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71 行
2.6 KiB
71 行
2.6 KiB
using UnityEngine;
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using UnityEditor.SceneManagement;
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namespace UnityEditor.Experimental.Rendering
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{
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public class TestFrameworkCustomBuild
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{
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private static readonly string s_TestSceneFolder = "/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes";
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private static readonly string s_BuildFolder = "/TestScenesBuild";
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[MenuItem("RenderPipeline/TestFramework/Build-iOS")]
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public static void BuildiOS()
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{
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TestFrameworkCustomBuild builder = new TestFrameworkCustomBuild();
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builder.Build(BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer);
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}
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[MenuItem("RenderPipeline/TestFramework/Build-iOS", true)]
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public static bool ValidateBuildiOS()
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{
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#if UNITY_STANDALONE_OSX
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return true;
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#else
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return false;
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#endif
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}
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public void Build(BuildTarget target, BuildOptions options)
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{
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var absoluteScenesPath = Application.dataPath + s_TestSceneFolder;
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string[] levels = System.IO.Directory.GetFiles(absoluteScenesPath, "*.unity", System.IO.SearchOption.AllDirectories);
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CheckAndAddGotoNextSceneBehavior(levels);
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string savePath = EditorUtility.SaveFolderPanel("Select folder to save project", "", "");
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BuildPipeline.BuildPlayer(levels, savePath + s_BuildFolder, target, options);
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}
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private void CheckAndAddGotoNextSceneBehavior(string[] levels)
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{
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for (int i = 0; i < levels.Length; ++i)
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{
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string levelPath = levels[i];
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var scene = EditorSceneManager.OpenScene(levelPath);
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GameObject[] objects = scene.GetRootGameObjects();
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bool componentFound = false;
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foreach (GameObject go in objects)
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{
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GotoNextScene component = go.GetComponent<GotoNextScene>();
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if (component != null)
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{
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component.m_NextSceneIndex = (i + 1) % levels.Length;
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componentFound = true;
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break;
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}
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}
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if (!componentFound)
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{
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GameObject gotoNextScene = new GameObject("GotoNextScene");
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GotoNextScene component = gotoNextScene.AddComponent<GotoNextScene>();
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component.m_NextSceneIndex = (i + 1) % levels.Length;
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}
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EditorSceneManager.SaveScene(scene);
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EditorSceneManager.UnloadSceneAsync(scene);
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}
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}
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}
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}
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