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35 行
1.1 KiB

using System;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class PositionMaterialSlot : SpaceMaterialSlot, IMayRequirePosition
{
public PositionMaterialSlot()
{}
public PositionMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
: base(slotId, displayName, shaderOutputName, space, shaderStage, hidden)
{}
public override VisualElement InstantiateControl()
{
return new LabelSlotControlView(space + " Space");
}
public override string GetDefaultValue(GenerationMode generationMode)
{
return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Position));
}
public NeededCoordinateSpace RequiresPosition()
{
if (isConnected)
return NeededCoordinateSpace.None;
return space.ToNeededCoordinateSpace();
}
}
}