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100 行
3.3 KiB

using System;
using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEngine.Experimental.UIElements;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{
[AttributeUsage(AttributeTargets.Property)]
public class GradientControlAttribute : Attribute, IControlAttribute
{
string m_Label;
public GradientControlAttribute(string label = null)
{
m_Label = label;
}
public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
return new GradientControlView(m_Label, node, propertyInfo);
}
}
[Serializable]
public class GradientObject : ScriptableObject
{
public Gradient gradient = new Gradient();
}
public class GradientControlView : VisualElement, INodeModificationListener
{
GUIContent m_Label;
AbstractMaterialNode m_Node;
PropertyInfo m_PropertyInfo;
string m_PrevWindow = "";
[SerializeField]
GradientObject m_GradientObject;
[SerializeField]
SerializedObject m_SerializedObject;
[SerializeField]
SerializedProperty m_SerializedProperty;
IMGUIContainer m_Container;
public GradientControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
{
m_Label = new GUIContent(label ?? ObjectNames.NicifyVariableName(propertyInfo.Name));
m_Node = node;
m_PropertyInfo = propertyInfo;
if (propertyInfo.PropertyType != typeof(Gradient))
throw new ArgumentException("Property must be of type Gradient.", "propertyInfo");
m_GradientObject = ScriptableObject.CreateInstance<GradientObject>();
m_GradientObject.gradient = new Gradient();
m_SerializedObject = new SerializedObject(m_GradientObject);
m_SerializedProperty = m_SerializedObject.FindProperty("gradient");
m_Container = new IMGUIContainer(OnGUIHandler);
Add(m_Container);
}
public void OnNodeModified(ModificationScope scope)
{
if (scope == ModificationScope.Node)
m_Container.Dirty(ChangeType.Repaint);
}
void OnGUIHandler()
{
m_SerializedObject.Update();
var gradient = (Gradient)m_PropertyInfo.GetValue(m_Node, null);
m_GradientObject.gradient.SetKeys(gradient.colorKeys, gradient.alphaKeys);
using (var changeCheckScope = new EditorGUI.ChangeCheckScope())
{
EditorGUILayout.PropertyField(m_SerializedProperty, m_Label, true, null);
m_SerializedObject.ApplyModifiedProperties();
if (changeCheckScope.changed)
{
m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
m_PropertyInfo.SetValue(m_Node, m_GradientObject.gradient, null);
}
}
var e = Event.current;
if (EditorWindow.focusedWindow != null && m_PrevWindow != EditorWindow.focusedWindow.ToString() && EditorWindow.focusedWindow.ToString() != "(UnityEditor.GradientPicker)")
{
m_PrevWindow = EditorWindow.focusedWindow.ToString();
}
}
}
}