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968 B

namespace UnityEngine.MaterialGraph
{
[Title("Matrix/Transpose Node")]
public class MatrixTransposeNode : Function1Input, IGeneratesFunction
{
public MatrixTransposeNode()
{
name = "MatrixTranspose";
}
protected override string GetFunctionName()
{
return "unity_matrix_transpose_" + precision;
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk(GetFunctionPrototype("arg1"), false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return transpose(arg1);", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}