitParams:
maxShadowRequests: 128
directionalShadowsDepthBits: 32
shadowFilteringQuality: 1
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
areaLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
shadowResolutionDirectional:
m_Values: 00010000000200000004000000080000
m_SchemaId:
m_Id: With4Levels
shadowResolutionPunctual:
m_Values: 00010000000200000004000000080000
m_SchemaId:
m_Id: With4Levels
shadowResolutionArea:
m_Values: 00010000000200000004000000080000
m_SchemaId:
m_Id: With4Levels
maxDirectionalShadowMapResolution: 2048
maxPunctualShadowMapResolution: 2048
maxAreaShadowMapResolution: 2048
supportScreenSpaceShadows: 1
maxScreenSpaceShadowSlots: 8
screenSpaceShadowBufferFormat: 48
decalSettings:
drawDistance: 1000
atlasWidth: 4096
atlasHeight: 4096
perChannelMask: 0
postProcessSettings:
m_LutSize: 32
lutFormat: 48
bufferFormat: 74
dynamicResolutionSettings:
enabled: 0
maxPercentage: 100
minPercentage: 100
dynResType: 0
upsampleFilter: 1
forceResolution: 0
forcedPercentage: 100
lowresTransparentSettings:
enabled: 1
checkerboardDepthBuffer: 1
upsampleType: 1
xrSettings:
singlePass: 1
occlusionMesh: 1
postProcessQualitySettings:
NearBlurSampleCount: 030000000500000008000000
NearBlurMaxRadius:
- 2
- 4
- 7
FarBlurSampleCount: 04000000070000000e000000
FarBlurMaxRadius:
- 5
- 8
- 13
DoFResolution: 040000000200000001000000
DoFHighQualityFiltering: 000101
MotionBlurSampleCount: 04000000080000000c000000
BloomRes: 040000000200000002000000
BloomHighQualityFiltering: 000101
ChromaticAberrationMaxSamples: 03000000060000000c000000
lightSettings:
useContactShadow:
m_Values: 000000
m_SchemaId:
m_Id:
maximumLODLevel:
m_Values: 000000000000000000000000
m_SchemaId:
m_Id: With3Levels
lodBias:
m_Values:
- 1
- 1
- 1
m_SchemaId:
m_Id: With3Levels
lightingQualitySettings:
AOStepCount: 040000000600000010000000
AOFullRes: 000001
AOMaximumRadiusPixels: 200000002800000050000000
AOBilateralUpsample: 000101
AODirectionCount: 010000000200000004000000
ContactShadowSampleCount: 060000000a00000010000000
SSRMaxRaySteps: 100000002000000040000000
allowShaderVariantStripping: 1
enableSRPBatcher: 1
shaderVariantLogLevel: 0
availableMaterialQualityLevels: -1
m_DefaultMaterialQualityLevel: 4
diffusionProfileSettings: {fileID: 0}
diffusionProfileSettingsList:
- {fileID: 11400000, guid: 39d95c90a8216e44cb162b44e0fcff89, type: 2}
beforeTransparentCustomPostProcesses: []
beforePostProcessCustomPostProcesses: []
afterPostProcessCustomPostProcesses: []

90
Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePathTracing.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Ray Tracing Settings ProfilePathTracing
m_EditorClassIdentifier:
components:
- {fileID: 8128460960178630274}
--- !u!114 &6783999440065968821
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46a79c9cffef5cc469553b1341c2ecdf, type: 3}
m_Name: RecursiveRendering
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
enable:
m_OverrideState: 0
m_Value: 0
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
maxDepth:
m_OverrideState: 0
m_Value: 4
min: 1
max: 10
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0
max: 50
--- !u!114 &8128460960178630274
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 31394aa05878563408489d5c1688f3a0, type: 3}
m_Name: PathTracing
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
enable:
m_OverrideState: 1
m_Value: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
maximumSamples:
m_OverrideState: 0
m_Value: 256
min: 1
max: 4096
minimumDepth:
m_OverrideState: 1
m_Value: 1
min: 1
max: 10
maximumDepth:
m_OverrideState: 1
m_Value: 7
min: 1
max: 10
maximumIntensity:
m_OverrideState: 0
m_Value: 10
min: 0
max: 100

8
Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePathTracing.asset.meta


fileFormatVersion: 2
guid: ff2369a8a1c82244f8b2622651312608
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

