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99 行
3.5 KiB
99 行
3.5 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements;
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using UnityEditor.Graphing;
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using Object = UnityEngine.Object;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector
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{
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public class MasterPreviewView : VisualElement
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{
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AbstractMaterialGraph m_Graph;
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PreviewRenderData m_PreviewRenderHandle;
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PreviewTextureView m_PreviewTextureView;
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Vector2 m_PreviewScrollPosition;
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ObjectField m_PreviewMeshPicker;
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MasterNode m_MasterNode;
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public MasterPreviewView(string assetName, PreviewManager previewManager, AbstractMaterialGraph graph)
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{
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m_Graph = graph;
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AddStyleSheetPath("Styles/MaterialGraph");
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m_PreviewRenderHandle = previewManager.masterRenderData;
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m_PreviewRenderHandle.onPreviewChanged += OnPreviewChanged;
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var topContainer = new VisualElement() { name = "top" };
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{
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var title = new Label(assetName + " master node preview") { name = "title" };
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topContainer.Add(title);
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}
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Add(topContainer);
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var middleContainer = new VisualElement {name = "middle"};
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{
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m_PreviewTextureView = new PreviewTextureView { name = "preview", image = Texture2D.blackTexture };
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m_PreviewTextureView.AddManipulator(new Draggable(OnMouseDragPreviwMesh, true));
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middleContainer.Add(m_PreviewTextureView);
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m_PreviewScrollPosition = new Vector2(0f, 0f);
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middleContainer.Add(m_PreviewTextureView);
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}
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Add(middleContainer);
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var bottomContainer = new VisualElement() { name = "bottom" };
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{
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m_PreviewMeshPicker = new ObjectField { name = "picker", objectType = typeof(Mesh) };
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m_PreviewMeshPicker.OnValueChanged(OnPreviewMeshChanged);
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bottomContainer.Add(m_PreviewMeshPicker);
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}
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Add(bottomContainer);
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}
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MasterNode masterNode
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{
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get { return m_PreviewRenderHandle.shaderData.node as MasterNode; }
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}
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void OnPreviewChanged()
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{
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m_PreviewTextureView.image = m_PreviewRenderHandle.texture ?? Texture2D.blackTexture;
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m_PreviewTextureView.Dirty(ChangeType.Repaint);
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}
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void OnPreviewMeshChanged(ChangeEvent<Object> changeEvent)
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{
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Mesh changedMesh = changeEvent.newValue as Mesh;
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masterNode.Dirty(ModificationScope.Node);
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if (m_Graph.previewData.serializedMesh.mesh != changedMesh)
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{
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m_Graph.previewData.rotation = Quaternion.identity;
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}
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m_Graph.previewData.serializedMesh.mesh = changedMesh;
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}
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void OnMouseDragPreviwMesh(Vector2 deltaMouse)
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{
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Vector2 previewSize = m_PreviewTextureView.contentRect.size;
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m_PreviewScrollPosition -= deltaMouse * (Event.current.shift ? 3f : 1f) / Mathf.Min(previewSize.x, previewSize.y) * 140f;
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m_PreviewScrollPosition.y = Mathf.Clamp(m_PreviewScrollPosition.y, -90f, 90f);
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Quaternion previewRotation = Quaternion.Euler(m_PreviewScrollPosition.y, 0, 0) * Quaternion.Euler(0, m_PreviewScrollPosition.x, 0);
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m_Graph.previewData.rotation = previewRotation;
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masterNode.Dirty(ModificationScope.Node);
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}
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}
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}
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