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270 行
12 KiB

using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class BlackboardFieldPropertyView : VisualElement
{
readonly AbstractMaterialGraph m_Graph;
public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property)
{
m_Graph = graph;
if (property is Vector1ShaderProperty)
{
VisualElement floatRow = new VisualElement();
VisualElement intRow = new VisualElement();
VisualElement modeRow = new VisualElement();
VisualElement minRow = new VisualElement();
VisualElement maxRow = new VisualElement();
FloatField floatField = null;
var floatProperty = (Vector1ShaderProperty)property;
if(floatProperty.floatType == FloatType.Integer)
{
var field = new IntegerField { value = (int)floatProperty.value };
field.OnValueChanged(intEvt =>
{
floatProperty.value = (float)intEvt.newValue;
DirtyNodes();
});
intRow = AddRow("Default", field);
}
else
{
floatField = new FloatField { value = floatProperty.value };
floatField.OnValueChanged(evt =>
{
floatProperty.value = (float)evt.newValue;
DirtyNodes();
});
floatRow = AddRow("Default", floatField);
}
var floatModeField = new EnumField((Enum)floatProperty.floatType);
floatModeField.value = floatProperty.floatType;
floatModeField.OnValueChanged(evt =>
{
if(floatProperty.floatType == (FloatType)evt.newValue)
return;
floatProperty = (Vector1ShaderProperty)property;
floatProperty.floatType = (FloatType)evt.newValue;
switch(floatProperty.floatType)
{
case FloatType.Slider:
RemoveElements(new VisualElement[]{floatRow, intRow, modeRow, minRow, maxRow});
var field = new FloatField { value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x) };
floatProperty.value = (float)field.value;
field.OnValueChanged(defaultEvt =>
{
floatProperty.value = Mathf.Max(Mathf.Min((float)defaultEvt.newValue, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
field.value = floatProperty.value;
DirtyNodes();
});
floatRow = AddRow("Default", field);
field.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
modeRow = AddRow("Mode", floatModeField);
var minField = new FloatField { value = floatProperty.rangeValues.x };
minField.OnValueChanged(minEvt =>
{
floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
field.value = floatProperty.value;
DirtyNodes();
});
minRow = AddRow("Min", minField);
var maxField = new FloatField { value = floatProperty.rangeValues.y };
maxField.OnValueChanged(maxEvt =>
{
floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
field.value = floatProperty.value;
DirtyNodes();
});
maxRow = AddRow("Max", maxField);
break;
case FloatType.Integer:
RemoveElements(new VisualElement[]{floatRow, intRow, modeRow, minRow, maxRow});
var intField = new IntegerField { value = (int)floatProperty.value };
intField.OnValueChanged(intEvt =>
{
floatProperty.value = (float)intEvt.newValue;
DirtyNodes();
});
intRow = AddRow("Default", intField);
modeRow = AddRow("Mode", floatModeField);
break;
default:
RemoveElements(new VisualElement[]{floatRow, intRow, modeRow, minRow, maxRow});
field = new FloatField { value = floatProperty.value };
field.OnValueChanged(defaultEvt =>
{
floatProperty.value = (float)defaultEvt.newValue;
DirtyNodes();
});
floatRow = AddRow("Default", field);
modeRow = AddRow("Mode", floatModeField);
break;
}
DirtyNodes();
});
modeRow = AddRow("Mode", floatModeField);
if(floatProperty.floatType == FloatType.Slider)
{
var minField = new FloatField { value = floatProperty.rangeValues.x };
minField.OnValueChanged(minEvt =>
{
floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
floatField.value = floatProperty.value;
DirtyNodes();
});
minRow = AddRow("Min", minField);
var maxField = new FloatField { value = floatProperty.rangeValues.y };
maxField.OnValueChanged(maxEvt =>
{
floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
floatField.value = floatProperty.value;
DirtyNodes();
});
maxRow = AddRow("Max", maxField);
}
}
else if (property is Vector2ShaderProperty)
{
var vectorProperty = (Vector2ShaderProperty)property;
var field = new Vector2Field { value = vectorProperty.value };
field.OnValueChanged(evt =>
{
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Vector3ShaderProperty)
{
var vectorProperty = (Vector3ShaderProperty)property;
var field = new Vector3Field { value = vectorProperty.value };
field.OnValueChanged(evt =>
{
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Vector4ShaderProperty)
{
var vectorProperty = (Vector4ShaderProperty)property;
var field = new Vector4Field { value = vectorProperty.value };
field.OnValueChanged(evt =>
{
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is ColorShaderProperty)
{
var colorProperty = (ColorShaderProperty)property;
var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR };
colorField.OnValueChanged(evt =>
{
colorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", colorField);
var colorModeField = new EnumField((Enum)colorProperty.colorMode);
colorModeField.OnValueChanged(evt =>
{
if(colorProperty.colorMode == (ColorMode)evt.newValue)
return;
colorProperty.colorMode = (ColorMode)evt.newValue;
colorField.hdr = colorProperty.colorMode == ColorMode.HDR;
colorField.DoRepaint();
DirtyNodes();
});
AddRow("Mode", colorModeField);
}
else if (property is TextureShaderProperty)
{
var textureProperty = (TextureShaderProperty)property;
var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) };
field.OnValueChanged(evt =>
{
textureProperty.value.texture = (Texture)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is CubemapShaderProperty)
{
var cubemapProperty = (CubemapShaderProperty)property;
var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) };
field.OnValueChanged(evt =>
{
cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is BooleanShaderProperty)
{
var booleanProperty = (BooleanShaderProperty)property;
Action onBooleanChanged = () =>
{
booleanProperty.value = !booleanProperty.value;
DirtyNodes();
};
var field = new Toggle(onBooleanChanged);
field.SetValue(booleanProperty.value);
AddRow("Default", field);
}
// AddRow("Type", new TextField());
// AddRow("Exposed", new Toggle(null));
// AddRow("Range", new Toggle(null));
// AddRow("Default", new TextField());
// AddRow("Tooltip", new TextField());
AddToClassList("sgblackboardFieldPropertyView");
}
VisualElement AddRow(string labelText, VisualElement control)
{
VisualElement rowView = new VisualElement();
rowView.AddToClassList("rowView");
Label label = new Label(labelText);
label.AddToClassList("rowViewLabel");
rowView.Add(label);
control.AddToClassList("rowViewControl");
rowView.Add(control);
Add(rowView);
return rowView;
}
void RemoveElements(VisualElement[] elements)
{
for(int i = 0; i < elements.Length; i++)
{
if(elements[i].parent == this)
Remove(elements[i]);
}
}
void DirtyNodes()
{
foreach (var node in m_Graph.GetNodes<PropertyNode>())
node.Dirty(ModificationScope.Node);
}
}
}