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368 行
14 KiB
368 行
14 KiB
using System;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements.StyleSheets;
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#if UNITY_2018_1
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using GeometryChangedEvent = UnityEngine.Experimental.UIElements.PostLayoutEvent;
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#endif
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namespace UnityEditor.ShaderGraph.Drawing
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{
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enum ResizeDirection
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{
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Any,
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Vertical,
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Horizontal
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}
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public enum ResizeHandleAnchor
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{
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Top,
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TopRight,
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Right,
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BottomRight,
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Bottom,
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BottomLeft,
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Left,
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TopLeft
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}
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public class ResizeSideHandle : VisualElement
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{
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VisualElement m_ResizeTarget;
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VisualElement m_Container;
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WindowDockingLayout m_WindowDockingLayout;
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bool m_MaintainAspectRatio;
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public bool maintainAspectRatio
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{
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get { return m_MaintainAspectRatio; }
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set { m_MaintainAspectRatio = value; }
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}
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public Action OnResizeFinished;
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bool m_Dragging;
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Rect m_ResizeBeginLayout;
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Vector2 m_ResizeBeginMousePosition;
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private GUIStyle m_StyleWidget;
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private GUIStyle m_StyleLabel;
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private Texture image { get; set; }
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public ResizeSideHandle(VisualElement resizeTarget, VisualElement container, ResizeHandleAnchor anchor)
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{
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m_WindowDockingLayout = new WindowDockingLayout();
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m_ResizeTarget = resizeTarget;
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m_Container = container;
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AddToClassList("resize");
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switch (anchor)
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{
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case ResizeHandleAnchor.Top:
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{
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AddToClassList("vertical");
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AddToClassList("top");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromTop);
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break;
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}
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case ResizeHandleAnchor.TopRight:
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{
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AddToClassList("diagonal");
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AddToClassList("top-right");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromTopRight);
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break;
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}
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case ResizeHandleAnchor.Right:
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{
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AddToClassList("horizontal");
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AddToClassList("right");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromRight);
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break;
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}
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case ResizeHandleAnchor.BottomRight:
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{
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AddToClassList("diagonal");
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AddToClassList("bottom-right");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromBottomRight);
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break;
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}
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case ResizeHandleAnchor.Bottom:
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{
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AddToClassList("vertical");
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AddToClassList("bottom");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromBottom);
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break;
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}
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case ResizeHandleAnchor.BottomLeft:
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{
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AddToClassList("diagonal");
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AddToClassList("bottom-left");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromBottomLeft);
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break;
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}
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case ResizeHandleAnchor.Left:
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{
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AddToClassList("horizontal");
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AddToClassList("left");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromLeft);
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break;
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}
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case ResizeHandleAnchor.TopLeft:
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{
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AddToClassList("diagonal");
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AddToClassList("top-left");
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RegisterCallback<MouseMoveEvent>(HandleResizeFromTopLeft);
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break;
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}
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}
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RegisterCallback<MouseDownEvent>(HandleMouseDown);
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RegisterCallback<MouseUpEvent>(HandleDraggableMouseUp);
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m_ResizeTarget.RegisterCallback<GeometryChangedEvent>(InitialLayoutSetup);
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}
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void InitialLayoutSetup(GeometryChangedEvent evt)
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{
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m_ResizeTarget.UnregisterCallback<GeometryChangedEvent>(InitialLayoutSetup);
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}
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void HandleResizeFromTop(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionTop = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionBottom = StyleValue<float>.Create(m_Container.parent.layout.height - m_Container.layout.yMax);
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float newHeight = Mathf.Max(0f, m_ResizeBeginLayout.height - relativeMousePosition.y);
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m_ResizeTarget.style.height = StyleValue<float>.Create(newHeight);
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if (maintainAspectRatio)
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m_ResizeTarget.style.width = StyleValue<float>.Create(newHeight);
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mouseMoveEvent.StopImmediatePropagation();
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}
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void HandleResizeFromTopRight(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionTop = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionBottom = StyleValue<float>.Create(m_Container.parent.layout.height - m_Container.layout.yMax);
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m_Container.style.positionLeft = StyleValue<float>.Create(m_Container.layout.xMin);
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m_Container.style.positionRight = StyleValue<float>.Create(float.NaN);
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float newWidth = Mathf.Max(0f, m_ResizeBeginLayout.width + relativeMousePosition.x);
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float newHeight = Mathf.Max(0f, m_ResizeBeginLayout.height - relativeMousePosition.y);
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if (maintainAspectRatio)
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newWidth = newHeight = Mathf.Min(newWidth, newHeight);
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m_ResizeTarget.style.width = StyleValue<float>.Create(newWidth);
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m_ResizeTarget.style.height = StyleValue<float>.Create(newHeight);
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mouseMoveEvent.StopPropagation();
