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README.md


# Unity preview DXR
This repository contains a preview DXR project.
This repository contains a preview Unity Project that uses DXR.
You can clone the repository using the tool of your preference (Git, Github Desktop, Sourcetree, ...).
You can clone the repository using tools like Git, Github Desktop, or Sourcetree.
| This project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github **will not work**. You must clone the project with a version of git that has LFS. You can download Git LFS here: <https://git-lfs.github.com/>. |
| This Project uses Git Large Files Support (LFS) which means that you can not download a zipped version using the green button on Github. Instead, you must Clone the Project with a version of git that has LFS. You can download Git LFS here: <https://git-lfs.github.com/>. |
Project zip with all files (including LFS files) can be downloaded from the release section https://github.com/Unity-Technologies/SmallOfficeRayTracing/releases.
You can also download the Project zip, with every file (including the LFS files), from the release section: https://github.com/Unity-Technologies/SmallOfficeRayTracing/releases.
This project is using the real-time ray tracing feature that has been experimentally released in Unity 2019.3.a2. We recommend using it with the HDRP package 7.1.1 (or higher). This project can not be used to do any production work. Please refer to the documentation for more details (Link will be posted here soon).
This Project uses the real-time ray tracing feature that experimentally released in Unity 2019.3.a2. Use it with HDRP package version 7.1.1 or higher. You can not use this Project for any production work. For more information about ray tracing in HDRP, see the [Documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Ray-Tracing-Getting-Started.html).
Requirements:
- NVIDIA RTX series card with the latest drivers [here](https://www.nvidia.com/Download/index.aspx?lang=com)

Install step:
- Clone the projectOR Download the project from Github in the release section and unzip it.
Installation:
- Clone the Project or download the Project from the release section of Github and unzip it.
- Create a new project and select DXR High Definition RP (Preview) - Be sure you are to create project for Unity 2019.2.0a5.
- Create a new Project and select DXR High Definition RP (Preview) - Be sure you are to create the Project for at least Unity version 2019.2.0a5.
Note: The binaries available on this github can be use with this branch from SRP github:
Note: You can use the binaries available in this repo with this branch from the SRP repo:
This is the branch that is included inside the template in case users want to avoid to install the template project.
This is the branch that the template Project includes in case you don't want to install the template Project.
You don't have all the files from the repository. This project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github **will not work**. You must clone the project with a version of git that has LFS. You can download Git LFS here: <https://git-lfs.github.com/>.
You don't have all the files from the repository. This Project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github **does not work**. You must clone the Project with a version of git that has LFS, or download a zip from the [release section](https://github.com/Unity-Technologies/SmallOfficeRayTracing/releases). You can download Git LFS here: <https://git-lfs.github.com/>.
- When installing the DXR project template I get this error:
- When installing the DXR Project template I get this error:
This is due to Windows limitation that can't handle more than 260 character for filename.
Please use a shorter folder and project name to allow the template to install correctly. Like "C:\DXR"
This is due to a Windows limitation that can't handle more than 260 character for filename.
Use a shorter folder and Project name to allow the template to install correctly. Like "C:\DXR".
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