302
Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePerformance.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2858365728304314865
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9008a067f4d626c4d8bc4bc48f04bb89, type: 3}
m_Name: AmbientOcclusion
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
rayTracing:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 1
min: 0
max: 4
directLightingStrength:
m_OverrideState: 0
m_Value: 0
min: 0
max: 1
radius:
m_OverrideState: 1
m_Value: 0.85
min: 0.25
max: 5
temporalAccumulation:
m_OverrideState: 0
m_Value: 1
ghostingReduction:
m_OverrideState: 0
m_Value: 0.5
min: 0
max: 1
blurSharpness:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 50
sampleCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 64
denoise:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 1
m_Value: 0.3
min: 0.001
max: 1
m_StepCount:
m_OverrideState: 0
m_Value: 6
min: 2
max: 32
m_FullResolution:
m_OverrideState: 1
m_Value: 1
m_MaximumRadiusInPixels:
m_OverrideState: 0
m_Value: 40
min: 16
max: 256
m_BilateralUpsample:
m_OverrideState: 0
m_Value: 1
m_DirectionCount:
m_OverrideState: 0
m_Value: 2
min: 1
max: 8
--- !u!114 &-79401952223000028
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3}
m_Name: GlobalIllumination
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rayTracing:
m_OverrideState: 1
m_Value: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 1
m_Value: 2
min: 0.001
max: 10
mode:
m_OverrideState: 1
m_Value: 1
fullResolution:
m_OverrideState: 0
m_Value: 0
upscaleRadius:
m_OverrideState: 0
m_Value: 2
min: 2
max: 4
sampleCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
denoise:
m_OverrideState: 1
m_Value: 1
halfResolutionDenoiser:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 0
m_Value: 0.6
min: 0.001
max: 1
secondDenoiserPass:
m_OverrideState: 1
m_Value: 1
secondDenoiserRadius:
m_OverrideState: 0
m_Value: 0.3
min: 0.001
max: 0.5
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Ray Tracing Settings ProfilePerformance
m_EditorClassIdentifier:
components:
- {fileID: -2858365728304314865}
- {fileID: -79401952223000028}
- {fileID: 866414090851580446}
--- !u!114 &866414090851580446
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
rayTracing:
m_OverrideState: 1
m_Value: 1
minSmoothness:
m_OverrideState: 1
m_Value: 0.45
min: 0
max: 1
smoothnessFadeStart:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
reflectSky:
m_OverrideState: 0
m_Value: 1
depthBufferThickness:
m_OverrideState: 0
m_Value: 0.01
min: 0
max: 1
screenFadeDistance:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 1
m_Value: 1
min: 0.001
max: 10
denoise:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 1
m_Value: 4
min: 1
max: 32
mode:
m_OverrideState: 1
m_Value: 1
upscaleRadius:
m_OverrideState: 1
m_Value: 2
fullResolution:
m_OverrideState: 0
m_Value: 0
sampleCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
m_RayMaxIterations:
m_OverrideState: 0
m_Value: 32
--- !u!114 &6783999440065968821
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46a79c9cffef5cc469553b1341c2ecdf, type: 3}
m_Name: RecursiveRendering
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
enable:
m_OverrideState: 0
m_Value: 0
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
maxDepth:
m_OverrideState: 0
m_Value: 4
min: 1
max: 10
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0
max: 50

335
Assets/3D SCENE/Materials/Ray Tracing Settings ProfileQuality.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6884782032081178254
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46a79c9cffef5cc469553b1341c2ecdf, type: 3}
m_Name: RecursiveRendering
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
enable:
m_OverrideState: 1
m_Value: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
maxDepth:
m_OverrideState: 1
m_Value: 6
min: 1
max: 10
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0
max: 50
--- !u!114 &-2858365728304314865
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9008a067f4d626c4d8bc4bc48f04bb89, type: 3}
m_Name: AmbientOcclusion
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
rayTracing:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 1
min: 0
max: 4
directLightingStrength:
m_OverrideState: 0
m_Value: 0
min: 0
max: 1
radius:
m_OverrideState: 1
m_Value: 0.85
min: 0.25
max: 5
temporalAccumulation:
m_OverrideState: 0
m_Value: 1
ghostingReduction:
m_OverrideState: 0
m_Value: 0.5
min: 0
max: 1
blurSharpness:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 2
min: 0
max: 50
sampleCount:
m_OverrideState: 1
m_Value: 4
min: 1
max: 64
denoise:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 1
m_Value: 0.3
min: 0.001
max: 1
m_StepCount:
m_OverrideState: 0
m_Value: 6
min: 2
max: 32
m_FullResolution:
m_OverrideState: 1
m_Value: 1
m_MaximumRadiusInPixels:
m_OverrideState: 0
m_Value: 40
min: 16
max: 256
m_BilateralUpsample:
m_OverrideState: 0
m_Value: 1
m_DirectionCount:
m_OverrideState: 0
m_Value: 2
min: 1
max: 8
--- !u!114 &-79401952223000028
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3}
m_Name: GlobalIllumination
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rayTracing:
m_OverrideState: 1
m_Value: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 1
m_Value: 2
min: 0.001
max: 10
mode:
m_OverrideState: 0
m_Value: 2
fullResolution:
m_OverrideState: 0
m_Value: 0
upscaleRadius:
m_OverrideState: 0
m_Value: 2
min: 2
max: 4
sampleCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
denoise:
m_OverrideState: 1
m_Value: 1
halfResolutionDenoiser:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 1
m_Value: 0.5
min: 0.001
max: 1
secondDenoiserPass:
m_OverrideState: 1
m_Value: 1
secondDenoiserRadius:
m_OverrideState: 1
m_Value: 0.25
min: 0.001
max: 0.5
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Ray Tracing Settings ProfileQuality
m_EditorClassIdentifier:
components:
- {fileID: -2858365728304314865}
- {fileID: -79401952223000028}
- {fileID: 866414090851580446}
- {fileID: -6884782032081178254}
--- !u!114 &866414090851580446
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
rayTracing:
m_OverrideState: 1
m_Value: 1
minSmoothness:
m_OverrideState: 1
m_Value: 0.2
min: 0
max: 1
smoothnessFadeStart:
m_OverrideState: 1
m_Value: 0.3
min: 0
max: 1
reflectSky:
m_OverrideState: 0
m_Value: 1
depthBufferThickness:
m_OverrideState: 0
m_Value: 0.01
min: 0
max: 1
screenFadeDistance:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 1
m_Value: 1
min: 0.001
max: 10
denoise:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 1
m_Value: 4
min: 1
max: 32
mode:
m_OverrideState: 0
m_Value: 2
upscaleRadius:
m_OverrideState: 1
m_Value: 4
fullResolution:
m_OverrideState: 1
m_Value: 1
sampleCount:
m_OverrideState: 1
m_Value: 2
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
m_RayMaxIterations:
m_OverrideState: 0
m_Value: 32
--- !u!114 &6783999440065968821
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46a79c9cffef5cc469553b1341c2ecdf, type: 3}
m_Name: RecursiveRendering
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
enable:
m_OverrideState: 0
m_Value: 0
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
maxDepth:
m_OverrideState: 0
m_Value: 4
min: 1
max: 10
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0
max: 50

