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using UnityEngine.Experimental.UIElements;
using MouseManipulator = UnityEngine.Experimental.UIElements.MouseManipulator;
using ManipulatorActivationFilter = UnityEngine.Experimental.UIElements.ManipulatorActivationFilter;
using MouseButton = UnityEngine.Experimental.UIElements.MouseButton;
namespace UnityEditor.MaterialGraph.Drawing
{
public enum ClickerState
{
Inactive,
Active
}
// TODO JOCE: This is to mimic the behavior of a button. Remove and replace with actual button in TitleBar.
public class Clicker : MouseManipulator
{
public delegate void StateChangeCallback(ClickerState newState);
public delegate void ClickCallback();
public StateChangeCallback onStateChange { get; set; }
public ClickCallback onClick { get; set; }
VisualElement initialTarget;
ClickerState state;
public Clicker()
{
activators.Add(new ManipulatorActivationFilter {button = MouseButton.LeftMouse});
}
protected override void RegisterCallbacksOnTarget()
{
target.RegisterCallback<MouseUpEvent>(OnMouseUp, Capture.Capture);
}
protected override void UnregisterCallbacksFromTarget()
{
target.UnregisterCallback<MouseUpEvent>(OnMouseUp, Capture.Capture);
}
void OnMouseUp(MouseUpEvent evt)
{
onClick();
}
}
}