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564 行
29 KiB
564 行
29 KiB
// Copyright (c) Valve Corporation, All rights reserved. ======================================================================================================
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#if (UNITY_EDITOR)
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor
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{
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internal class ValveShaderGUI : ShaderGUI
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{
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public enum BlendMode
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{
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Opaque,
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AlphaTest,
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AlphaBlend,
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Glass,
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Additive
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// TODO: MaskedGlass that will require an additional grayscale texture to act as a standard alpha blend mask
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}
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public enum SpecularMode
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{
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None,
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BlinnPhong,
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Metallic
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//Anisotropic
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}
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private static class Styles
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{
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public static GUIStyle optionsButton = "PaneOptions";
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public static GUIContent uvSetLabel = new GUIContent("UV Set");
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public static GUIContent[] uvSetOptions = new GUIContent[] { new GUIContent("UV channel 0"), new GUIContent("UV channel 1") };
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public static GUIContent unlitText = new GUIContent("Unlit", "");
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public static string emptyTootip = "";
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public static GUIContent albedoText = new GUIContent("Albedo", "Albedo (RGB) and Transparency (A)");
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public static GUIContent alphaCutoffText = new GUIContent("Alpha Cutoff", "Threshold for alpha cutoff");
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public static GUIContent specularMapText = new GUIContent("Specular", "Reflectance (RGB) and Gloss (A)");
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public static GUIContent reflectanceMinText = new GUIContent("Reflectance Min", "");
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public static GUIContent reflectanceMaxText = new GUIContent("Reflectance Max", "");
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public static GUIContent metallicMapText = new GUIContent("Metallic", "Metallic (R) and Gloss (A)");
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public static GUIContent smoothnessText = new GUIContent("Gloss", "");
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public static GUIContent normalMapText = new GUIContent("Normal", "Normal Map");
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//public static GUIContent heightMapText = new GUIContent("Height Map", "Height Map (G)");
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public static GUIContent cubeMapScalarText = new GUIContent("Cube Map Scalar", "");
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public static GUIContent occlusionText = new GUIContent("Occlusion", "Occlusion (G)");
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public static GUIContent occlusionStrengthDirectDiffuseText = new GUIContent("Occlusion Direct Diffuse", "");
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public static GUIContent occlusionStrengthDirectSpecularText = new GUIContent("Occlusion Direct Specular", "");
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public static GUIContent occlusionStrengthIndirectDiffuseText = new GUIContent("Occlusion Indirect Diffuse", "");
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public static GUIContent occlusionStrengthIndirectSpecularText = new GUIContent("Occlusion Indirect Specular", "");
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public static GUIContent emissionText = new GUIContent("Emission", "Emission (RGB)");
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public static GUIContent detailMaskText = new GUIContent("Detail Mask", "Mask for Secondary Maps (A)");
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public static GUIContent detailAlbedoText = new GUIContent("Detail Albedo", "Detail Albedo (RGB) multiplied by 2");
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public static GUIContent detailNormalMapText = new GUIContent("Detail Normal", "Detail Normal Map");
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public static GUIContent overrideLightmapText = new GUIContent("Override Lightmap", "Requires ValveOverrideLightmap.cs scrip on object");
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public static GUIContent worldAlignedTextureText = new GUIContent("World Aligned Texture", "");
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public static GUIContent worldAlignedTextureSizeText = new GUIContent("Size", "");
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public static GUIContent worldAlignedTextureNormalText = new GUIContent("Normal", "");
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public static GUIContent worldAlignedTexturePositionText = new GUIContent("World Position", "");
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public static string whiteSpaceString = " ";
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public static string primaryMapsText = "Main Maps";
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public static string secondaryMapsText = "Secondary Maps";
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public static string renderingMode = "Rendering Mode";
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public static string specularModeText = "Specular Mode";
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public static GUIContent emissiveWarning = new GUIContent("Emissive value is animated but the material has not been configured to support emissive. Please make sure the material itself has some amount of emissive.");
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public static GUIContent emissiveColorWarning = new GUIContent("Ensure emissive color is non-black for emission to have effect.");
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public static readonly string[] blendNames = Enum.GetNames(typeof(BlendMode));
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public static readonly string[] specularNames = Enum.GetNames(typeof(SpecularMode));
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}
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MaterialProperty unlit = null;
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MaterialProperty blendMode = null;
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MaterialProperty specularMode = null;
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MaterialProperty albedoMap = null;
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MaterialProperty albedoColor = null;
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MaterialProperty alphaCutoff = null;
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MaterialProperty specularMap = null;
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MaterialProperty specularColor = null;
