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119 行
3.9 KiB
119 行
3.9 KiB
using UnityEditor.Graphing;
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using System.Collections.Generic;
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using System.Globalization;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public enum TransformationMatrixType
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{
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None = -1,
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ModelView,
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View,
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Projection,
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ViewProjection,
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TransposeModelView,
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InverseTransposeModelView,
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ObjectToWorld,
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WorldToObject
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};
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public enum UnityMatrixType
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{
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Model,
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InverseModel,
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View,
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InverseView,
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Projection,
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InverseProjection,
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ViewProjection,
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InverseViewProjection
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}
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[Title("Input", "Matrix", "Transformation Matrix")]
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public class TransformationMatrixNode : AbstractMaterialNode
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{
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static Dictionary<UnityMatrixType, string> m_MatrixList = new Dictionary<UnityMatrixType, string>
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{
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{UnityMatrixType.Model, "UNITY_MATRIX_M"},
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{UnityMatrixType.InverseModel, "UNITY_MATRIX_I_M"},
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{UnityMatrixType.View, "UNITY_MATRIX_V"},
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{UnityMatrixType.InverseView, "UNITY_MATRIX_I_V"},
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{UnityMatrixType.Projection, "UNITY_MATRIX_P"},
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{UnityMatrixType.InverseProjection, "UNITY_MATRIX_I_P"},
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{UnityMatrixType.ViewProjection, "UNITY_MATRIX_VP"},
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{UnityMatrixType.InverseViewProjection, "UNITY_MATRIX_I_VP"},
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};
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static Dictionary<TransformationMatrixType, UnityMatrixType> m_MatrixUpgrade = new Dictionary<TransformationMatrixType, UnityMatrixType>
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{
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{TransformationMatrixType.ModelView, UnityMatrixType.Model},
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{TransformationMatrixType.View, UnityMatrixType.View},
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{TransformationMatrixType.Projection, UnityMatrixType.Projection},
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{TransformationMatrixType.ViewProjection, UnityMatrixType.ViewProjection},
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{TransformationMatrixType.TransposeModelView, UnityMatrixType.Model},
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{TransformationMatrixType.InverseTransposeModelView, UnityMatrixType.Model},
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{TransformationMatrixType.ObjectToWorld, UnityMatrixType.Model},
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{TransformationMatrixType.WorldToObject, UnityMatrixType.InverseModel},
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};
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[SerializeField]
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private TransformationMatrixType m_matrix = TransformationMatrixType.ModelView;
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[SerializeField]
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private UnityMatrixType m_MatrixType = UnityMatrixType.Model;
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private const int kOutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public override bool hasPreview { get { return false; } }
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[EnumControl("")]
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public UnityMatrixType matrixType
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{
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get { return m_MatrixType; }
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set
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{
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if (m_MatrixType == value)
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return;
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m_MatrixType = value;
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Dirty(ModificationScope.Graph);
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}
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}
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public TransformationMatrixNode()
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{
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name = "Transformation Matrix";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Transformation-Matrix-Node"; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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if(m_matrix != TransformationMatrixType.None)
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{
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m_MatrixType = m_MatrixUpgrade[m_matrix];
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m_matrix = TransformationMatrixType.None;
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}
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AddSlot(new Matrix4MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return m_MatrixList[matrixType].ToString(CultureInfo.InvariantCulture);
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}
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public bool RequiresVertexColor()
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{
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return true;
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}
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}
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}
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