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49 行
1.2 KiB
49 行
1.2 KiB
using UnityEngine;
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using UnityEditor;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(HDRISkySettings))]
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public class HDRISkySettingsEditor
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: SkySettingsEditor
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{
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private class Styles
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{
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public readonly GUIContent skyHDRI = new GUIContent("HDRI", "Cubemap used to render the sky.");
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}
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private static Styles s_Styles = null;
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private static Styles styles
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{
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get
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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return s_Styles;
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}
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}
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private SerializedProperty m_SkyHDRI;
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protected override void InitializeProperties()
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{
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base.InitializeProperties();
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m_SkyHDRI = serializedObject.FindProperty("skyHDRI");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_SkyHDRI, styles.skyHDRI);
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EditorGUILayout.Space();
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base.CommonSkySettingsGUI();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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