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using UnityEngine;
using UnityEngine.Experimental.Rendering;
using Object = UnityEngine.Object;
namespace UnityEditor.Experimental.Rendering
{
partial class HDReflectionProbeEditor
{
void ChangeVisibilityOfAllTargets(bool visibility)
{
for (var i = 0; i < targets.Length; ++i)
{
var p = (ReflectionProbe)targets[i];
HDReflectionProbeEditorUtility.ChangeVisibility(p, visibility);
}
}
void InitializeAllTargetProbes()
{
for (var i = 0; i < targets.Length; ++i)
{
var p = (ReflectionProbe)targets[i];
var a = (HDAdditionalReflectionData)m_AdditionalDataSerializedObject.targetObjects[i];
HDReflectionProbeEditorUtility.InitializeProbe(p, a);
}
// For an unknown reason, newly created probes sometype have the type "Quad" (value = 1)
// This type of probe is not supported by Unity since 5.4
// But we need to force it here so it does not bake into a 2D texture but a Cubemap
serializedObject.Update();
serializedObject.FindProperty("m_Type").intValue = 0;
serializedObject.ApplyModifiedProperties();
}
}
}