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001_SimpleCube
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Add files and non large files.
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6 年前 |
002_Camera_Clip
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Merge branch 'LightweightPipeline'
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7 年前 |
003_Camera_Ortho
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Merge pull request #585 from Unity-Technologies/Unity-2017.3
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7 年前 |
004_Camera_TargetTexture
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Merge pull request #585 from Unity-Technologies/Unity-2017.3
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7 年前 |
005_LitBakedEmission
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Add files and non large files.
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6 年前 |
006_LitShaderLightProbes
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Add files and non large files.
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6 年前 |
007_LitShaderMaps
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Refactored upgraders. Added Terrain and Particles upgraders.
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7 年前 |
010_MultiplePointLights
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Run code formatter.
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7 年前 |
011_UnlitSprites
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Add files and non large files.
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6 年前 |
012_PBS_EnvironmentBRDF_Spheres
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Add files and non large files.
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6 年前 |
013_CameraMulti_Splitscreen
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Add files and non large files.
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6 年前 |
014_CameraMulti_MiniMap
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Add files and non large files.
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6 年前 |
015_CameraMulti_FPSCam
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Add files and non large files.
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6 年前 |
016_Lighting_Scene_Directional
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Add files and non large files.
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6 年前 |
017_Lighting_Scene_DirectionalBaked
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Add files and non large files.
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6 年前 |
018_Lighting_Scene_DirectionalBakedIndirect
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Add files and non large files.
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6 年前 |
019_Lighting_Scene_PointLights
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Add files and non large files.
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6 年前 |
020_Lighting_BasicDirectional
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Add files and non large files.
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6 年前 |
021_Lighting_BasicPoint
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Add files and non large files.
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6 年前 |
022_Lighting_BasicSpot
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Add files and non large files.
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6 年前 |
023_Lighting_Mixed
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Add files and non large files.
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6 年前 |
024_Shader_PBRvalidation_Specular
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Add files and non large files.
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6 年前 |
025_Shader_PBRvalidation_Metallic
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Add files and non large files.
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6 年前 |
026_Shader_PBRscene
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Add files and non large files.
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6 年前 |
027_PostProcessing
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Add files and non large files.
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6 年前 |
028_PostProcessing_Custom
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Add files and non large files.
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6 年前 |
029_Particles
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Add files and non large files.
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6 年前 |
031_Shader_GlossyEnvironmentSky
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Add files and non large files.
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6 年前 |
032_Shader_GlossyEnvironmentColor
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Add files and non large files.
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6 年前 |
033_Shader_HighlightsEnvironmentGradientSH
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Add files and non large files.
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6 年前 |
034_Shader_HighlightsEnvironmentGradientBaked
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Add files and non large files.
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6 年前 |
035_Shader_TerrainShaders
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Add files and non large files.
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6 年前 |
036_Lighting_Scene_DirectionalBakedDirectional
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Add files and non large files.
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6 年前 |
037_Particles
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Add files and non large files.
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6 年前 |
038_Lighting_DirectionalCookie
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Add files and non large files.
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6 年前 |
039_Lighting_SpotCookie
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Add files and non large files.
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6 年前 |
040_UpgradeScene
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Add files and non large files.
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6 年前 |
041_Lighting_BasicArea
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Add files and non large files.
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6 年前 |
042_Lighting_Scene_VertexLighting
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Updated/Added Lightweight pipe tests, created templates
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7 年前 |
043_Lighting_Mixed_ShadowMask
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Add files and non large files.
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6 年前 |
044_ReflectionProbe
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Add files and non large files.
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6 年前 |
001_SimpleCube.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
001_SimpleCube.unity
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Enable a number of LW tests.
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7 年前 |
001_SimpleCube.unity.meta
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Initial pass at embedded gfx test framework for
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8 年前 |
002_Camera_Clip.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
002_Camera_Clip.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
002_Camera_Clip.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
003_Camera_Ortho.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
003_Camera_Ortho.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
003_Camera_Ortho.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
004_Camera_TargetTexture.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
004_Camera_TargetTexture.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
004_Camera_TargetTexture.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
005_LitBakedEmission.meta
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Added tests
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7 年前 |
005_LitBakedEmission.unity
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Enable a number of LW tests.
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7 年前 |
005_LitBakedEmission.unity.meta
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Added baked emission support to LD pipe and proper test scene
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8 年前 |
006_LitShaderLightProbes.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
006_LitShaderLightProbes.unity
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Enable a number of LW tests.
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7 年前 |
006_LitShaderLightProbes.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
007_LitShaderMaps.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
007_LitShaderMaps.unity
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Enable a number of LW tests.
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7 年前 |
007_LitShaderMaps.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
009_LightweightShading.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
009_LightweightShading.unity.meta
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Updated some of the lightweight pipeline sample and test scenes.
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7 年前 |
010_MultiplePointLights.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
010_MultiplePointLights.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
010_MultiplePointLights.unity.meta
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LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
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8 年前 |
011_UnlitSprites.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
011_UnlitSprites.unity
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Enable a number of LW tests.
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7 年前 |
011_UnlitSprites.unity.meta
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Added 2D Test Scene
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8 年前 |
012_PBS_EnvironmentBRDF_Spheres.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity
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Enable a number of LW tests.
