您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
43 行
1.2 KiB
43 行
1.2 KiB
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("Math", "Vector", "Fresnel Effect")]
|
|
class FresnelNode : CodeFunctionNode
|
|
{
|
|
public FresnelNode()
|
|
{
|
|
name = "Fresnel Effect";
|
|
}
|
|
|
|
public override string documentationURL
|
|
{
|
|
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Fresnel-Effect-Node"; }
|
|
}
|
|
|
|
public override PreviewMode previewMode
|
|
{
|
|
get { return PreviewMode.Preview3D; }
|
|
}
|
|
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_FresnelEffect", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_FresnelEffect(
|
|
[Slot(0, Binding.WorldSpaceNormal)] Vector3 Normal,
|
|
[Slot(1, Binding.WorldSpaceViewDirection)] Vector3 ViewDir,
|
|
[Slot(2, Binding.None, 1, 1, 1, 1)] Vector1 Power,
|
|
[Slot(3, Binding.None)] out Vector1 Out)
|
|
{
|
|
return
|
|
@"
|
|
{
|
|
Out = pow((1.0 - saturate(dot(normalize(Normal), normalize(ViewDir)))), Power);
|
|
}
|
|
";
|
|
}
|
|
}
|
|
}
|