您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
..
AtmosphericScattering Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
HDRISky Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
ProceduralSky Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
AtmosphericScattering.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
BlitCubemap.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
BlitCubemap.shader.meta Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 8 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
OpaqueAtmosphericScattering.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
OpaqueAtmosphericScattering.shader.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyManager.cs List of available skies is now generated from reflection information. 7 年前
SkyManager.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderer.cs Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkyRenderer.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderingContext.cs Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
SkyRenderingContext.cs.meta Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkySettings.cs List of available skies is now generated from reflection information. 7 年前
SkySettings.cs.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
SkyUpdateContext.cs Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
SkyUpdateContext.cs.meta Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
SkyVariables.hlsl Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
SkyVariables.hlsl.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
VisualEnvironment.cs List of available skies is now generated from reflection information. 7 年前
VisualEnvironment.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前