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185 行
7.9 KiB
185 行
7.9 KiB
using System.Collections.Generic;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using UnityEngine.Rendering;
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namespace UnityEditor.Experimental.Rendering
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{
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[CustomEditorForRenderPipeline(typeof(ReflectionProbe), typeof(HDRenderPipelineAsset))]
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[CanEditMultipleObjects]
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partial class HDReflectionProbeEditor : Editor
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{
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static Dictionary<ReflectionProbe, HDReflectionProbeEditor> s_ReflectionProbeEditors = new Dictionary<ReflectionProbe, HDReflectionProbeEditor>();
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static HDReflectionProbeEditor GetEditorFor(ReflectionProbe p)
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{
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HDReflectionProbeEditor e;
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if (s_ReflectionProbeEditors.TryGetValue(p, out e)
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&& e != null
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&& !e.Equals(null)
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&& ArrayUtility.IndexOf(e.targets, p) != -1)
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return e;
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return null;
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}
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SerializedHDReflectionProbe m_SerializedHdReflectionProbe;
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SerializedObject m_AdditionalDataSerializedObject;
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HDReflectionProbeUI m_UIState = new HDReflectionProbeUI();
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int m_PositionHash = 0;
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public bool sceneViewEditing
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{
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get { return IsReflectionProbeEditMode(EditMode.editMode) && EditMode.IsOwner(this); }
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}
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void OnEnable()
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{
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var additionalData = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
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m_AdditionalDataSerializedObject = new SerializedObject(additionalData);
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m_SerializedHdReflectionProbe = new SerializedHDReflectionProbe(serializedObject, m_AdditionalDataSerializedObject);
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m_UIState.owner = this;
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m_UIState.Reset(
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m_SerializedHdReflectionProbe,
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Repaint);
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foreach (var t in targets)
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{
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var p = (ReflectionProbe)t;
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s_ReflectionProbeEditors[p] = this;
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}
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InitializeAllTargetProbes();
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ChangeVisibilityOfAllTargets(true);
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}
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void OnDisable()
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{
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ChangeVisibilityOfAllTargets(false);
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}
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public override void OnInspectorGUI()
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{
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//InspectColorsGUI();
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var s = m_UIState;
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var p = m_SerializedHdReflectionProbe;
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s.Update();
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p.Update();
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HDReflectionProbeUI.Inspector.Draw(s, p, this);
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PerformOperations(s, p, this);
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p.Apply();
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HideAdditionalComponents(false);
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HDReflectionProbeUI.DoShortcutKey(p, this);
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}
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public static bool IsReflectionProbeEditMode(EditMode.SceneViewEditMode editMode)
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{
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return editMode == EditMode.SceneViewEditMode.ReflectionProbeBox || editMode == EditMode.SceneViewEditMode.Collider || editMode == EditMode.SceneViewEditMode.GridBox ||
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editMode == EditMode.SceneViewEditMode.ReflectionProbeOrigin;
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}
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static void PerformOperations(HDReflectionProbeUI s, SerializedHDReflectionProbe p, HDReflectionProbeEditor o)
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{
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}
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void HideAdditionalComponents(bool visible)
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{
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var adds = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
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var flags = visible ? HideFlags.None : HideFlags.HideInInspector;
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for (var i = 0 ; i < targets.Length; ++i)
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{
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var target = targets[i];
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var addData = adds[i];
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var p = (ReflectionProbe)target;
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var meshRenderer = p.GetComponent<MeshRenderer>();
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var meshFilter = p.GetComponent<MeshFilter>();
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addData.hideFlags = flags;
