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59 行
2.1 KiB
59 行
2.1 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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// This enum is just here to centralize UniqueID values for skies provided with HDRP
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public enum SkyType
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{
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HDRISky = 1,
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ProceduralSky = 2
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}
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// Keep this class first in the file. Otherwise it seems that the script type is not registered properly.
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[Serializable]
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public sealed class VisualEnvironment : VolumeComponent
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{
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public IntParameter skyType = new IntParameter(0);
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public FogTypeParameter fogType = new FogTypeParameter(FogType.None);
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public void PushFogShaderParameters(CommandBuffer cmd, FrameSettings frameSettings)
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{
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if (!frameSettings.enableAtmosphericScattering)
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{
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AtmosphericScattering.PushNeutralShaderParameters(cmd);
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return;
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}
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switch (fogType.value)
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{
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case FogType.None:
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{
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AtmosphericScattering.PushNeutralShaderParameters(cmd);
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break;
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}
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case FogType.Linear:
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{
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var fogSettings = VolumeManager.instance.stack.GetComponent<LinearFog>();
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fogSettings.PushShaderParameters(cmd, frameSettings);
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break;
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}
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case FogType.Exponential:
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{
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var fogSettings = VolumeManager.instance.stack.GetComponent<ExponentialFog>();
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fogSettings.PushShaderParameters(cmd, frameSettings);
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break;
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}
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case FogType.Volumetric:
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{
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var fogSettings = VolumeManager.instance.stack.GetComponent<VolumetricFog>();
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fogSettings.PushShaderParameters(cmd, frameSettings);
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break;
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}
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}
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}
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}
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}
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