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}
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void HandleResizeFromRight(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionLeft = StyleValue<float>.Create(m_Container.layout.xMin);
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m_Container.style.positionRight = StyleValue<float>.Create(float.NaN);
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float newWidth = Mathf.Max(0f, m_ResizeBeginLayout.width + relativeMousePosition.x);
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m_ResizeTarget.style.width = StyleValue<float>.Create(newWidth);
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if (maintainAspectRatio)
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{
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m_ResizeTarget.style.height = StyleValue<float>.Create(newWidth);
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}
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mouseMoveEvent.StopPropagation();
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}
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void HandleResizeFromBottomRight(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionTop = StyleValue<float>.Create(m_Container.layout.yMin);
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m_Container.style.positionBottom = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionLeft = StyleValue<float>.Create(m_Container.layout.xMin);
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m_Container.style.positionRight = StyleValue<float>.Create(float.NaN);
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float newWidth = Mathf.Max(0f, m_ResizeBeginLayout.width + relativeMousePosition.x);
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float newHeight = Mathf.Max(0f, m_ResizeBeginLayout.height + relativeMousePosition.y);
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if (maintainAspectRatio)
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newWidth = newHeight = Mathf.Min(newWidth, newHeight);
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m_ResizeTarget.style.width = StyleValue<float>.Create(newWidth);
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m_ResizeTarget.style.height = StyleValue<float>.Create(newHeight);
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mouseMoveEvent.StopPropagation();
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}
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void HandleResizeFromBottom(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionTop = StyleValue<float>.Create(m_Container.layout.yMin);
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m_Container.style.positionBottom = StyleValue<float>.Create(float.NaN);
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float newHeight = Mathf.Max(0f, m_ResizeBeginLayout.height + relativeMousePosition.y);
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m_ResizeTarget.style.height = StyleValue<float>.Create(newHeight);
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if (maintainAspectRatio)
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m_ResizeTarget.style.width = StyleValue<float>.Create(newHeight);
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mouseMoveEvent.StopPropagation();
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}
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void HandleResizeFromBottomLeft(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionTop = StyleValue<float>.Create(m_Container.layout.yMin);
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m_Container.style.positionBottom = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionLeft = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionRight = StyleValue<float>.Create(m_Container.parent.layout.width - m_Container.layout.xMax);
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float newWidth = Mathf.Max(0f, m_ResizeBeginLayout.width - relativeMousePosition.x);
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float newHeight = Mathf.Max(0f, m_ResizeBeginLayout.height + relativeMousePosition.y);
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if (maintainAspectRatio)
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newWidth = newHeight = Mathf.Min(newWidth, newHeight);
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m_ResizeTarget.style.width = StyleValue<float>.Create(newWidth);
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m_ResizeTarget.style.height = StyleValue<float>.Create(newHeight);
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mouseMoveEvent.StopPropagation();
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}
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void HandleResizeFromLeft(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionLeft = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionRight = StyleValue<float>.Create(m_Container.parent.layout.width - m_Container.layout.xMax);
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float newWidth = Mathf.Max(0f, m_ResizeBeginLayout.width - relativeMousePosition.x);
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m_ResizeTarget.style.width = StyleValue<float>.Create(newWidth);
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if (maintainAspectRatio)
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m_ResizeTarget.style.height = StyleValue<float>.Create(newWidth);
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mouseMoveEvent.StopPropagation();
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}
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void HandleResizeFromTopLeft(MouseMoveEvent mouseMoveEvent)
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{
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if (!m_Dragging)
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return;
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Vector2 relativeMousePosition = mouseMoveEvent.mousePosition - m_ResizeBeginMousePosition;
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// Set anchor points for positioning
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m_Container.style.positionTop = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionBottom = StyleValue<float>.Create(m_Container.parent.layout.height - m_Container.layout.yMax);
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m_Container.style.positionLeft = StyleValue<float>.Create(float.NaN);
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m_Container.style.positionRight = StyleValue<float>.Create(m_Container.parent.layout.width - m_Container.layout.xMax);
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float newWidth = Mathf.Max(0f, m_ResizeBeginLayout.width - relativeMousePosition.x);
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float newHeight = Mathf.Max(0f, m_ResizeBeginLayout.height - relativeMousePosition.y);
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if (maintainAspectRatio)
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newWidth = newHeight = Mathf.Min(newWidth, newHeight);
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m_ResizeTarget.style.width = StyleValue<float>.Create(newWidth);
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m_ResizeTarget.style.height = StyleValue<float>.Create(newHeight);
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mouseMoveEvent.StopPropagation();
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}
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void HandleMouseDown(MouseDownEvent mouseDownEvent)
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{
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// Get the docking settings for the window, as well as the
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// layout and mouse position when resize begins.
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m_WindowDockingLayout.CalculateDockingCornerAndOffset(m_Container.layout, m_Container.parent.layout);
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m_WindowDockingLayout.ApplyPosition(m_Container);
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m_ResizeBeginLayout = m_ResizeTarget.layout;
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m_ResizeBeginMousePosition = mouseDownEvent.mousePosition;
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m_Dragging = true;
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this.TakeMouseCapture();
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mouseDownEvent.StopPropagation();
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}
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void HandleDraggableMouseUp(MouseUpEvent mouseUpEvent)
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{
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m_Dragging = false;
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if (this.HasMouseCapture())
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this.ReleaseMouseCapture();
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if (OnResizeFinished != null)
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OnResizeFinished();
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m_WindowDockingLayout.CalculateDockingCornerAndOffset(m_Container.layout, m_Container.parent.layout);
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m_WindowDockingLayout.ApplyPosition(m_Container);
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}
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public override void DoRepaint()
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{
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if (m_StyleWidget == null)
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{
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m_StyleWidget = new GUIStyle("WindowBottomResize") { fixedHeight = 0 };
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image = m_StyleWidget.normal.background;
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}
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if (image == null)
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{
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Debug.LogWarning("null texture passed to GUI.DrawTexture");
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return;
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}
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GUI.DrawTexture(contentRect, image, ScaleMode.ScaleAndCrop, true, 0, GUI.color, 0, 0);
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}
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}
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}
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