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48 行
1.4 KiB
48 行
1.4 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Scene", "Reflection Probe")]
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public class ReflectionProbeNode : CodeFunctionNode
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{
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public ReflectionProbeNode()
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{
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name = "Reflection Probe";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Reflection-Probe-Node"; }
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}
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public override PreviewMode previewMode
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{
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get
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{
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return PreviewMode.Preview3D;
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}
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_ReflectionProbe", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_ReflectionProbe(
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[Slot(0, Binding.ObjectSpaceViewDirection)] Vector3 ViewDir,
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[Slot(1, Binding.ObjectSpaceNormal)] Vector3 Normal,
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[Slot(2, Binding.None)] Vector1 LOD,
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[Slot(3, Binding.None)] out Vector3 Out)
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{
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Out = Vector3.one;
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return
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@"
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{
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{precision}3 reflectVec = reflect(-ViewDir, Normal);
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Out = DecodeHDREnvironment(SAMPLE_TEXTURECUBE_LOD(unity_SpecCube0, samplerunity_SpecCube0, reflectVec, LOD), unity_SpecCube0_HDR);
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}
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";
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}
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}
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}
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