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MaterialProperty reflectanceMin = null;
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MaterialProperty reflectanceMax = null;
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MaterialProperty metallicMap = null;
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MaterialProperty metallic = null;
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MaterialProperty smoothness = null;
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MaterialProperty bumpScale = null;
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MaterialProperty bumpMap = null;
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MaterialProperty cubeMapScalar = null;
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MaterialProperty occlusionStrength = null;
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MaterialProperty occlusionMap = null;
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MaterialProperty occlusionStrengthDirectDiffuse = null;
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MaterialProperty occlusionStrengthDirectSpecular = null;
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MaterialProperty occlusionStrengthIndirectDiffuse = null;
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MaterialProperty occlusionStrengthIndirectSpecular = null;
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//MaterialProperty heigtMapScale = null;
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//MaterialProperty heightMap = null;
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MaterialProperty emissionColorForRendering = null;
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MaterialProperty emissionMap = null;
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MaterialProperty detailMask = null;
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MaterialProperty detailAlbedoMap = null;
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MaterialProperty detailNormalMapScale = null;
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MaterialProperty detailNormalMap = null;
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MaterialProperty uvSetSecondary = null;
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MaterialProperty overrideLightmap = null;
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MaterialProperty worldAlignedTexture = null;
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MaterialProperty worldAlignedTextureSize = null;
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MaterialProperty worldAlignedTextureNormal = null;
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MaterialProperty worldAlignedTexturePosition = null;
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MaterialEditor m_MaterialEditor;
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ColorPickerHDRConfig m_ColorPickerHDRConfig = new ColorPickerHDRConfig(0f, 99f, 1 / 99f, 3f);
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bool m_FirstTimeApply = true;
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public void FindProperties(MaterialProperty[] props)
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{
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unlit = FindProperty("g_bUnlit", props);
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blendMode = FindProperty("_Mode", props);
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specularMode = FindProperty("_SpecularMode", props);
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albedoMap = FindProperty("_MainTex", props);
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albedoColor = FindProperty("_Color", props);
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alphaCutoff = FindProperty("_Cutoff", props);
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specularMap = FindProperty("_SpecGlossMap", props, false);
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specularColor = FindProperty("_SpecColor", props, false);
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reflectanceMin = FindProperty("g_flReflectanceMin", props);
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reflectanceMax = FindProperty("g_flReflectanceMax", props);
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metallicMap = FindProperty("_MetallicGlossMap", props, false);
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metallic = FindProperty("_Metallic", props, false);
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smoothness = FindProperty("_Glossiness", props);
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bumpScale = FindProperty("_BumpScale", props);
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bumpMap = FindProperty("_BumpMap", props);
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//heigtMapScale = FindProperty ("_Parallax", props);
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//heightMap = FindProperty("_ParallaxMap", props);
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cubeMapScalar = FindProperty("g_flCubeMapScalar", props);
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occlusionStrength = FindProperty("_OcclusionStrength", props);
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occlusionStrengthDirectDiffuse = FindProperty("_OcclusionStrengthDirectDiffuse", props);
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occlusionStrengthDirectSpecular = FindProperty("_OcclusionStrengthDirectSpecular", props);
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occlusionStrengthIndirectDiffuse = FindProperty("_OcclusionStrengthIndirectDiffuse", props);
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occlusionStrengthIndirectSpecular = FindProperty("_OcclusionStrengthIndirectSpecular", props);
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occlusionMap = FindProperty("_OcclusionMap", props);
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emissionColorForRendering = FindProperty("_EmissionColor", props);
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emissionMap = FindProperty("_EmissionMap", props);
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detailMask = FindProperty("_DetailMask", props);
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detailAlbedoMap = FindProperty("_DetailAlbedoMap", props);
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detailNormalMapScale = FindProperty("_DetailNormalMapScale", props);
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detailNormalMap = FindProperty("_DetailNormalMap", props);
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uvSetSecondary = FindProperty("_UVSec", props);
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overrideLightmap = FindProperty("g_tOverrideLightmap", props);
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worldAlignedTexture = FindProperty("g_bWorldAlignedTexture", props, false);
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worldAlignedTextureSize = FindProperty("g_vWorldAlignedTextureSize", props, worldAlignedTexture != null);
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worldAlignedTextureNormal = FindProperty("g_vWorldAlignedTextureNormal", props, worldAlignedTexture != null);
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worldAlignedTexturePosition = FindProperty("g_vWorldAlignedTexturePosition", props, worldAlignedTexture != null);
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}
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
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{
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FindProperties(props); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
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m_MaterialEditor = materialEditor;
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Material material = materialEditor.target as Material;
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ShaderPropertiesGUI(material);
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// Make sure that needed keywords are set up if we're switching some existing
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// material to a standard shader.
