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73 行
2.1 KiB
73 行
2.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[Serializable]
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public class GlobalDebugParameters
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{
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public float debugOverlayRatio = 0.33f;
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public bool displayMaterialDebug = false;
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public bool displayRenderingDebug = false;
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public bool displayLightingDebug = false;
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public MaterialDebugParameters materialDebugParameters = new MaterialDebugParameters();
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public LightingDebugParameters lightingDebugParameters = new LightingDebugParameters();
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public RenderingDebugParameters renderingDebugParametrs = new RenderingDebugParameters();
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public void OnValidate()
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{
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lightingDebugParameters.OnValidate();
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}
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}
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[Serializable]
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public class MaterialDebugParameters
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{
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public int debugViewMaterial = 0;
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}
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[Serializable]
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public class RenderingDebugParameters
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{
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public bool displayOpaqueObjects = true;
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public bool displayTransparentObjects = true;
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public bool enableDistortion = true;
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}
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public enum ShadowDebugMode
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{
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None,
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VisualizeAtlas,
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VisualizeShadowMap
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}
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[GenerateHLSL]
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public enum LightingDebugMode
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{
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None,
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DiffuseLighting,
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SpecularLighting
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}
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[Serializable]
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public class LightingDebugParameters
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{
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public bool enableShadows = true;
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public ShadowDebugMode shadowDebugMode = ShadowDebugMode.None;
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public uint shadowMapIndex = 0;
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public LightingDebugMode lightingDebugMode = LightingDebugMode.None;
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public bool overrideSmoothness = false;
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public float overrideSmoothnessValue = 0.5f;
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public Color debugLightingAlbedo = new Color(0.5f, 0.5f, 0.5f);
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public void OnValidate()
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{
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overrideSmoothnessValue = Mathf.Clamp(overrideSmoothnessValue, 0.0f, 1.0f);
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}
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}
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}
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