If you want to talk to us about the Shader Graph, check out the [forums](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/) and stay tuned to the blog for more exciting updates!
Note: this project demos multiple features that are still in Preview, meaning they introduce brand new features and workflows. As such, some of these features may be subject to change (API, UX, scope, etc.) and aren’t covered by traditional Unity support.
**Bugs**: If when first launching shaders look incorrect (such as the butterfly being flat blue) open the associated Shader Graph (all shader graphs in the folder ShaderGraphShaders) and click the **Save Asset** button in the top left of the Shader Graph Window.
**Note**: this project demos multiple features that are still in Preview, meaning they introduce brand new features and workflows. As such, some of these features may be subject to change (API, UX, scope, etc.) and aren’t covered by traditional Unity support.
The textures on the butterfly are created based on photogtraphs by Didier Descouens and is under the [Creative Commons](https://en.wikipedia.org/wiki/en:Creative_Commons) [Attribution-Share Alike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/deed.en) license (CC BY-SA 4.0).
The textures on the butterfly are created based on photogtraphs by Didier Descouens and are under the [Creative Commons](https://en.wikipedia.org/wiki/en:Creative_Commons) [Attribution-Share Alike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/deed.en) license (CC BY-SA 4.0).
Please see the following page for further details.