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53 行
1.6 KiB

using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.Experimental.AssetImporters;
using UnityEditor.ShaderGraph.Drawing;
using UnityEngine;
[CustomEditor(typeof(ShaderGraphImporter))]
public class ShaderGraphImporterEditor : ScriptedImporterEditor
{
public override void OnInspectorGUI()
{
if (GUILayout.Button("Open Shader Editor"))
{
AssetImporter importer = target as AssetImporter;
Debug.Assert(importer != null, "importer != null");
ShowGraphEditWindow(importer.assetPath);
}
}
internal static bool ShowGraphEditWindow(string path)
{
var guid = AssetDatabase.AssetPathToGUID(path);
var extension = Path.GetExtension(path);
if (extension != ".ShaderGraph" && extension != ".LayeredShaderGraph" && extension != ".ShaderSubGraph" && extension != ".ShaderRemapGraph")
return false;
var foundWindow = false;
foreach (var w in Resources.FindObjectsOfTypeAll<MaterialGraphEditWindow>())
{
if (w.selectedGuid == guid)
{
foundWindow = true;
w.Focus();
}
}
if (!foundWindow)
{
var window = CreateInstance<MaterialGraphEditWindow>();
window.Show();
window.Initialize(guid);
}
return true;
}
[OnOpenAsset(0)]
public static bool OnOpenAsset(int instanceID, int line)
{
var path = AssetDatabase.GetAssetPath(instanceID);
return ShowGraphEditWindow(path);
}
}