您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Frédéric Vauchelles eba4a6c3 [PyramidBuffer] use screen size for depth pyramid 7 年前
..
ColorPickerDebug.cs Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.hlsl Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.hlsl.meta Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugColorPicker.shader Fix color picker in game 7 年前
DebugColorPicker.shader.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugDisplay.cs [PyramidBuffer] use screen size for depth pyramid 7 年前
DebugDisplay.cs.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl Merge branch 'master' into feature/PlanarReflection 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic) 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LightingDebug.cs [PlanarProbe] Provide full size array of available VP matrices to shaders 7 年前
LightingDebug.cs.hlsl [PlanarProbe] Provide full size array of available VP matrices to shaders 7 年前
LightingDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LightingDebug.cs.meta - Split Debug classes in separate files 7 年前
LightingDebugPanel.cs [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
LightingDebugPanel.cs.meta Created an override for the Lighting debug panel. 8 年前
MaterialDebug.cs Add instancing property view mode 7 年前
MaterialDebug.cs.hlsl Add instancing property view mode 7 年前
MaterialDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
MaterialDebug.cs.meta - Split Debug classes in separate files 7 年前
MipMapDebug.cs Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl.meta Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.meta Moved MipMap Debug rendering to its own mode. 7 年前