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100 行
3.3 KiB
100 行
3.3 KiB
using System;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEngine.Experimental.UIElements;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph.Drawing.Controls
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class GradientControlAttribute : Attribute, IControlAttribute
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{
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string m_Label;
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public GradientControlAttribute(string label = null)
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{
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m_Label = label;
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}
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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return new GradientControlView(m_Label, node, propertyInfo);
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}
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}
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[Serializable]
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public class GradientObject : ScriptableObject
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{
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public Gradient gradient = new Gradient();
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}
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public class GradientControlView : VisualElement, INodeModificationListener
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{
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GUIContent m_Label;
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AbstractMaterialNode m_Node;
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PropertyInfo m_PropertyInfo;
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string m_PrevWindow = "";
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[SerializeField]
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GradientObject m_GradientObject;
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[SerializeField]
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SerializedObject m_SerializedObject;
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[SerializeField]
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SerializedProperty m_SerializedProperty;
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IMGUIContainer m_Container;
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public GradientControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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m_Label = new GUIContent(label ?? ObjectNames.NicifyVariableName(propertyInfo.Name));
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m_Node = node;
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m_PropertyInfo = propertyInfo;
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if (propertyInfo.PropertyType != typeof(Gradient))
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throw new ArgumentException("Property must be of type Gradient.", "propertyInfo");
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m_GradientObject = ScriptableObject.CreateInstance<GradientObject>();
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m_GradientObject.gradient = new Gradient();
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m_SerializedObject = new SerializedObject(m_GradientObject);
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m_SerializedProperty = m_SerializedObject.FindProperty("gradient");
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m_Container = new IMGUIContainer(OnGUIHandler);
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Add(m_Container);
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}
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public void OnNodeModified(ModificationScope scope)
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{
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if (scope == ModificationScope.Node)
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m_Container.Dirty(ChangeType.Repaint);
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}
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void OnGUIHandler()
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{
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m_SerializedObject.Update();
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var gradient = (Gradient)m_PropertyInfo.GetValue(m_Node, null);
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m_GradientObject.gradient.SetKeys(gradient.colorKeys, gradient.alphaKeys);
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using (var changeCheckScope = new EditorGUI.ChangeCheckScope())
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{
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EditorGUILayout.PropertyField(m_SerializedProperty, m_Label, true, null);
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m_SerializedObject.ApplyModifiedProperties();
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if (changeCheckScope.changed)
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{
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m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
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m_PropertyInfo.SetValue(m_Node, m_GradientObject.gradient, null);
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}
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}
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var e = Event.current;
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if (EditorWindow.focusedWindow != null && m_PrevWindow != EditorWindow.focusedWindow.ToString() && EditorWindow.focusedWindow.ToString() != "(UnityEditor.GradientPicker)")
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{
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m_PrevWindow = EditorWindow.focusedWindow.ToString();
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}
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}
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}
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}
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