8
Assets/3D SCENE/Materials/Ray Tracing Settings ProfileQuality.asset.meta


fileFormatVersion: 2
guid: 7573c471e8d22ba44af268361028a006
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

269
Assets/3D SCENE/Materials/Scene Settings ProfilePerformance.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8735846133993234538
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name: HDRISky
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 5.1241117
min: 0
upperHemisphereLuxColor:
m_OverrideState: 0
m_Value: {x: 0, y: 0, z: 0}
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
hdriSky:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: c8297a59305ee8840b7c79214176659a, type: 3}
enableBackplate:
m_OverrideState: 0
m_Value: 0
backplateType:
m_OverrideState: 0
m_Value: 0
groundLevel:
m_OverrideState: 0
m_Value: 0
scale:
m_OverrideState: 0
m_Value: {x: 32, y: 32}
projectionDistance:
m_OverrideState: 0
m_Value: 16
min: 0.0000001
plateRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexOffset:
m_OverrideState: 0
m_Value: {x: 0, y: 0}
blendAmount:
m_OverrideState: 0
m_Value: 0
min: 0
max: 100
shadowTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
pointLightShadow:
m_OverrideState: 0
m_Value: 0
dirLightShadow:
m_OverrideState: 0
m_Value: 0
rectLightShadow:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-5393395664110751170
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5e17fad69ea181b4483974138b566975, type: 3}
m_Name: ScreenSpaceRefraction
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
screenFadeDistance:
m_OverrideState: 1
m_Value: 0.001
min: 0.001
max: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Scene Settings ProfilePerformance
m_EditorClassIdentifier:
components:
- {fileID: 7692995595840835669}
- {fileID: 6006777106595733700}
- {fileID: 9063502050710220105}
- {fileID: -8735846133993234538}
- {fileID: -5393395664110751170}
--- !u!114 &6006777106595733700
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
skyAmbientMode:
m_OverrideState: 1
m_Value: 0
fogType:
m_OverrideState: 1
m_Value: 0
--- !u!114 &7692995595840835669
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
maxShadowDistance:
m_OverrideState: 1
m_Value: 500
min: 0
directionalTransmissionMultiplier:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
min: 1
max: 4
cascadeShadowSplit0:
m_OverrideState: 1
m_Value: 0.05
cascadeShadowSplit1:
m_OverrideState: 1
m_Value: 0.15
cascadeShadowSplit2:
m_OverrideState: 1
m_Value: 0.3
cascadeShadowBorder0:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder1:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder2:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder3:
m_OverrideState: 1
m_Value: 0
--- !u!114 &9063502050710220105
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2150ee00179b2f4418ea8b21a7e98eea, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
colorMode:
m_OverrideState: 1
m_Value: 1
color:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 1
showAlpha: 0
showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
min: 0
max: 1
maxFogDistance:
m_OverrideState: 1
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 1
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 1
m_Value: 1000
min: 0
fogDistance:
m_OverrideState: 1
m_Value: 200
min: 0
fogBaseHeight:
m_OverrideState: 1
m_Value: 0
fogHeightAttenuation:
m_OverrideState: 1
m_Value: 0.2
min: 0
max: 1

