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目录树:
f98dfd68
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
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/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
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/Branch_DebugWindowFix
/lw-shadow-keyword
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/tag-1.1.4-preview
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/tag-1.1.5-preview
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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LightweightPipeline
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Shaders
文件历史
Felipe Lira
2afc78cf
Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4.
7 年前
..
LightweightBlit.shader
Addresssed UI issues.
7 年前
LightweightBlit.shader.meta
Update lightweight pipeline / SRP version
7 年前
LightweightCopyDepth.shader
Addresssed UI issues.
7 年前
LightweightCopyDepth.shader.meta
Update lightweight pipeline / SRP version
7 年前
LightweightCore.cginc
Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop.
7 年前
LightweightCore.cginc.meta
Add LW SRP into material graph
7 年前
LightweightInput.cginc
Added support to subtractive mixed light mode.
7 年前
LightweightInput.cginc.meta
Added support to subtractive mixed light mode.
7 年前
LightweightLighting.cginc
Fixed a compiler shader error introduced in last commit.
7 年前
LightweightLighting.cginc.meta
Add LW SRP into material graph
7 年前
LightweightPassLit.cginc
Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4.
7 年前
LightweightPassLit.cginc.meta
Update lightweight pipeline / SRP version
7 年前
LightweightPassShadow.cginc
Update lightweight pipeline / SRP version
7 年前
LightweightPassShadow.cginc.meta
Update lightweight pipeline / SRP version
7 年前
LightweightShadows.cginc
Added support to subtractive mixed light mode.
7 年前
LightweightShadows.cginc.meta
Add LW SRP into material graph
7 年前
LightweightStandard.shader
Added support to subtractive mixed light mode.
7 年前
LightweightStandard.shader.meta
Add LW SRP into material graph
7 年前
LightweightStandardParticles.shader
Minor shader optimization
7 年前
LightweightStandardParticles.shader.meta
Added support to Standard Particles
7 年前
LightweightStandardParticlesUnlit.shader
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
7 年前
LightweightStandardParticlesUnlit.shader.meta
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
7 年前
LightweightStandardSimpleLighting.shader
Minor shader optimization
7 年前
LightweightStandardSimpleLighting.shader.meta
Add LW SRP into material graph
7 年前
LightweightStandardTerrain.shader
Added support to subtractive mixed light mode.
7 年前
LightweightStandardTerrain.shader.meta
Converted terrain standard shader to lightweight.
7 年前
LightweightUnlit.shader
Addresssed UI issues.
7 年前
LightweightUnlit.shader.meta
Add LW SRP into material graph
7 年前