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if (m_FirstTimeApply)
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{
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SetMaterialKeywords(material);
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m_FirstTimeApply = false;
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}
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}
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public void Vector3GUI(GUIContent label, MaterialProperty materialProperty)
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{
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Vector4 v4 = materialProperty.vectorValue;
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Vector3 v3 = EditorGUILayout.Vector3Field(label, new Vector3(v4.x, v4.y, v4.z));
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materialProperty.vectorValue = new Vector4(v3.x, v3.y, v3.z, 0.0f);
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}
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public void ShaderPropertiesGUI(Material material)
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{
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// Use default labelWidth
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EditorGUIUtility.labelWidth = 0f;
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// Detect any changes to the material
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EditorGUI.BeginChangeCheck();
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{
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m_MaterialEditor.ShaderProperty(unlit, Styles.unlitText.text);
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bool bUnlit = (unlit.floatValue != 0.0f);
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BlendModePopup();
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if (!bUnlit)
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{
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SpecularModePopup();
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}
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EditorGUILayout.Space();
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//GUILayout.Label( Styles.primaryMapsText, EditorStyles.boldLabel );
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DoAlbedoArea(material);
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if (!bUnlit)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap, bumpMap.textureValue != null ? bumpScale : null);
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DoSpecularMetallicArea(material);
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m_MaterialEditor.TexturePropertySingleLine(Styles.occlusionText, occlusionMap, occlusionMap.textureValue != null ? occlusionStrength : null);
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if (occlusionMap.textureValue != null)
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{
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m_MaterialEditor.ShaderProperty(occlusionStrengthDirectDiffuse, Styles.occlusionStrengthDirectDiffuseText.text, 2);
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m_MaterialEditor.ShaderProperty(occlusionStrengthDirectSpecular, Styles.occlusionStrengthDirectSpecularText.text, 2);
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m_MaterialEditor.ShaderProperty(occlusionStrengthIndirectDiffuse, Styles.occlusionStrengthIndirectDiffuseText.text, 2);
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m_MaterialEditor.ShaderProperty(occlusionStrengthIndirectSpecular, Styles.occlusionStrengthIndirectSpecularText.text, 2);
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}
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m_MaterialEditor.ShaderProperty(cubeMapScalar, Styles.cubeMapScalarText.text, 0);
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}
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//m_MaterialEditor.TexturePropertySingleLine(Styles.heightMapText, heightMap, heightMap.textureValue != null ? heigtMapScale : null);
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DoEmissionArea(material);
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m_MaterialEditor.TexturePropertySingleLine(Styles.detailMaskText, detailMask);
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if (!bUnlit)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.overrideLightmapText, overrideLightmap);
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}
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EditorGUI.BeginChangeCheck(); // !!! AV - This is from Unity's script. Can these Begin/End calls be nested like this?
