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49 行
1.4 KiB
49 行
1.4 KiB
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class Vector4ShaderProperty : VectorShaderProperty
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{
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public Vector4ShaderProperty()
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{
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displayName = "Vector4";
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Vector4; }
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}
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public override Vector4 defaultValue
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{
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get { return value; }
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return string.Format("float4 {0}{1}", referenceName, delimiter);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(PropertyType.Vector4)
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{
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name = referenceName,
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vector4Value = value
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};
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}
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public override INode ToConcreteNode()
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{
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var node = new Vector4Node();
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node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotXId).value = value.x;
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node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotYId).value = value.y;
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node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotZId).value = value.z;
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node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotWId).value = value.w;
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return node;
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}
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}
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}
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