您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
72 行
1.4 KiB
72 行
1.4 KiB
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
|
|
|
|
Shader "Debug/ReflectionProbePreview"
|
|
{
|
|
Properties
|
|
{
|
|
_Cubemap("_Cubemap", Cube) = "white" {}
|
|
_CameraWorldPosition("_CameraWorldPosition", Vector) = (1,1,1,1)
|
|
_MipLevel("_MipLevel", Range(0.0,7.0)) = 0.0
|
|
_Exposure("_Exposure", Range(-10.0,10.0)) = 0.0
|
|
|
|
}
|
|
SubShader
|
|
{
|
|
Tags{ "RenderType" = "Opaque" "Queue" = "Transparent" }
|
|
LOD 100
|
|
ZWrite On
|
|
Cull Back
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
Name "ForwardUnlit"
|
|
Tags{ "LightMode" = "Forward" }
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float3 normal : NORMAL;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
float3 normal : NORMAL;
|
|
float3 worldpos : TEXCOORD0;
|
|
};
|
|
|
|
samplerCUBE _Cubemap;
|
|
float3 _CameraWorldPosition;
|
|
float _MipLevel;
|
|
float _Exposure;
|
|
|
|
v2f vert(appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.worldpos = mul(unity_ObjectToWorld, v.vertex);
|
|
o.normal = mul(unity_ObjectToWorld, float4(v.normal, 0)).xyz;
|
|
return o;
|
|
}
|
|
|
|
float4 frag(v2f i) : SV_Target
|
|
{
|
|
//float3 view = normalize(i.worldpos - _CameraWorldPosition);
|
|
float3 view = normalize(i.worldpos - _WorldSpaceCameraPos);
|
|
float3 reflected = reflect(view, i.normal);
|
|
float4 col = texCUBElod(_Cubemap,float4(reflected,_MipLevel));
|
|
col = col*exp2(_Exposure);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|