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m_Value: {x: 32, y: 32} |
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m_Value: 16 |
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min: 0.0000001 |
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plateRotation: |
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m_OverrideState: 0 |
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m_Value: 0 |
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min: 0 |
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max: 360 |
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plateTexRotation: |
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m_Value: 0 |
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min: 0 |
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max: 360 |
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plateTexOffset: |
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m_OverrideState: 0 |
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m_Value: {x: 0, y: 0} |
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m_Value: 0 |
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min: 0 |
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max: 100 |
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m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} |
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hdr: 0 |
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showAlpha: 1 |
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showEyeDropper: 1 |
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pointLightShadow: |
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m_Value: 0 |
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dirLightShadow: |
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rectLightShadow: |
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m_Value: 0 |
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--- !u!1 &2098736389 |
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GameObject: |
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m_ObjectHideFlags: 0 |
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m_LightProbeUsage: 1 |
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m_ReflectionProbeUsage: 1 |
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m_RayTracingMode: 2 |
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m_RenderingLayerMask: 1 |
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m_RendererPriority: 0 |
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m_Materials: |
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m_AdditionalVertexStreams: {fileID: 0} |
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--- !u!33 &2135471132 |
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m_ObjectHideFlags: 0 |
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