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m_MaterialEditor.TextureScaleOffsetProperty(albedoMap);
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if (EditorGUI.EndChangeCheck())
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{
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emissionMap.textureScaleAndOffset = albedoMap.textureScaleAndOffset; // Apply the main texture scale and offset to the emission texture as well, for Enlighten's sake
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}
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if (worldAlignedTexture != null)
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{
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m_MaterialEditor.ShaderProperty(worldAlignedTexture, Styles.worldAlignedTextureText.text);
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if (worldAlignedTexture.floatValue != 0.0f)
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{
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EditorGUI.indentLevel = 2;
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Vector3GUI(Styles.worldAlignedTextureSizeText, worldAlignedTextureSize);
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Vector3GUI(Styles.worldAlignedTextureNormalText, worldAlignedTextureNormal);
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Vector3GUI(Styles.worldAlignedTexturePositionText, worldAlignedTexturePosition);
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EditorGUI.indentLevel = 0;
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}
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}
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EditorGUILayout.Space();
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// Secondary properties
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GUILayout.Label(Styles.secondaryMapsText, EditorStyles.boldLabel);
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m_MaterialEditor.TexturePropertySingleLine(Styles.detailAlbedoText, detailAlbedoMap);
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if (!bUnlit)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, detailNormalMap, detailNormalMapScale);
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}
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m_MaterialEditor.TextureScaleOffsetProperty(detailAlbedoMap);
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m_MaterialEditor.ShaderProperty(uvSetSecondary, Styles.uvSetLabel.text);
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}
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if (EditorGUI.EndChangeCheck())
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{
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foreach (var obj in blendMode.targets)
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{
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MaterialChanged((Material)obj);
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}
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foreach (var obj in specularMode.targets)
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{
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MaterialChanged((Material)obj);
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}
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}
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}
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public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
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{
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base.AssignNewShaderToMaterial(material, oldShader, newShader);
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if (oldShader == null)
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return;
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// Convert to vr_standard
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if (newShader.name.Equals("Valve/vr_standard"))
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{
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List<string> unknownShaders = new List<string>();
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ValveRefreshStandardShader.StandardToValveSingleMaterial(material, oldShader, newShader, false, unknownShaders);
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}
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// Legacy shaders
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if (!oldShader.name.Contains("Legacy Shaders/"))
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return;
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BlendMode blendMode = BlendMode.Opaque;
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if (oldShader.name.Contains("/Transparent/Cutout/"))
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{
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blendMode = BlendMode.AlphaTest;
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}
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else if (oldShader.name.Contains("/Transparent/"))
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{
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// NOTE: legacy shaders did not provide physically based transparency
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// therefore Fade mode
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blendMode = BlendMode.AlphaBlend;
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}
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material.SetFloat("_Mode", (float)blendMode);
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MaterialChanged(material);
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}
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void BlendModePopup()
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{
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EditorGUI.showMixedValue = blendMode.hasMixedValue;
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var mode = (BlendMode)blendMode.floatValue;
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EditorGUI.BeginChangeCheck();
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mode = (BlendMode)EditorGUILayout.Popup(Styles.renderingMode, (int)mode, Styles.blendNames);
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if (EditorGUI.EndChangeCheck())
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{
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m_MaterialEditor.RegisterPropertyChangeUndo("Rendering Mode");
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blendMode.floatValue = (float)mode;
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}
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EditorGUI.showMixedValue = false;
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}
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void SpecularModePopup()
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{
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EditorGUI.showMixedValue = specularMode.hasMixedValue;