414
Assets/3D SCENE/Materials/Scene Settings ProfileQuality.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6755495726701365881
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
m_Name:
m_EditorClassIdentifier:
m_GeneratorAsset: {fileID: 0}
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 1
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 3
multiplier:
m_OverrideState: 1
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 1
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 1
m_Value: 20000
updateMode:
m_OverrideState: 1
m_Value: 0
updatePeriod:
m_OverrideState: 1
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 1
m_Value: 0
sunSize:
m_OverrideState: 1
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 1
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 1
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 1
m_Value: {r: 0.49608514, g: 0.5200341, b: 0.536, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-3970943753950825211
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name: HDRISky
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 5.1241117
min: 0
upperHemisphereLuxColor:
m_OverrideState: 0
m_Value: {x: 0, y: 0, z: 0}
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
hdriSky:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: c8297a59305ee8840b7c79214176659a, type: 3}
enableBackplate:
m_OverrideState: 0
m_Value: 0
backplateType:
m_OverrideState: 0
m_Value: 0
groundLevel:
m_OverrideState: 0
m_Value: 0
scale:
m_OverrideState: 0
m_Value: {x: 32, y: 32}
projectionDistance:
m_OverrideState: 0
m_Value: 16
min: 0.0000001
plateRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexOffset:
m_OverrideState: 0
m_Value: {x: 0, y: 0}
blendAmount:
m_OverrideState: 0
m_Value: 0
min: 0
max: 100
shadowTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
pointLightShadow:
m_OverrideState: 0
m_Value: 0
dirLightShadow:
m_OverrideState: 0
m_Value: 0
rectLightShadow:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-3671112181644929562
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
maxShadowDistance:
m_OverrideState: 1
m_Value: 500
min: 0
directionalTransmissionMultiplier:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
min: 1
max: 4
cascadeShadowSplit0:
m_OverrideState: 1
m_Value: 0.05
cascadeShadowSplit1:
m_OverrideState: 1
m_Value: 0.15
cascadeShadowSplit2:
m_OverrideState: 1
m_Value: 0.3
cascadeShadowBorder0:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder1:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder2:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder3:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-2657461756474311343
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
skyAmbientMode:
m_OverrideState: 1
m_Value: 0
fogType:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-1200269407551937582
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2150ee00179b2f4418ea8b21a7e98eea, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
colorMode:
m_OverrideState: 1
m_Value: 1
color:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 1
showAlpha: 0
showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
min: 0
max: 1
maxFogDistance:
m_OverrideState: 1
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 1
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 1
m_Value: 1000
min: 0
fogDistance:
m_OverrideState: 1
m_Value: 200
min: 0
fogBaseHeight:
m_OverrideState: 1
m_Value: 0
fogHeightAttenuation:
m_OverrideState: 1
m_Value: 0.2
min: 0
max: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Scene Settings ProfileQuality
m_EditorClassIdentifier:
components:
- {fileID: -3671112181644929562}
- {fileID: -2657461756474311343}
- {fileID: -1200269407551937582}
- {fileID: -3970943753950825211}
--- !u!114 &188679699617385336
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
rayTracing:
m_OverrideState: 0
m_Value: 0
minSmoothness:
m_OverrideState: 0
m_Value: 0.9
min: 0
max: 1
smoothnessFadeStart:
m_OverrideState: 0
m_Value: 0.9
min: 0
max: 1
reflectSky:
m_OverrideState: 0
m_Value: 1
depthBufferThickness:
m_OverrideState: 0
m_Value: 0.01
min: 0
max: 1
screenFadeDistance:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 0
m_Value: 1
min: 0.001
max: 10
denoise:
m_OverrideState: 0
m_Value: 0
denoiserRadius:
m_OverrideState: 0
m_Value: 16
min: 1
max: 32
mode:
m_OverrideState: 0
m_Value: 2
upscaleRadius:
m_OverrideState: 0
m_Value: 4
fullResolution:
m_OverrideState: 0
m_Value: 0
sampleCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
m_RayMaxIterations:
m_OverrideState: 0
m_Value: 32

1001
Assets/3D SCENE/RayTracingPathTracing.unity
文件差异内容过多而无法显示
查看文件

7
Assets/3D SCENE/RayTracingPathTracing.unity.meta


fileFormatVersion: 2
guid: fc84aab0b3e426d4786ad8a9552c5ea6
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

63
Assets/3D SCENE/RayTracingPathTracingSettings.lighting


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!850595691 &4890085278179872738
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: RayTracingPathTracingSettings
serializedVersion: 2
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_TextureCompression: 1
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 2
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRRussianRouletteStartBounce: 2
m_PVREnvironmentMIS: 1
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1

8
Assets/3D SCENE/RayTracingPathTracingSettings.lighting.meta


fileFormatVersion: 2
guid: 2179ea5dd5dbe274bbd937f937342a64
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/3D SCENE/RayTracingPerformance.unity
文件差异内容过多而无法显示
查看文件

63
Assets/3D SCENE/RayTracingPerformanceSettings.lighting


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!850595691 &4890085278179872738
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: RayTracingPerformanceSettings
serializedVersion: 2
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 0
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_BakeResolution: 16
m_Padding: 4
m_TextureCompression: 0
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 0
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 1024
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 4
m_PVRRussianRouletteStartBounce: 2
m_PVREnvironmentMIS: 1
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 2
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1

8
Assets/3D SCENE/RayTracingPerformanceSettings.lighting.meta


fileFormatVersion: 2
guid: 1ba2d12947239864eaa4dd30e6a4eff0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/3D SCENE/RayTracingQuality.unity
文件差异内容过多而无法显示
查看文件

