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ClusteredUtils.h
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support both left and right hand camera space in shaderland (think we'll match cpp side by default)
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8 年前 |
ClusteredUtils.h.meta
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Add support for directional light
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8 年前 |
FinalPass.shader
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tabs -> spaces
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8 年前 |
FinalPass.shader.meta
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More work
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8 年前 |
FptlLighting.cs
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Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
FptlLighting.cs.meta
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throwing in fptl project
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8 年前 |
Internal-DeferredComputeShading.compute
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HDRenderPipeline: Add object scale
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8 年前 |
Internal-DeferredComputeShading.compute.meta
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Support for compute shader evaluation of lights (single pass only so far)
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8 年前 |
Internal-DeferredReflections.shader
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increase precision to full floats for _CameraDepthTexture
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8 年前 |
Internal-DeferredReflections.shader.meta
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throwing in fptl project
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8 年前 |
Internal-DeferredShading.shader
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increase precision to full floats for _CameraDepthTexture
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8 年前 |
Internal-DeferredShading.shader.meta
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throwing in fptl project
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8 年前 |
LightBoundsDebug.shader
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Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side.
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8 年前 |
LightBoundsDebug.shader.meta
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Debug code for visualizing light bounds
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8 年前 |
LightDefinitions.cs
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[refactor namespace]
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8 年前 |
LightDefinitions.cs.hlsl
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HDRenderLoop: Add velocity shader pass
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8 年前 |
LightDefinitions.cs.hlsl.meta
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Add support for directional light
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8 年前 |
LightDefinitions.cs.meta
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throwing in fptl project
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8 年前 |
LightingConvexHullUtils.hlsl
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updating a comment
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8 年前 |
LightingConvexHullUtils.hlsl.meta
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added include guards to hlsl codegen
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8 年前 |
LightingTemplate.hlsl
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prepare for platforms with compute but no texCubeArray
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8 年前 |
LightingTemplate.hlsl.meta
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HDRenderLoop; start support of reflection probe
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8 年前 |
LightingUtils.hlsl
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HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
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8 年前 |
LightingUtils.hlsl.meta
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Merge remote-tracking branch 'origin/master'
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8 年前 |
ReflectionTemplate.hlsl
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prepare for platforms with compute but no texCubeArray
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8 年前 |
ReflectionTemplate.hlsl.meta
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HDRenderLoop; start support of reflection probe
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8 年前 |
RegularForwardLightingTemplate.hlsl
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added shader and script side for conventional forward
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8 年前 |
RegularForwardLightingTemplate.hlsl.meta
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HDRenderLoop: Add area light code (not working)
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8 年前 |
RegularForwardLightingUtils.hlsl
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switch some structured buffers to regular buffers
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8 年前 |
RegularForwardLightingUtils.hlsl.meta
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HDRenderLoop: Add area light code (not working)
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8 年前 |
RegularForwardReflectionTemplate.hlsl
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added shader and script side for conventional forward
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8 年前 |
RegularForwardReflectionTemplate.hlsl.meta
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HDRenderLoop: Add area light code (not working)
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8 年前 |
SortingComputeUtils.hlsl
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separate out sort routines
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8 年前 |
SortingComputeUtils.hlsl.meta
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HDRenderLoop: Fix compil error
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8 年前 |
StandardTest.shader
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Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side.
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8 年前 |
StandardTest.shader.meta
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HDRenderLoop; start support of reflection probe
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8 年前 |
TiledLightingTemplate.hlsl
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revert duplicates and globals declarations
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8 年前 |
TiledLightingTemplate.hlsl.meta
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HDRenderLoop; start support of reflection probe
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8 年前 |
TiledLightingUtils.hlsl
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switch to structured across the board
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8 年前 |
TiledLightingUtils.hlsl.meta
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HDRenderLoop; start support of reflection probe
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8 年前 |
TiledReflectionTemplate.hlsl
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added shader and script side for conventional forward
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8 年前 |
TiledReflectionTemplate.hlsl.meta
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HDRenderLoop; start support of reflection probe
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8 年前 |
UnityStandardForwardNew.cginc
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enable gi in fwd shader (already enabled in deferred)
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8 年前 |
UnityStandardForwardNew.cginc.meta
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HDRenderLoop; start support of reflection probe
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8 年前 |
lightlistbuild-bigtile.compute
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switch to structured across the board
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8 年前 |
lightlistbuild-bigtile.compute.meta
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added include guards to hlsl codegen
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8 年前 |
lightlistbuild-clustered.compute
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switch to structured across the board
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8 年前 |
lightlistbuild-clustered.compute.meta
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Add a test scene for HDRenderLoop
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8 年前 |
lightlistbuild.compute
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switch to structured across the board
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8 年前 |
lightlistbuild.compute.meta
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throwing in fptl project
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8 年前 |
renderloopfptl.asset
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apparently we don't support uniforms in #ifdef in compute with multiple kernels
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8 年前 |
renderloopfptl.asset.meta
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throwing in fptl project
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8 年前 |
scrbound.compute
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support both left and right hand camera space in shaderland (think we'll match cpp side by default)
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8 年前 |
scrbound.compute.meta
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throwing in fptl project
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8 年前 |