# Shader Graph Example Library ![Player Lineup](https://i.imgur.com/kASJxN1.png) **Description** This project is a library of different custom shaders created using [Unity 2018.1's Shader Graph feature](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/). All of the shaders are compatible for the [Lightweight Scriptable Render Pipeline](https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/). These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples. The current list of Shader Graphs included: Mesh Renderer: - Colored Rim - Scrolling Texture Overlay - Colored Gradient - Sliced (Inspired by [Sliced Shader in Surface Shader Documentation](https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html)) - Snow - Toon Ramp (No Lighting Data so I used a manual Vector 3 property for Light Direction) - Texture Dissolve (With Colored Edge) - Hologram (Using Screen Position) - Colored Ghost Noise - Phase In And Out (Split with a Colored Edge) Particles: - Basic Solid Circle - Basic Soft Circle - Spiral Sprites: - Basic Sprite (Simple) - Basic Sprite (Sub Graph) - Hologram Overlay - Glowing - Gradient - Normal Map **Software Requirement** Required: [Unity 2018.1b10](https://unity3d.com/unity/beta/unity2018.1.0b10) Package: com.unity.render-pipelines.lightweight: 1.1.1-preview **Known Issues** There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :) **Contact** if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch: - Email: andyt[at]unity3d.com - Twitter: [@andytouch](https://twitter.com/andytouch) And please get in touch if you use any of the examples for anything! :)