63
Assets/3D SCENE/RayTracingQualitySettings.lighting


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!850595691 &4890085278179872738
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: RayTracingQualitySettings
serializedVersion: 2
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 0
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_BakeResolution: 16
m_Padding: 4
m_TextureCompression: 0
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 0
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 1024
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 4
m_PVRRussianRouletteStartBounce: 2
m_PVREnvironmentMIS: 1
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 2
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1

8
Assets/3D SCENE/RayTracingQualitySettings.lighting.meta


fileFormatVersion: 2
guid: ccdfb6075af53a84b98c5907edd366ab
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

352
Assets/3D SCENE/Materials/Scene Settings Profile.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6755495726701365881
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
m_Name:
m_EditorClassIdentifier:
m_GeneratorAsset: {fileID: 0}
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 1
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 3
multiplier:
m_OverrideState: 1
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 1
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 1
m_Value: 20000
updateMode:
m_OverrideState: 1
m_Value: 0
updatePeriod:
m_OverrideState: 1
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 1
m_Value: 0
sunSize:
m_OverrideState: 1
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 1
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 1
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 1
m_Value: {r: 0.49608514, g: 0.5200341, b: 0.536, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-3970943753950825211
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name: HDRISky
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 5.1241117
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
hdriSky:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: c8297a59305ee8840b7c79214176659a, type: 3}
--- !u!114 &-3671112181644929562
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
maxShadowDistance:
m_OverrideState: 1
m_Value: 500
min: 0
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
min: 1
max: 4
cascadeShadowSplit0:
m_OverrideState: 1
m_Value: 0.05
cascadeShadowSplit1:
m_OverrideState: 1
m_Value: 0.15
cascadeShadowSplit2:
m_OverrideState: 1
m_Value: 0.3
cascadeShadowBorder0:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder1:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder2:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder3:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-2657461756474311343
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
skyAmbientMode:
m_OverrideState: 1
m_Value: 0
fogType:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-1200269407551937582
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2150ee00179b2f4418ea8b21a7e98eea, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
colorMode:
m_OverrideState: 1
m_Value: 1
color:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 1
showAlpha: 0
showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
min: 0
max: 1
maxFogDistance:
m_OverrideState: 1
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 1
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 1
m_Value: 1000
min: 0
fogDistance:
m_OverrideState: 1
m_Value: 200
min: 0
fogBaseHeight:
m_OverrideState: 1
m_Value: 0
fogHeightAttenuation:
m_OverrideState: 1
m_Value: 0.2
min: 0
max: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Scene Settings Profile
m_EditorClassIdentifier:
components:
- {fileID: -3671112181644929562}
- {fileID: -2657461756474311343}
- {fileID: -1200269407551937582}
- {fileID: -3970943753950825211}
--- !u!114 &188679699617385336
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rayTracing:
m_OverrideState: 0
m_Value: 0
minSmoothness:
m_OverrideState: 0
m_Value: 0.9
min: 0
max: 1
smoothnessFadeStart:
m_OverrideState: 0
m_Value: 0.9
min: 0
max: 1
reflectSky:
m_OverrideState: 0
m_Value: 1
depthBufferThickness:
m_OverrideState: 0
m_Value: 0.01
min: 0
max: 1
screenFadeDistance:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
rayMaxIterations:
m_OverrideState: 0
m_Value: 32
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 0
m_Value: 1
min: 0.001
max: 10
denoise:
m_OverrideState: 0
m_Value: 0
denoiserRadius:
m_OverrideState: 0
m_Value: 16
min: 1
max: 32
upscaleRadius:
m_OverrideState: 0
m_Value: 4
fullResolution:
m_OverrideState: 0
m_Value: 0
deferredMode:
m_OverrideState: 0
m_Value: 0
rayBinning:
m_OverrideState: 0
m_Value: 0
sampleCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31

212
Assets/3D SCENE/Materials/Scene Settings ProfileTier1.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8735846133993234538
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name: HDRISky
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 5.1241117
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
hdriSky:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: c8297a59305ee8840b7c79214176659a, type: 3}
--- !u!114 &-5393395664110751170
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5e17fad69ea181b4483974138b566975, type: 3}
m_Name: ScreenSpaceRefraction
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
screenFadeDistance:
m_OverrideState: 1
m_Value: 0.001
min: 0.001
max: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Scene Settings ProfileTier1
m_EditorClassIdentifier:
components:
- {fileID: 7692995595840835669}
- {fileID: 6006777106595733700}
- {fileID: 9063502050710220105}
- {fileID: -8735846133993234538}
- {fileID: -5393395664110751170}
--- !u!114 &6006777106595733700
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
skyAmbientMode:
m_OverrideState: 1
m_Value: 0
fogType:
m_OverrideState: 1
m_Value: 0
--- !u!114 &7692995595840835669
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
maxShadowDistance:
m_OverrideState: 1
m_Value: 500
min: 0
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
min: 1
max: 4
cascadeShadowSplit0:
m_OverrideState: 1
m_Value: 0.05
cascadeShadowSplit1:
m_OverrideState: 1
m_Value: 0.15
cascadeShadowSplit2:
m_OverrideState: 1
m_Value: 0.3
cascadeShadowBorder0:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder1:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder2:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder3:
m_OverrideState: 1
m_Value: 0
--- !u!114 &9063502050710220105
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2150ee00179b2f4418ea8b21a7e98eea, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
colorMode:
m_OverrideState: 1
m_Value: 1
color:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 1
showAlpha: 0
showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
min: 0
max: 1
maxFogDistance:
m_OverrideState: 1
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 1
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 1
m_Value: 1000
min: 0
fogDistance:
m_OverrideState: 1
m_Value: 200
min: 0
fogBaseHeight:
m_OverrideState: 1
m_Value: 0
fogHeightAttenuation:
m_OverrideState: 1
m_Value: 0.2
min: 0
max: 1

