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48 行
1.4 KiB

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Scene", "Reflection Probe")]
public class ReflectionProbeNode : CodeFunctionNode
{
public ReflectionProbeNode()
{
name = "Reflection Probe";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Reflection-Probe-Node"; }
}
public override PreviewMode previewMode
{
get
{
return PreviewMode.Preview3D;
}
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_ReflectionProbe", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_ReflectionProbe(
[Slot(0, Binding.ObjectSpaceViewDirection)] Vector3 ViewDir,
[Slot(1, Binding.ObjectSpaceNormal)] Vector3 Normal,
[Slot(2, Binding.None)] Vector1 LOD,
[Slot(3, Binding.None)] out Vector3 Out)
{
Out = Vector3.one;
return
@"
{
{precision}3 reflectVec = reflect(-ViewDir, Normal);
Out = DecodeHDREnvironment(SAMPLE_TEXTURECUBE_LOD(unity_SpecCube0, samplerunity_SpecCube0, reflectVec, LOD), unity_SpecCube0_HDR);
}
";
}
}
}