# Shader Graph Master Stack Sample Project This project is intended to work with Unity 2020.2. The current project version is set to 2020.2.2f1. **Note: This repository is setup using GitLFS. Before cloning the project to your local repository, you will need to get LFS installed and initialized.** Unity's Shader Graph introduced a new Master Stack feature in recent release. You can read the official blog post about the Master Stack release [here](https://blogs.unity3d.com/2021/02/05/introducing-shader-graphs-new-master-stack/). This sample project was created using Unity’s Universal Render Pipeline. It contains a miniature scenery with waterfalls and small ocean that showcasing the usage of vertex and fragment stages utilizing Master Stack's interface in Shader Graph. ![MasterStackDemo](Assets/Images/MasterStackDemo.PNG) ### Instructions 1. Install [Git LFS](https://git-lfs.github.com/) on your machine 2. Clone this repository to you local machine 3. Inside the repository, run `git lfs install` 4. Download Unity 2020.2 versions if you don't have locally 5. Launch the project with Unity 6. Locate the sample scene here once project is opened: **Assets -> Scenes -> MasterStackDemoScene.unity** ### Additional Available Shader Graph Sample Projects [Shader Graph Example Library](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary) [Shader Graph Lit Master Node](https://github.com/Unity-Technologies/ShaderGraphFeatureDemo_LitMasterNode) [Shader Graph Custom Lighting Function](https://github.com/Unity-Technologies/ShaderGraph-Custom-Lighting)