335
Assets/3D SCENE/Materials/Ray Tracing Settings Profile.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6884782032081178254
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46a79c9cffef5cc469553b1341c2ecdf, type: 3}
m_Name: RecursiveRendering
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
enable:
m_OverrideState: 1
m_Value: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
maxDepth:
m_OverrideState: 1
m_Value: 6
min: 1
max: 10
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0
max: 50
--- !u!114 &-2858365728304314865
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9008a067f4d626c4d8bc4bc48f04bb89, type: 3}
m_Name: AmbientOcclusion
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rayTracing:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 1
min: 0
max: 4
directLightingStrength:
m_OverrideState: 0
m_Value: 0
min: 0
max: 1
stepCount:
m_OverrideState: 0
m_Value: 6
min: 2
max: 32
radius:
m_OverrideState: 1
m_Value: 0.85
min: 0.25
max: 5
fullResolution:
m_OverrideState: 1
m_Value: 1
maximumRadiusInPixels:
m_OverrideState: 0
m_Value: 40
min: 16
max: 256
temporalAccumulation:
m_OverrideState: 0
m_Value: 1
ghostingReduction:
m_OverrideState: 0
m_Value: 0.5
min: 0
max: 1
bilateralUpsample:
m_OverrideState: 0
m_Value: 1
directionCount:
m_OverrideState: 0
m_Value: 2
min: 1
max: 8
blurSharpness:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 50
sampleCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 64
denoise:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 1
m_Value: 0.3
min: 0.001
max: 1
--- !u!114 &-79401952223000028
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3}
m_Name: GlobalIllumination
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rayTracing:
m_OverrideState: 1
m_Value: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 1
m_Value: 2
min: 0.001
max: 10
deferredMode:
m_OverrideState: 1
m_Value: 1
rayBinning:
m_OverrideState: 1
m_Value: 1
fullResolution:
m_OverrideState: 0
m_Value: 0
upscaleRadius:
m_OverrideState: 0
m_Value: 2
min: 2
max: 4
sampleCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
denoise:
m_OverrideState: 1
m_Value: 1
halfResolutionDenoiser:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 0
m_Value: 0.6
min: 0.001
max: 1
secondDenoiserPass:
m_OverrideState: 1
m_Value: 1
secondDenoiserRadius:
m_OverrideState: 0
m_Value: 0.3
min: 0.001
max: 0.5
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Ray Tracing Settings Profile
m_EditorClassIdentifier:
components:
- {fileID: -2858365728304314865}
- {fileID: -79401952223000028}
- {fileID: 866414090851580446}
- {fileID: -6884782032081178254}
--- !u!114 &866414090851580446
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rayTracing:
m_OverrideState: 1
m_Value: 1
minSmoothness:
m_OverrideState: 1
m_Value: 0
min: 0
max: 1
smoothnessFadeStart:
m_OverrideState: 0
m_Value: 0.9
min: 0
max: 1
reflectSky:
m_OverrideState: 0
m_Value: 1
depthBufferThickness:
m_OverrideState: 0
m_Value: 0.01
min: 0
max: 1
screenFadeDistance:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
rayMaxIterations:
m_OverrideState: 0
m_Value: 32
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 1
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 1
m_Value: 1
min: 0.001
max: 10
denoise:
m_OverrideState: 1
m_Value: 1
denoiserRadius:
m_OverrideState: 1
m_Value: 4
min: 1
max: 32
upscaleRadius:
m_OverrideState: 1
m_Value: 4
fullResolution:
m_OverrideState: 1
m_Value: 1
deferredMode:
m_OverrideState: 1
m_Value: 1
rayBinning:
m_OverrideState: 1
m_Value: 1
sampleCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
--- !u!114 &6783999440065968821
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 46a79c9cffef5cc469553b1341c2ecdf, type: 3}
m_Name: RecursiveRendering
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
enable:
m_OverrideState: 0
m_Value: 0
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
maxDepth:
m_OverrideState: 0
m_Value: 4
min: 1
max: 10
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0
max: 50

