该项目是使用 Unity 的 Shader Graph 功能创建的自定义着色器的库, 所有着色器都与Lightweight Scriptable Render Pipeline兼容。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
Andy Touch 28c307bc Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 7 年前
..
Sprite-BasicSimple.ShaderGraph Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 7 年前
Sprite-BasicSimple.ShaderGraph.meta - Updated Unity to 2018.1b10 7 年前
Sprite-Glowing.ShaderGraph Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master 7 年前
Sprite-Glowing.ShaderGraph.meta - Updated Unity to 2018.1b10 7 年前
Sprite-Gradient.ShaderGraph Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master 7 年前
Sprite-Gradient.ShaderGraph.meta - Updated Unity to 2018.1b10 7 年前
Sprite-Hologram.ShaderGraph - Updated Unity to 2018.1b10 7 年前
Sprite-Hologram.ShaderGraph.meta - Updated Unity to 2018.1b10 7 年前
Sprite-NormalMap.ShaderGraph - Updated Unity to 2018.1b10 7 年前
Sprite-NormalMap.ShaderGraph.meta - Updated Unity to 2018.1b10 7 年前
Sprite-SubSimple.ShaderGraph - Updated Unity to 2018.1b10 7 年前
Sprite-SubSimple.ShaderGraph.meta - Updated Unity to 2018.1b10 7 年前
SubGraph-SpriteSample.ShaderSubGraph - Updated Unity to 2018.1b10 7 年前
SubGraph-SpriteSample.ShaderSubGraph.meta - Updated Unity to 2018.1b10 7 年前