Natalie Burke
6 年前
当前提交
f373ec1f
共有 177 个文件被更改,包括 12159 次插入 和 0 次删除
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10.gitattributes
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43.gitignore
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27README.md
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8Assets/Materials.meta
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8Assets/Materials/Butterfly.meta
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45Assets/Materials/Butterfly/Body.mat
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57Assets/Materials/Butterfly/WingBottom.mat
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60Assets/Materials/Butterfly/WingTop.mat
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8Assets/Materials/Ground.meta
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8Assets/Materials/Ground/WoodGround.mat.meta
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8Assets/Materials/Pot.meta
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37Assets/Materials/Pot/Pot.mat
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8Assets/Materials/Pot/Pot.mat.meta
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234Assets/Materials/Pot/PotDirt.mat
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8Assets/Materials/Pot/PotDirt.mat.meta
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8Assets/Materials/Tree.meta
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36Assets/Materials/Tree/BarkMajor.mat
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8Assets/Materials/Tree/BarkMajor.mat.meta
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56Assets/Materials/Tree/Leavves.mat
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8Assets/Materials/Tree/Leavves.mat.meta
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8Assets/Models.meta
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8Assets/Models/Butterfly.meta
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8Assets/Models/Butterfly/Animation.meta
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422Assets/Models/Butterfly/Animation/ButterflyIdle.controller
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8Assets/Models/Butterfly/Animation/ButterflyIdle.controller.meta
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482Assets/Models/Butterfly/Animation/ButterflyIdle_Varient.controller
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8Assets/Models/Butterfly/Animation/ButterflyIdle_Varient.controller.meta
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433Assets/Models/Butterfly/Animation/Wings_Closed_Pose.anim
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8Assets/Models/Butterfly/Animation/Wings_Closed_Pose.anim.meta
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481Assets/Models/Butterfly/Butterfly Variant.prefab
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7Assets/Models/Butterfly/Butterfly Variant.prefab.meta
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1001Assets/Models/Butterfly/Butterfly.fbx
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492Assets/Models/Butterfly/Butterfly.fbx.meta
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1001Assets/Models/Butterfly/Butterfly.prefab
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7Assets/Models/Butterfly/Butterfly.prefab.meta
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8Assets/Models/Ground.meta
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130Assets/Models/Ground/ground.fbx
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99Assets/Models/Ground/ground.fbx.meta
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8Assets/Models/Pot.meta
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1001Assets/Models/Pot/bonsaipot.fbx
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106Assets/Models/Pot/bonsaipot.fbx.meta
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8Assets/Models/Tree.meta
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301Assets/Models/Tree/BonsaiTree.prefab
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7Assets/Models/Tree/BonsaiTree.prefab.meta
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1001Assets/Models/Tree/BonsaiTreeSpeedtree.spm
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30Assets/Models/Tree/BonsaiTreeSpeedtree.spm.meta
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8Assets/Scenes.meta
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1001Assets/Scenes/SampleScene.unity
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7Assets/Scenes/SampleScene.unity.meta
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8Assets/Scripts.meta
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49Assets/Scripts/RandomIdleVariant.cs
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11Assets/Scripts/RandomIdleVariant.cs.meta
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169Assets/Scripts/SimpleCameraController.cs
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11Assets/Scripts/SimpleCameraController.cs.meta
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8Assets/Settings.meta
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135Assets/Settings/Diffusion Profile Settings.asset
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8Assets/Settings/Diffusion Profile Settings.asset.meta
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207Assets/Settings/New HDRenderPipelineAsset.asset
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8Assets/Settings/New HDRenderPipelineAsset.asset.meta
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1001Assets/Settings/Post-process Volume Profile.asset
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8Assets/Settings/Post-process Volume Profile.asset.meta
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236Assets/Settings/Scene Settings Profile.asset
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8Assets/Settings/Scene Settings Profile.asset.meta
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8Assets/ShaderGraphShaders.meta
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8Assets/ShaderGraphShaders/Butterfly.meta
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131Assets/ShaderGraphShaders/Butterfly/ButterflyBody.ShaderGraph
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10Assets/ShaderGraphShaders/Butterfly/ButterflyBody.ShaderGraph.meta
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8Assets/ShaderGraphShaders/Butterfly/Subgraphs.meta
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348Assets/ShaderGraphShaders/Butterfly/Subgraphs/butterflywings.ShaderSubGraph
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10Assets/ShaderGraphShaders/Butterfly/Subgraphs/butterflywings.ShaderSubGraph.meta
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198Assets/ShaderGraphShaders/Butterfly/WingBottom.ShaderGraph
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10Assets/ShaderGraphShaders/Butterfly/WingBottom.ShaderGraph.meta
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276Assets/ShaderGraphShaders/Butterfly/WingTop.ShaderGraph
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10Assets/ShaderGraphShaders/Butterfly/WingTop.ShaderGraph.meta
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*.fbx filter=lfs diff=lfs merge=lfs -text |
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*.tif filter=lfs diff=lfs merge=lfs -text |
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*.png filter=lfs diff=lfs merge=lfs -text |
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*.maya filter=lfs diff=lfs merge=lfs -text |
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*.exr filter=lfs diff=lfs merge=lfs -text |
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*.spm filter=lfs diff=lfs merge=lfs -text |
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[Ll]ibrary/ |
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[Tt]emp/ |
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[Oo]bj/ |
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[Bb]uild/ |
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[Bb]uilds/ |
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Assets/AssetStoreTools* |
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# Visual Studio 2015 cache directory |
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/.vs/ |
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# Ignore manually added packages |
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com.* |
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# Autogenerated VS/MD/Consulo solution and project files |
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ExportedObj/ |
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.consulo/ |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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*.svd |
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*.pdb |
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# Unity3D generated meta files |
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*.pdb.meta |
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# Unity3D Generated File On Crash Reports |
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sysinfo.txt |
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# Builds |
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.DS_Store |
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# Shell Scripts |
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*.sh |
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# Lit Master Node Demo Project |
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**Read the official [Blog Post](LINK HERE)** |
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**This Project is intended to work with Unity release [2013.3](https://unity3d.com/get-unity/update).** |
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With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline. |
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This new Master Node (called Lit Master) makes many of the advanced shading features found in HDRP accessible in Shader Graph! |
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This demo project makes use of Shader Graph and the High Definition Render Pipeline. It contains a bonsai tree and butterfly to showcase using iridescence |
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and translucency with shadergraph. |
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For additional example projects check out Andy Touch’s [Shader Graph Example Library](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary)! |
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If you want to talk to us about the Shader Graph, check out the [forums](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/) and stay tuned to the blog for more exciting updates! |
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Note: this project demos multiple features that are still in Preview, meaning they introduce brand new features and workflows. As such, some of these features may be subject to change (API, UX, scope, etc.) and aren’t covered by traditional Unity support. |
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You can, however, report issues with Preview features on our [forum](https://forum.unity.com/forums/graphics-experimental-previews.110/?_ga=2.75910933.1446511377.1522795261-1647295365.1509665782) page. |
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Acknowledgement |
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--------------- |
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The textures on the butterfly are created based on photogtraphs by Didier Descouens and is under the [Creative Commons](https://en.wikipedia.org/wiki/en:Creative_Commons) [Attribution-Share Alike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/deed.en) license (CC BY-SA 4.0). |
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Please see the following page for further details. |
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https://commons.wikimedia.org/wiki/File:Morpho_didius_Male_Dos_MHNT.jpg |
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