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214 行
8.0 KiB
214 行
8.0 KiB
using System;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public class MaterialSlot : SerializableSlot
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{
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[SerializeField]
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private SlotValueType m_ValueType;
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[SerializeField]
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private Vector4 m_DefaultValue;
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[SerializeField]
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private Vector4 m_CurrentValue;
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[SerializeField]
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private ConcreteSlotValueType m_ConcreteValueType;
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[SerializeField]
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private string m_ShaderOutputName;
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[SerializeField]
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private bool m_ShowValue;
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public MaterialSlot() {}
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public MaterialSlot(int slotId, string displayName, string shaderOutputName, SlotType slotType, SlotValueType valueType, Vector4 defaultValue)
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: base(slotId, displayName, slotType)
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{
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SharedInitialize(shaderOutputName, valueType, true, defaultValue);
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}
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public MaterialSlot(int slotId, string displayName, string shaderOutputName, SlotType slotType, SlotValueType valueType, Vector4 defaultValue, bool usesDefaultValue)
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: base(slotId, displayName, slotType)
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{
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SharedInitialize(shaderOutputName, valueType, usesDefaultValue, defaultValue);
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}
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private void SharedInitialize(string inShaderOutputName, SlotValueType inValueType, bool usesDefaultValue, Vector4 inDefaultValue)
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{
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m_ShaderOutputName = inShaderOutputName;
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valueType = inValueType;
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m_DefaultValue = inDefaultValue;
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m_CurrentValue = inDefaultValue;
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m_ShowValue = usesDefaultValue;
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}
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private static string ConcreteSlotValueTypeAsString(ConcreteSlotValueType type)
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{
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switch (type)
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{
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case ConcreteSlotValueType.Vector1:
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return "(1)";
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case ConcreteSlotValueType.Vector2:
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return "(2)";
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case ConcreteSlotValueType.Vector3:
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return "(3)";
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case ConcreteSlotValueType.Vector4:
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return "(4)";
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default:
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return "(E)";
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}
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}
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public override string displayName
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{
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get { return base.displayName + ConcreteSlotValueTypeAsString(concreteValueType); }
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set { base.displayName = value; }
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}
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public Vector4 defaultValue
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{
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get { return m_DefaultValue; }
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set { m_DefaultValue = value; }
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}
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public SlotValueType valueType
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{
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get { return m_ValueType; }
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set
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{
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switch (value)
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{
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case SlotValueType.Vector1:
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concreteValueType = ConcreteSlotValueType.Vector1;
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break;
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case SlotValueType.Vector2:
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concreteValueType = ConcreteSlotValueType.Vector2;
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break;
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case SlotValueType.Vector3:
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concreteValueType = ConcreteSlotValueType.Vector3;
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break;
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default:
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concreteValueType = ConcreteSlotValueType.Vector4;
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break;
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}
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m_ValueType = value;
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}
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}
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public Vector4 currentValue
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{
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get { return m_CurrentValue; }
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set { m_CurrentValue = value; }
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}
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public ConcreteSlotValueType concreteValueType
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{
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get { return m_ConcreteValueType; }
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set { m_ConcreteValueType = value; }
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}
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public string shaderOutputName
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{
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get { return m_ShaderOutputName; }
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set { m_ShaderOutputName = value; }
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}
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public bool showValue
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{
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get { return m_ShowValue; }
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set { m_ShowValue = value; }
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}
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public void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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if (!generationMode.IsPreview())
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return;
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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visitor.AddShaderChunk(matOwner.precision + AbstractMaterialNode.ConvertConcreteSlotValueTypeToString(concreteValueType) + " " + matOwner.GetVariableNameForSlot(id) + ";", true);
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}
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public string GetDefaultValue(GenerationMode generationMode)
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{
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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if (generationMode.IsPreview())
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return matOwner.GetVariableNameForSlot(id);
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switch (concreteValueType)
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{
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case ConcreteSlotValueType.Vector1:
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return m_CurrentValue.x.ToString();
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case ConcreteSlotValueType.Vector2:
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return matOwner.precision + "2 (" + m_CurrentValue.x + "," + m_CurrentValue.y + ")";
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case ConcreteSlotValueType.Vector3:
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return matOwner.precision + "3 (" + m_CurrentValue.x + "," + m_CurrentValue.y + "," + m_CurrentValue.z + ")";
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case ConcreteSlotValueType.Vector4:
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return matOwner.precision + "4 (" + m_CurrentValue.x + "," + m_CurrentValue.y + "," + m_CurrentValue.z + "," + m_CurrentValue.w + ")";
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default:
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return "error";
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}
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}
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/*
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public override bool OnGUI()
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{
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EditorGUI.BeginChangeCheck();
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m_CurrentValue = EditorGUILayout.Vector4Field("Value", m_CurrentValue);
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return EditorGUI.EndChangeCheck();
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}
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public bool OnGUI(Rect rect, ConcreteSlotValueType inputSlotType)
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{
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EditorGUI.BeginChangeCheck();
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var rectXmax = rect.xMax;
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switch (inputSlotType)
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{
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case ConcreteSlotValueType.Vector1:
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rect.x = rectXmax - 50;
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rect.width = 50;
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EditorGUIUtility.labelWidth = 15;
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EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f));
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m_CurrentValue.x = EditorGUI.FloatField(rect, "X", m_CurrentValue.x);
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break;
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case ConcreteSlotValueType.Vector2:
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rect.x = rectXmax - 90;
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rect.width = 90;
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EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f));
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var result2 = new Vector4(m_CurrentValue.x, m_CurrentValue.y);
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result2 = EditorGUI.Vector2Field(rect, GUIContent.none, result2);
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m_CurrentValue.x = result2.x;
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m_CurrentValue.y = result2.y;
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break;
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case ConcreteSlotValueType.Vector3:
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rect.x = rectXmax - 140;
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rect.width = 140;
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EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f));
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var result3 = new Vector3(m_CurrentValue.x, m_CurrentValue.y, m_CurrentValue.z);
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result3 = EditorGUI.Vector3Field(rect, GUIContent.none, result3);
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m_CurrentValue.x = result3.x;
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m_CurrentValue.y = result3.y;
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m_CurrentValue.z = result3.z;
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break;
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default:
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rect.x = rectXmax - 190;
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rect.width = 190;
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EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f));
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m_CurrentValue = EditorGUI.Vector4Field(rect, GUIContent.none, m_CurrentValue);
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break;
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}
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return EditorGUI.EndChangeCheck();
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}*/
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}
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}
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