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var mode = (SpecularMode)specularMode.floatValue;
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EditorGUI.BeginChangeCheck();
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mode = (SpecularMode)EditorGUILayout.Popup(Styles.specularModeText, (int)mode, Styles.specularNames);
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if (EditorGUI.EndChangeCheck())
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{
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m_MaterialEditor.RegisterPropertyChangeUndo("Specular Mode");
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specularMode.floatValue = (float)mode;
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}
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EditorGUI.showMixedValue = false;
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}
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void DoAlbedoArea(Material material)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.albedoText, albedoMap, albedoColor);
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if (((BlendMode)material.GetFloat("_Mode") == BlendMode.AlphaTest))
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{
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m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText.text, MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
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}
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}
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void DoEmissionArea(Material material)
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{
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float brightness = emissionColorForRendering.colorValue.maxColorComponent;
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bool showHelpBox = !HasValidEmissiveKeyword(material);
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bool showEmissionColorAndGIControls = brightness > 0.0f;
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bool hadEmissionTexture = emissionMap.textureValue != null;
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// Texture and HDR color controls
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m_MaterialEditor.TexturePropertyWithHDRColor(Styles.emissionText, emissionMap, emissionColorForRendering, m_ColorPickerHDRConfig, false);
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// If texture was assigned and color was black set color to white
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if (emissionMap.textureValue != null && !hadEmissionTexture && brightness <= 0f)
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emissionColorForRendering.colorValue = Color.white;
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// Dynamic Lightmapping mode
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if (showEmissionColorAndGIControls)
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{
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bool shouldEmissionBeEnabled = ShouldEmissionBeEnabled(emissionColorForRendering.colorValue);
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using (new EditorGUI.DisabledScope(!shouldEmissionBeEnabled))
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{
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m_MaterialEditor.LightmapEmissionProperty(MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
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}
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}
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if (showHelpBox)
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{
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EditorGUILayout.HelpBox(Styles.emissiveWarning.text, MessageType.Warning);
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}
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}
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void DoSpecularMetallicArea(Material material)
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{
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SpecularMode specularMode = (SpecularMode)material.GetInt("_SpecularMode");
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if (specularMode == SpecularMode.BlinnPhong)
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{
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if (specularMap.textureValue == null)
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{
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m_MaterialEditor.TexturePropertyTwoLines(Styles.specularMapText, specularMap, specularColor, Styles.smoothnessText, smoothness);
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}
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else
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.specularMapText, specularMap);
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m_MaterialEditor.ShaderProperty(reflectanceMin, Styles.reflectanceMinText.text, 2);
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m_MaterialEditor.ShaderProperty(reflectanceMax, Styles.reflectanceMaxText.text, 2);
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}
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}
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else if (specularMode == SpecularMode.Metallic)
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{
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if (metallicMap.textureValue == null)
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m_MaterialEditor.TexturePropertyTwoLines(Styles.metallicMapText, metallicMap, metallic, Styles.smoothnessText, smoothness);
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else
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m_MaterialEditor.TexturePropertySingleLine(Styles.metallicMapText, metallicMap);
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}
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}
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public static void SetupMaterialWithBlendMode(Material material, BlendMode blendMode)
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{
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switch (blendMode)
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{
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case BlendMode.Opaque:
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material.SetOverrideTag("RenderType", "");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
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material.SetInt("_ZWrite", 1);
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material.DisableKeyword("_ALPHATEST_ON");
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material.DisableKeyword("_ALPHABLEND_ON");
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material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
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material.renderQueue = -1;
