您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
98 行
3.2 KiB
98 行
3.2 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Drawing.Slots;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
public class Vector3MaterialSlot : MaterialSlot, IMaterialSlotHasValue<Vector3>
|
|
{
|
|
[SerializeField]
|
|
private Vector3 m_Value;
|
|
|
|
[SerializeField]
|
|
private Vector3 m_DefaultValue;
|
|
|
|
string[] m_Labels;
|
|
|
|
public Vector3MaterialSlot()
|
|
{
|
|
}
|
|
|
|
public Vector3MaterialSlot(
|
|
int slotId,
|
|
string displayName,
|
|
string shaderOutputName,
|
|
SlotType slotType,
|
|
Vector3 value,
|
|
ShaderStage shaderStage = ShaderStage.Dynamic,
|
|
string label1 = "X",
|
|
string label2 = "Y",
|
|
string label3 = "Z",
|
|
bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, slotType, shaderStage, hidden)
|
|
{
|
|
m_Value = value;
|
|
m_Labels = new[] { label1, label2, label3 };
|
|
}
|
|
|
|
public Vector3 defaultValue { get { return m_DefaultValue; } }
|
|
|
|
public Vector3 value
|
|
{
|
|
get { return m_Value; }
|
|
set { m_Value = value; }
|
|
}
|
|
|
|
public override VisualElement InstantiateControl()
|
|
{
|
|
return new MultiFloatSlotControlView(owner, m_Labels, () => value, (newValue) => value = newValue);
|
|
}
|
|
|
|
protected override string ConcreteSlotValueAsVariable(AbstractMaterialNode.OutputPrecision precision)
|
|
{
|
|
return precision + "3 (" + NodeUtils.FloatToShaderValue(value.x) + "," + NodeUtils.FloatToShaderValue(value.y) + "," + NodeUtils.FloatToShaderValue(value.z) + ")";
|
|
}
|
|
|
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
|
{
|
|
if (!generationMode.IsPreview())
|
|
return;
|
|
|
|
var matOwner = owner as AbstractMaterialNode;
|
|
if (matOwner == null)
|
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
|
|
|
var property = new Vector3ShaderProperty()
|
|
{
|
|
overrideReferenceName = matOwner.GetVariableNameForSlot(id),
|
|
generatePropertyBlock = false,
|
|
value = value
|
|
};
|
|
properties.AddShaderProperty(property);
|
|
}
|
|
|
|
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
|
|
{
|
|
var pp = new PreviewProperty(PropertyType.Vector3)
|
|
{
|
|
name = name,
|
|
vector4Value = new Vector4(value.x, value.y, value.z, 0)
|
|
};
|
|
properties.Add(pp);
|
|
}
|
|
|
|
public override SlotValueType valueType { get { return SlotValueType.Vector3; } }
|
|
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Vector3; } }
|
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
|
{
|
|
var slot = foundSlot as Vector3MaterialSlot;
|
|
if (slot != null)
|
|
value = slot.value;
|
|
}
|
|
}
|
|
}
|