302
Assets/3D SCENE/HDRenderPipelineAssetRayTracingTier1.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
m_Name: HDRenderPipelineAssetRayTracingTier1
m_EditorClassIdentifier:
m_Version: 8
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteBakedOrCustomReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteRealtimeReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
type: 2}
m_RenderPipelineRayTracingResources: {fileID: 11400000, guid: ba6e7f30e5cffc249a8bf7ee5756c196,
type: 2}
m_DefaultVolumeProfile: {fileID: 11400000, guid: 3043edc9d9a47704fad99f10fea80a08,
type: 2}
m_RenderingPathDefaultCameraFrameSettings:
bitDatas:
data1: 56279103176477
data2: 4539628424926265344
lodBias: 1
lodBiasMode: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
bitDatas:
data1: 69344385302301
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
m_RenderingPathDefaultRealtimeReflectionFrameSettings:
bitDatas:
data1: 69421537173277
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
m_RenderPipelineSettings:
supportShadowMask: 1
supportSSR: 1
supportSSAO: 1
supportSubsurfaceScattering: 1
increaseSssSampleCount: 0
supportVolumetrics: 1
increaseResolutionOfVolumetrics: 0
supportLightLayers: 0
supportDistortion: 1
supportTransparentBackface: 1
supportTransparentDepthPrepass: 1
supportTransparentDepthPostpass: 1
colorBufferFormat: 74
supportedLitShaderMode: 2
supportDecals: 1
msaaSampleCount: 1
supportMotionVectors: 1
supportRuntimeDebugDisplay: 1
supportDitheringCrossFade: 1
supportTerrainHole: 0
supportRayTracing: 1
supportedRaytracingTier: 1
lightLoopSettings:
cookieSize: 128
cookieTexArraySize: 16
pointCookieSize: 128
cubeCookieTexArraySize: 16
planarReflectionProbeCacheSize: 2
planarReflectionTextureSize: 1024
reflectionProbeCacheSize: 64
reflectionCubemapSize: 256
reflectionCacheCompressed: 0
planarReflectionCacheCompressed: 0
skyReflectionSize: 256
skyLightingOverrideLayerMask:
serializedVersion: 2
m_Bits: 0
supportFabricConvolution: 0
maxDirectionalLightsOnScreen: 16
maxPunctualLightsOnScreen: 512
maxAreaLightsOnScreen: 64
maxEnvLightsOnScreen: 64
maxDecalsOnScreen: 512
hdShadowInitParams:
maxShadowRequests: 128
directionalShadowsDepthBits: 32
shadowFilteringQuality: 1
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
areaLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
directionalLightsResolutionTiers:
lowQualityResolution: 256
mediumQualityResolution: 512
highQualityResolution: 1024
veryHighQualityResolution: 2048
punctualLightsResolutionTiers:
lowQualityResolution: 256
mediumQualityResolution: 512
highQualityResolution: 1024
veryHighQualityResolution: 2048
areaLightsResolutionTiers:
lowQualityResolution: 256
mediumQualityResolution: 512
highQualityResolution: 1024
veryHighQualityResolution: 2048
maxDirectionalShadowMapResolution: 2048
maxPunctualShadowMapResolution: 2048
maxAreaShadowMapResolution: 2048
supportScreenSpaceShadows: 1
maxScreenSpaceShadows: 2
decalSettings:
drawDistance: 1000
atlasWidth: 4096
atlasHeight: 4096
perChannelMask: 0
postProcessSettings:
m_LutSize: 32
lutFormat: 48
dynamicResolutionSettings:
enabled: 0
maxPercentage: 100
minPercentage: 100
dynResType: 0
upsampleFilter: 1
forceResolution: 0
forcedPercentage: 100
lowresTransparentSettings:
enabled: 1
checkerboardDepthBuffer: 1
upsampleType: 1
xrSettings:
occlusionMesh: 1
postProcessQualitySettings:
NearBlurSampleCount: 030000000500000008000000
NearBlurMaxRadius:
- 2
- 4
- 7
FarBlurSampleCount: 04000000070000000e000000
FarBlurMaxRadius:
- 5
- 8
- 13
DoFResolution: 040000000200000001000000
DoFHighQualityFiltering: 000101
MotionBlurSampleCount: 04000000080000000c000000
BloomRes: 040000000200000002000000
BloomHighQualityFiltering: 000101
ChromaticAberrationMaxSamples: 03000000060000000c000000
allowShaderVariantStripping: 1
enableSRPBatcher: 1
shaderVariantLogLevel: 0
materialQualityLevels: -1
m_CurrentMaterialQualityLevel: 4
diffusionProfileSettings: {fileID: 0}
diffusionProfileSettingsList: []

