# Shader Graph Example Library ![Player Lineup](https://i.imgur.com/kASJxN1.png) **Description** This project is a library of different custom shaders created using [Unity's Shader Graph feature](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/). All of the shaders are compatible for the [Lightweight Scriptable Render Pipeline](https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/). These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples. Contains examples for: - Mesh Renderers/Skinned Mesh Renderers (located in ExampleScene-Player) - Simple Particles - Procedural Graphs and Animations (Using no Textures) - Sprites - Some 'Scenarios' such as Triplanar Grass and Vertex Offset Sine Wave **Software Requirement** - Version: Unity 2018.3.0f2 - Package: com.unity.render-pipelines.lightweight: 4.6.0-preview **Known Issues** There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :) **Contact** if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch: - Email: andyt[at]unity3d.com - Twitter: [@andytouch](https://twitter.com/andytouch) And please get in touch if you use any of the examples for anything! :)