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break;
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case BlendMode.AlphaTest:
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material.SetOverrideTag("RenderType", "TransparentCutout");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
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material.SetInt("_ZWrite", 1);
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material.EnableKeyword("_ALPHATEST_ON");
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material.DisableKeyword("_ALPHABLEND_ON");
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material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
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material.renderQueue = 2450;
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break;
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case BlendMode.AlphaBlend:
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material.SetOverrideTag("RenderType", "Transparent");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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material.SetInt("_ZWrite", 0);
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material.DisableKeyword("_ALPHATEST_ON");
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material.EnableKeyword("_ALPHABLEND_ON");
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material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
|
material.renderQueue = 3000;
|
|
break;
|
|
case BlendMode.Glass:
|
|
material.SetOverrideTag("RenderType", "Transparent");
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
|
material.SetInt("_ZWrite", 0);
|
|
material.DisableKeyword("_ALPHATEST_ON");
|
|
material.DisableKeyword("_ALPHABLEND_ON");
|
|
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
|
|
material.renderQueue = 3000;
|
|
break;
|
|
case BlendMode.Additive:
|
|
material.SetOverrideTag("RenderType", "Transparent");
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
material.SetInt("_ZWrite", 0);
|
|
material.DisableKeyword("_ALPHATEST_ON");
|
|
material.DisableKeyword("_ALPHABLEND_ON");
|
|
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
|
material.renderQueue = 3000;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static bool ShouldEmissionBeEnabled(Color color)
|
|
{
|
|
return color.maxColorComponent > (0.1f / 255.0f);
|
|
}
|
|
|
|
static void SetMaterialKeywords(Material material)
|
|
{
|
|
// Note: keywords must be based on Material value not on MaterialProperty due to multi-edit & material animation
|
|
// (MaterialProperty value might come from renderer material property block)
|
|
SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap") || material.GetTexture("_DetailNormalMap"));
|
|
|
|
SpecularMode specularMode = (SpecularMode)material.GetInt("_SpecularMode");
|
|
if (specularMode == SpecularMode.BlinnPhong)
|
|
{
|
|
SetKeyword(material, "_SPECGLOSSMAP", material.GetTexture("_SpecGlossMap"));
|
|
}
|
|
else if (specularMode == SpecularMode.Metallic)
|
|
{
|
|
SetKeyword(material, "_METALLICGLOSSMAP", material.GetTexture("_MetallicGlossMap"));
|
|
}
|
|
SetKeyword(material, "S_SPECULAR_NONE", specularMode == SpecularMode.None);
|
|
SetKeyword(material, "S_SPECULAR_BLINNPHONG", specularMode == SpecularMode.BlinnPhong);
|
|
SetKeyword(material, "S_SPECULAR_METALLIC", specularMode == SpecularMode.Metallic);
|
|
SetKeyword(material, "S_OCCLUSION", material.GetTexture("_OcclusionMap"));
|
|
|
|
SetKeyword(material, "_PARALLAXMAP", material.GetTexture("_ParallaxMap"));
|
|
SetKeyword(material, "_DETAIL_MULX2", material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap"));
|
|
SetKeyword(material, "S_OVERRIDE_LIGHTMAP", material.GetTexture("g_tOverrideLightmap"));
|
|
|
|
SetKeyword(material, "S_UNLIT", material.GetInt("g_bUnlit") == 1);
|
|
SetKeyword(material, "S_WORLD_ALIGNED_TEXTURE", material.GetInt("g_bWorldAlignedTexture") == 1);
|
|
|
|
bool shouldEmissionBeEnabled = ShouldEmissionBeEnabled(material.GetColor("_EmissionColor"));
|
|
SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
|
|
|
|
// Setup lightmap emissive flags
|
|
MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags;
|
|
if ((flags & (MaterialGlobalIlluminationFlags.BakedEmissive | MaterialGlobalIlluminationFlags.RealtimeEmissive)) != 0)
|
|
{
|
|
flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
|
|
if (!shouldEmissionBeEnabled)
|
|
flags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
|
|
|
|
material.globalIlluminationFlags = flags;
|
|
}
|
|
|
|
// Reflectance constants
|
|
float flReflectanceMin = material.GetFloat("g_flReflectanceMin");
|
|
float flReflectanceMax = material.GetFloat("g_flReflectanceMax");
|
|
material.SetFloat("g_flReflectanceScale", Mathf.Max(flReflectanceMin, flReflectanceMax) - flReflectanceMin);
|
|
material.SetFloat("g_flReflectanceBias", flReflectanceMin);
|
|
|
|
// World aligned texture constants
|
|
Vector4 worldAlignedTextureNormal = material.GetVector("g_vWorldAlignedTextureNormal");
|
|
Vector3 normal = new Vector3(worldAlignedTextureNormal.x, worldAlignedTextureNormal.y, worldAlignedTextureNormal.z);
|
|
normal = (normal.sqrMagnitude > 0.0f) ? normal : Vector3.up;
|
|
Vector3 tangentU = Vector3.zero, tangentV = Vector3.zero;
|
|
Vector3.OrthoNormalize(ref normal, ref tangentU, ref tangentV);
|
|
material.SetVector("g_vWorldAlignedNormalTangentU", new Vector4(tangentU.x, tangentU.y, tangentU.z, 0.0f));
|
|
material.SetVector("g_vWorldAlignedNormalTangentV", new Vector4(tangentV.x, tangentV.y, tangentV.z, 0.0f));
|
|
|
|
// Static combo skips
|
|
if (material.GetInt("g_bUnlit") == 1)
|
|
{
|
|
material.DisableKeyword("_NORMALMAP");
|
|
material.EnableKeyword("S_SPECULAR_NONE");
|
|
material.DisableKeyword("S_SPECULAR_BLINNPHONG");
|
|
material.DisableKeyword("S_SPECULAR_METALLIC");
|
|
material.DisableKeyword("_METALLICGLOSSMAP");
|
|
material.DisableKeyword("_SPECGLOSSMAP");
|
|
material.DisableKeyword("S_OVERRIDE_LIGHTMAP");
|
|
}
|
|
}
|
|
|
|
bool HasValidEmissiveKeyword(Material material)
|
|
{
|
|
// Material animation might be out of sync with the material keyword.
|
|
// So if the emission support is disabled on the material, but the property blocks have a value that requires it, then we need to show a warning.
|
|
// (note: (Renderer MaterialPropertyBlock applies its values to emissionColorForRendering))
|
|
bool hasEmissionKeyword = material.IsKeywordEnabled("_EMISSION");
|
|
if (!hasEmissionKeyword && ShouldEmissionBeEnabled(emissionColorForRendering.colorValue))
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
static void MaterialChanged(Material material)
|
|
{
|
|
SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode"));
|
|
|
|
SetMaterialKeywords(material);
|
|
}
|
|
|
|
static void SetKeyword(Material m, string keyword, bool state)
|
|
{
|
|
if (state)
|
|
m.EnableKeyword(keyword);
|
|
else
|
|
m.DisableKeyword(keyword);
|
|
}
|
|
}
|
|
} // namespace UnityEditor
|
|
|
|
#endif
|