302
Assets/3D SCENE/HDRenderPipelineAssetRayTracingTier2.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
m_Name: HDRenderPipelineAssetRayTracingTier2
m_EditorClassIdentifier:
m_Version: 8
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteBakedOrCustomReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_ObsoleteRealtimeReflectionFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
type: 2}
m_RenderPipelineRayTracingResources: {fileID: 11400000, guid: ba6e7f30e5cffc249a8bf7ee5756c196,
type: 2}
m_DefaultVolumeProfile: {fileID: 11400000, guid: 3043edc9d9a47704fad99f10fea80a08,
type: 2}
m_RenderingPathDefaultCameraFrameSettings:
bitDatas:
data1: 56279103176477
data2: 4539628424926265344
lodBias: 1
lodBiasMode: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
bitDatas:
data1: 69344385302301
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
m_RenderingPathDefaultRealtimeReflectionFrameSettings:
bitDatas:
data1: 69421537173277
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
m_RenderPipelineSettings:
supportShadowMask: 1
supportSSR: 1
supportSSAO: 1
supportSubsurfaceScattering: 1
increaseSssSampleCount: 0
supportVolumetrics: 1
increaseResolutionOfVolumetrics: 0
supportLightLayers: 0
supportDistortion: 1
supportTransparentBackface: 1
supportTransparentDepthPrepass: 1
supportTransparentDepthPostpass: 1
colorBufferFormat: 74
supportedLitShaderMode: 2
supportDecals: 1
msaaSampleCount: 1
supportMotionVectors: 1
supportRuntimeDebugDisplay: 1
supportDitheringCrossFade: 1
supportTerrainHole: 0
supportRayTracing: 1
supportedRaytracingTier: 2
lightLoopSettings:
cookieSize: 128
cookieTexArraySize: 16
pointCookieSize: 128
cubeCookieTexArraySize: 16
planarReflectionProbeCacheSize: 2
planarReflectionTextureSize: 1024
reflectionProbeCacheSize: 64
reflectionCubemapSize: 256
reflectionCacheCompressed: 0
planarReflectionCacheCompressed: 0
skyReflectionSize: 256
skyLightingOverrideLayerMask:
serializedVersion: 2
m_Bits: 0
supportFabricConvolution: 0
maxDirectionalLightsOnScreen: 16
maxPunctualLightsOnScreen: 512
maxAreaLightsOnScreen: 64
maxEnvLightsOnScreen: 64
maxDecalsOnScreen: 512
hdShadowInitParams:
maxShadowRequests: 128
directionalShadowsDepthBits: 32
shadowFilteringQuality: 1
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
areaLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
directionalLightsResolutionTiers:
lowQualityResolution: 256
mediumQualityResolution: 512
highQualityResolution: 1024
veryHighQualityResolution: 2048
punctualLightsResolutionTiers:
lowQualityResolution: 256
mediumQualityResolution: 512
highQualityResolution: 1024
veryHighQualityResolution: 2048
areaLightsResolutionTiers:
lowQualityResolution: 256
mediumQualityResolution: 512
highQualityResolution: 1024
veryHighQualityResolution: 2048
maxDirectionalShadowMapResolution: 2048
maxPunctualShadowMapResolution: 2048
maxAreaShadowMapResolution: 2048
supportScreenSpaceShadows: 1
maxScreenSpaceShadows: 2
decalSettings:
drawDistance: 1000
atlasWidth: 4096
atlasHeight: 4096
perChannelMask: 0
postProcessSettings:
m_LutSize: 32
lutFormat: 48
dynamicResolutionSettings:
enabled: 0
maxPercentage: 100
minPercentage: 100
dynResType: 0
upsampleFilter: 1
forceResolution: 0
forcedPercentage: 100
lowresTransparentSettings:
enabled: 1
checkerboardDepthBuffer: 1
upsampleType: 1
xrSettings:
occlusionMesh: 1
postProcessQualitySettings:
NearBlurSampleCount: 030000000500000008000000
NearBlurMaxRadius:
- 2
- 4
- 7
FarBlurSampleCount: 04000000070000000e000000
FarBlurMaxRadius:
- 5
- 8
- 13
DoFResolution: 040000000200000001000000
DoFHighQualityFiltering: 000101
MotionBlurSampleCount: 04000000080000000c000000
BloomRes: 040000000200000002000000
BloomHighQualityFiltering: 000101
ChromaticAberrationMaxSamples: 03000000060000000c000000
allowShaderVariantStripping: 1
enableSRPBatcher: 1
shaderVariantLogLevel: 0
materialQualityLevels: -1
m_CurrentMaterialQualityLevel: 4
diffusionProfileSettings: {fileID: 0}
diffusionProfileSettingsList: []

8
Assets/3D SCENE/HDRenderPipelineAssetRayTracingTier2.asset.meta


fileFormatVersion: 2
guid: c022e0c35629c35409ac87818620e4b0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/3D SCENE/RayTracingTier1.unity
文件差异内容过多而无法显示
查看文件

1001
Assets/3D SCENE/RayTracingTier2.unity
文件差异内容过多而无法显示
查看文件

/Assets/3D SCENE/Materials/Scene Settings Profile.asset.meta → /Assets/3D SCENE/Materials/Scene Settings ProfileQuality.asset.meta

/Assets/3D SCENE/Materials/Scene Settings ProfileTier1.asset.meta → /Assets/3D SCENE/Materials/Scene Settings ProfilePerformance.asset.meta

/Assets/3D SCENE/Materials/Ray Tracing Settings Profile.asset.meta → /Assets/3D SCENE/Materials/Ray Tracing Settings ProfilePerformance.asset.meta

/Assets/3D SCENE/RayTracingTier2.unity.meta → /Assets/3D SCENE/RayTracingQuality.unity.meta

/Assets/3D SCENE/RayTracingTier1.unity.meta → /Assets/3D SCENE/RayTracingPerformance.unity.meta

/Assets/3D SCENE/HDRenderPipelineAssetRayTracingTier1.asset.meta → /Assets/3D SCENE/HDRenderPipelineAssetRayTracing.asset.meta

正在加载...
取消
保存