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.meta
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Added Lightweight PBR Sphere Test Scene
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7 年前 |
013_CameraMulti_Splitscreen.meta
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Added tests
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7 年前 |
013_CameraMulti_Splitscreen.unity
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
013_CameraMulti_Splitscreen.unity.meta
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Added tests
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7 年前 |
014_CameraMulti_MiniMap.meta
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Added tests
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7 年前 |
014_CameraMulti_MiniMap.unity
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
014_CameraMulti_MiniMap.unity.meta
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Added tests
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7 年前 |
015_CameraMulti_FPSCam.meta
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Added tests
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7 年前 |
015_CameraMulti_FPSCam.unity
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
015_CameraMulti_FPSCam.unity.meta
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Added tests
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7 年前 |
016_Lighting_Scene_Directional.meta
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Updated Lightweight tests and created template images
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7 年前 |
016_Lighting_Scene_Directional.unity
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Enable a number of LW tests.
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7 年前 |
016_Lighting_Scene_Directional.unity.meta
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Added tests
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7 年前 |
017_Lighting_Scene_DirectionalBaked.meta
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Added tests
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity
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Enable a number of LW tests.
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity.meta
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Added tests
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.meta
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Added tests
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity
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Enable a number of LW tests.
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity.meta
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Added tests
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7 年前 |
019_Lighting_Scene_PointLights.meta
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Added tests
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7 年前 |
019_Lighting_Scene_PointLights.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
019_Lighting_Scene_PointLights.unity.meta
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Added tests
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7 年前 |
020_Lighting_BasicDirectional.meta
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Added tests
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7 年前 |
020_Lighting_BasicDirectional.unity
|
Enable a number of LW tests.
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7 年前 |
020_Lighting_BasicDirectional.unity.meta
|
Added tests
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7 年前 |
021_Lighting_BasicPoint.meta
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Added tests
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7 年前 |
021_Lighting_BasicPoint.unity
|
Enable a number of LW tests.
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7 年前 |
021_Lighting_BasicPoint.unity.meta
|
Added tests
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7 年前 |
022_Lighting_BasicSpot.meta
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Added tests
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7 年前 |
022_Lighting_BasicSpot.unity
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Enable a number of LW tests.
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7 年前 |
022_Lighting_BasicSpot.unity.meta
|
Added tests
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7 年前 |
023_Lighting_Mixed.meta
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Added tests:
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7 年前 |
023_Lighting_Mixed.unity
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Enable a number of LW tests.
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7 年前 |
023_Lighting_Mixed.unity.meta
|
Added tests:
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7 年前 |
024_Shader_PBRvalidation_Specular.meta
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Added tests:
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7 年前 |
024_Shader_PBRvalidation_Specular.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
024_Shader_PBRvalidation_Specular.unity.meta
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Added tests:
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7 年前 |
025_Shader_PBRvalidation_Metallic.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
026_Shader_PBRscene.meta
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Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
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7 年前 |
026_Shader_PBRscene.unity
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Enable a number of LW tests.
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7 年前 |
026_Shader_PBRscene.unity.meta
|
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
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7 年前 |
027_PostProcessing.meta
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Added PostProcessing test that requires depth.
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7 年前 |
027_PostProcessing.unity
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
027_PostProcessing.unity.meta
|
Added PostProcessing test that requires depth.
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7 年前 |
028_PostProcessing_Custom.meta
|
Added tests
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7 年前 |
028_PostProcessing_Custom.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
028_PostProcessing_Custom.unity.meta
|
Added tests
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7 年前 |
029_Particles.meta
|
Added tests
|
7 年前 |
029_Particles.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
029_Particles.unity.meta
|
Added tests
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7 年前 |
031_Shader_GlossyEnvironmentSky.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
031_Shader_GlossyEnvironmentSky.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
031_Shader_GlossyEnvironmentSky.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
035_Shader_TerrainShaders.meta
|
Added terrain shaders test
|
7 年前 |
035_Shader_TerrainShaders.unity
|
Enable a number of LW tests.
|
7 年前 |
035_Shader_TerrainShaders.unity.meta
|
Added terrain shaders test
|
7 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.meta
|
Added test scene for Directional Lightmap
|
7 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.unity.meta
|
Added test scene for Directional Lightmap
|
7 年前 |
037_Particles.meta
|
Renamed/Moved test 037 files to avoid windows path character limit.
|
7 年前 |
037_Particles.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
037_Particles.unity.meta
|
Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader
|
7 年前 |
038_Lighting_DirectionalCookie.meta
|
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
|
7 年前 |
038_Lighting_DirectionalCookie.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
038_Lighting_DirectionalCookie.unity.meta
|
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
|
7 年前 |
039_Lighting_SpotCookie.meta
|
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
|
7 年前 |
039_Lighting_SpotCookie.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
039_Lighting_SpotCookie.unity.meta
|
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
|
7 年前 |
040_UpgradeScene.meta
|
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
|
7 年前 |
040_UpgradeScene.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
040_UpgradeScene.unity.meta
|
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
|
7 年前 |
041_Lighting_BasicArea.meta
|
Added test 041_Lighting_BasicArea for area light
|
7 年前 |
041_Lighting_BasicArea.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
041_Lighting_BasicArea.unity.meta
|
Added test 041_Lighting_BasicArea for area light
|
7 年前 |
042_Lighting_Scene_VertexLighting.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
042_Lighting_Scene_VertexLighting.unity
|
Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures.
|
7 年前 |
042_Lighting_Scene_VertexLighting.unity.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
043_Lighting_Mixed_ShadowMask.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
043_Lighting_Mixed_ShadowMask.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
043_Lighting_Mixed_ShadowMask.unity.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
044_ReflectionProbe.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
044_ReflectionProbe.unity
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
|
7 年前 |
044_ReflectionProbe.unity.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
EditorPlayModeTests.asset
|
Fix TestFrameworkTools (relative scenes path issue)
|
7 年前 |
EditorPlayModeTests.asset.meta
|
Fix TestFrameworkTools (relative scenes path issue)
|
7 年前 |