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GitHub 1fbde3ba Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData 6 年前
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Light Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData 6 年前
LightLoop Merge pull request #1694 from Unity-Technologies/light-loop-clear-dispatch-fix 6 年前
Reflection Merge pull request #1692 from Unity-Technologies/fix/update-version-HDRP-components 6 年前
Volumetrics Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative 6 年前
Deferred.shader Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
GlobalIlluminationUtils.cs Fix issue with indirect color and color temperature not take into account 6 年前
GlobalIlluminationUtils.cs.meta Push first draft 7 年前
Light.meta Move few files for better organization 7 年前
LightDefinition.cs HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
LightDefinition.cs.hlsl HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtils.cs Fix convertion when in editor + fix color temperature with GI static 6 年前
LightUtils.cs.meta first draft 7 年前
Lighting.hlsl Run code formatter. 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Reflection.meta [PlanarReflection] Moved reflection files in Reflection folder 7 年前
ScreenSpaceShadow.compute Added somne descriptive comments 7 年前
ScreenSpaceShadow.compute.meta Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
SphericalHarmonics.cs Add "Global Light Probe Dimmer" and tooltips for volumetrics 6 年前
SphericalHarmonics.cs.meta Factor out the SH code 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前