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meshRenderer.hideFlags = flags;
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meshFilter.hideFlags = flags;
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}
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}
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void BakeRealtimeProbeIfPositionChanged(HDReflectionProbeUI s, SerializedHDReflectionProbe sp, Editor o)
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{
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if (Application.isPlaying
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|| ((ReflectionProbeMode)sp.mode.intValue) != ReflectionProbeMode.Realtime)
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{
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m_PositionHash = 0;
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return;
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}
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var hash = 0;
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for (var i = 0; i < sp.so.targetObjects.Length; i++)
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{
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var p = (ReflectionProbe)sp.so.targetObjects[i];
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var tr = p.GetComponent<Transform>();
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hash ^= tr.position.GetHashCode();
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}
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if (hash != m_PositionHash)
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{
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m_PositionHash = hash;
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for (var i = 0; i < sp.so.targetObjects.Length; i++)
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{
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var p = (ReflectionProbe)sp.so.targetObjects[i];
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p.RenderProbe();
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}
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}
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}
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static void InspectColorsGUI()
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{
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EditorGUILayout.LabelField("Color Theme", EditorStyles.largeLabel);
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k_GizmoThemeColorExtent = EditorGUILayout.ColorField("Extent", k_GizmoThemeColorExtent);
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k_GizmoThemeColorExtentFace = EditorGUILayout.ColorField("Extent Face", k_GizmoThemeColorExtentFace);
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k_GizmoThemeColorInfluenceBlend = EditorGUILayout.ColorField("Influence Blend", k_GizmoThemeColorInfluenceBlend);
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k_GizmoThemeColorInfluenceBlendFace = EditorGUILayout.ColorField("Influence Blend Face", k_GizmoThemeColorInfluenceBlendFace);
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k_GizmoThemeColorInfluenceNormalBlend = EditorGUILayout.ColorField("Influence Normal Blend", k_GizmoThemeColorInfluenceNormalBlend);
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k_GizmoThemeColorInfluenceNormalBlendFace = EditorGUILayout.ColorField("Influence Normal Blend Face", k_GizmoThemeColorInfluenceNormalBlendFace);
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k_GizmoThemeColorProjection = EditorGUILayout.ColorField("Projection", k_GizmoThemeColorProjection);
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k_GizmoThemeColorProjectionFace = EditorGUILayout.ColorField("Projection Face", k_GizmoThemeColorProjectionFace);
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k_GizmoThemeColorDisabled = EditorGUILayout.ColorField("Disabled", k_GizmoThemeColorDisabled);
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k_GizmoThemeColorDisabledFace = EditorGUILayout.ColorField("Disabled Face", k_GizmoThemeColorDisabledFace);
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EditorGUILayout.Space();
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}
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static void ApplyConstraintsOnTargets(HDReflectionProbeUI s, SerializedHDReflectionProbe sp, Editor o)
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{
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switch ((ShapeType)sp.influenceShape.enumValueIndex)
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{
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case ShapeType.Box:
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{
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var maxBlendDistance = HDReflectionProbeEditorUtility.CalculateBoxMaxBlendDistance(s, sp, o);
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sp.targetData.blendDistancePositive = Vector3.Min(sp.targetData.blendDistancePositive, maxBlendDistance);
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sp.targetData.blendDistanceNegative = Vector3.Min(sp.targetData.blendDistanceNegative, maxBlendDistance);
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sp.targetData.blendNormalDistancePositive = Vector3.Min(sp.targetData.blendNormalDistancePositive, maxBlendDistance);
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sp.targetData.blendNormalDistanceNegative = Vector3.Min(sp.targetData.blendNormalDistanceNegative, maxBlendDistance);
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break;
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}
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case ShapeType.Sphere:
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{
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var maxBlendDistance = Vector3.one * HDReflectionProbeEditorUtility.CalculateSphereMaxBlendDistance(s, sp, o);
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sp.targetData.blendDistancePositive = Vector3.Min(sp.targetData.blendDistancePositive, maxBlendDistance);
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sp.targetData.blendDistanceNegative = Vector3.Min(sp.targetData.blendDistanceNegative, maxBlendDistance);
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sp.targetData.blendNormalDistancePositive = Vector3.Min(sp.targetData.blendNormalDistancePositive, maxBlendDistance);
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sp.targetData.blendNormalDistanceNegative = Vector3.Min(sp.targetData.blendNormalDistanceNegative, maxBlendDistance);
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break;
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}
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}
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}
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}
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}
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