您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
165 行
7.2 KiB
165 行
7.2 KiB
using UnityEngine;
|
|
using UnityEngine.Experimental.Rendering.LightweightPipeline;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.LightweightPipeline
|
|
{
|
|
public static class SupportedUpgradeParams
|
|
{
|
|
static public UpgradeParams diffuseOpaque = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Opaque,
|
|
specularSource = SpecularSource.NoSpecular,
|
|
glosinessSource = GlossinessSource.BaseAlpha,
|
|
};
|
|
|
|
static public UpgradeParams specularOpaque = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Opaque,
|
|
specularSource = SpecularSource.SpecularTextureAndColor,
|
|
glosinessSource = GlossinessSource.BaseAlpha,
|
|
};
|
|
|
|
static public UpgradeParams diffuseAlpha = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Alpha,
|
|
specularSource = SpecularSource.NoSpecular,
|
|
glosinessSource = GlossinessSource.SpecularAlpha,
|
|
};
|
|
|
|
static public UpgradeParams specularAlpha = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Alpha,
|
|
specularSource = SpecularSource.SpecularTextureAndColor,
|
|
glosinessSource = GlossinessSource.SpecularAlpha,
|
|
};
|
|
|
|
static public UpgradeParams diffuseAlphaCutout = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Cutout,
|
|
specularSource = SpecularSource.NoSpecular,
|
|
glosinessSource = GlossinessSource.SpecularAlpha,
|
|
};
|
|
|
|
static public UpgradeParams specularAlphaCutout = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Cutout,
|
|
specularSource = SpecularSource.SpecularTextureAndColor,
|
|
glosinessSource = GlossinessSource.SpecularAlpha,
|
|
};
|
|
|
|
static public UpgradeParams diffuseCubemap = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Opaque,
|
|
specularSource = SpecularSource.NoSpecular,
|
|
glosinessSource = GlossinessSource.BaseAlpha,
|
|
};
|
|
|
|
static public UpgradeParams specularCubemap = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Opaque,
|
|
specularSource = SpecularSource.SpecularTextureAndColor,
|
|
glosinessSource = GlossinessSource.BaseAlpha,
|
|
};
|
|
|
|
static public UpgradeParams diffuseCubemapAlpha = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Alpha,
|
|
specularSource = SpecularSource.NoSpecular,
|
|
glosinessSource = GlossinessSource.BaseAlpha,
|
|
};
|
|
|
|
static public UpgradeParams specularCubemapAlpha = new UpgradeParams()
|
|
{
|
|
blendMode = UpgradeBlendMode.Alpha,
|
|
specularSource = SpecularSource.SpecularTextureAndColor,
|
|
glosinessSource = GlossinessSource.BaseAlpha,
|
|
};
|
|
}
|
|
|
|
public class LegacyBlinnPhongUpgrader : MaterialUpgrader
|
|
{
|
|
public LegacyBlinnPhongUpgrader(string oldShaderName, UpgradeParams upgradeParams)
|
|
{
|
|
RenameShader(oldShaderName, LightweightPipelineAsset.m_SimpleLightShaderPath, UpdateMaterialKeywords);
|
|
SetFloat("_Mode", (float)upgradeParams.blendMode);
|
|
SetFloat("_SpecSource", (float)upgradeParams.specularSource);
|
|
SetFloat("_GlossinessSource", (float)upgradeParams.glosinessSource);
|
|
|
|
if (oldShaderName.Contains("Legacy Shaders/Self-Illumin"))
|
|
{
|
|
RenameTexture("_MainTex", "_EmissionMap");
|
|
RemoveTexture("_MainTex");
|
|
SetColor("_EmissionColor", Color.white);
|
|
}
|
|
}
|
|
|
|
public static void UpdateMaterialKeywords(Material material)
|
|
{
|
|
material.shaderKeywords = null;
|
|
LightweightShaderHelper.SetMaterialBlendMode(material);
|
|
UpdateMaterialSpecularSource(material);
|
|
LightweightShaderHelper.SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
|
|
|
|
// A material's GI flag internally keeps track of whether emission is enabled at all, it's enabled but has no effect
|
|
// or is enabled and may be modified at runtime. This state depends on the values of the current flag and emissive color.
|
|
// The fixup routine makes sure that the material is in the correct state if/when changes are made to the mode or color.
|
|
MaterialEditor.FixupEmissiveFlag(material);
|
|
bool shouldEmissionBeEnabled = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
|
|
LightweightShaderHelper.SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
|
|
}
|
|
|
|
private static void UpdateMaterialSpecularSource(Material material)
|
|
{
|
|
SpecularSource specSource = (SpecularSource)material.GetFloat("_SpecSource");
|
|
if (specSource == SpecularSource.NoSpecular)
|
|
{
|
|
LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", false);
|
|
LightweightShaderHelper.SetKeyword(material, "_SPECULAR_COLOR", false);
|
|
LightweightShaderHelper.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", false);
|
|
}
|
|
else
|
|
{
|
|
GlossinessSource glossSource = (GlossinessSource)material.GetFloat("_GlossinessSource");
|
|
bool hasGlossMap = material.GetTexture("_SpecGlossMap");
|
|
LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", hasGlossMap);
|
|
LightweightShaderHelper.SetKeyword(material, "_SPECULAR_COLOR", !hasGlossMap);
|
|
LightweightShaderHelper.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", glossSource == GlossinessSource.BaseAlpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class StandardUpgrader : MaterialUpgrader
|
|
{
|
|
public static void UpdateStandardMaterialKeywords(Material material)
|
|
{
|
|
material.SetFloat("_WorkflowMode", 1.0f);
|
|
LightweightShaderHelper.SetKeyword(material, "_OCCLUSIONMAP", material.GetTexture("_OcclusionMap"));
|
|
LightweightShaderHelper.SetKeyword(material, "_METALLICSPECGLOSSMAP", material.GetTexture("_MetallicGlossMap"));
|
|
}
|
|
|
|
public static void UpdateStandardSpecularMaterialKeywords(Material material)
|
|
{
|
|
material.SetFloat("_WorkflowMode", 0.0f);
|
|
LightweightShaderHelper.SetKeyword(material, "_OCCLUSIONMAP", material.GetTexture("_OcclusionMap"));
|
|
LightweightShaderHelper.SetKeyword(material, "_METALLICSPECGLOSSMAP", material.GetTexture("_SpecGlossMap"));
|
|
LightweightShaderHelper.SetKeyword(material, "_SPECULAR_SETUP", true);
|
|
}
|
|
|
|
public StandardUpgrader(string oldShaderName)
|
|
{
|
|
if (oldShaderName.Contains("Specular"))
|
|
RenameShader(oldShaderName, LightweightPipelineAsset.m_StandardShaderPath, UpdateStandardSpecularMaterialKeywords);
|
|
else
|
|
RenameShader(oldShaderName, LightweightPipelineAsset.m_StandardShaderPath, UpdateStandardMaterialKeywords);
|
|
}
|
|
}
|
|
|
|
public class TerrainUpgrader : MaterialUpgrader
|
|
{
|
|
public TerrainUpgrader(string oldShaderName)
|
|
{
|
|
RenameShader(oldShaderName, LightweightPipelineAsset.m_StandardShaderPath);
|
|
SetFloat("_Shininess", 1.0f);
|
|
}
|
|
}
|
|
}
|