您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Paul Demeulenaere e43aac79 - Add BakeDiffuseLightingNode 8 年前
Assets - Add BakeDiffuseLightingNode 8 年前
ProjectSettings Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
.collabignore HDRenderLoop: Last commit miss a shader file, so disable code temporary 8 年前
.editorconfig add formatting helper to repository 8 年前
.gitignore Ignore GraphFramework folder 8 年前
.gitmodules Readd submodule missing 8 年前
LICENSE Added license 8 年前
README.md Update readme 8 年前
_ExternalSymLink.bat Fix windows symlink batch (temporary tool) 8 年前

README.md

Unity Scriptable Render Loop testbed

NOTE: this is a testbed for a Unity feature that has not shipped yet! The project will not work with any public Unity version, and things in it might and will be broken.

"Scriptable Render Loops" is a potential future Unity feature, think "Command Buffers, take two". We plan to ship the feature, and a new modern built-in rendering loop with it. For now you can look around if you're really curious, but like said above, this is not useful for any public Unity version yet.

There's a more detailed overview document here: ScriptableRenderLoop google doc

Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is.