您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

65 行
1.4 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Preview")]
public class PreviewNode : CodeFunctionNode
{
public override bool hasPreview { get { return true; } }
[SerializeField]
float m_Width;
[SerializeField]
float m_Height;
public void SetDimensions(float width, float height)
{
float newSize = Mathf.Clamp(Mathf.Min(width, height), 150f, 1000f);
m_Width = newSize;
m_Height = newSize;
}
public float width
{
get { return m_Width; }
}
public float height
{
get { return m_Height; }
}
public PreviewNode()
{
name = "Preview";
m_Width = 208f;
m_Height = 208f;
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Preview-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Preview", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Preview(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = In;
}
";
}
}
}