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Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
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GGX Test Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Blue_Alpha.mat Update material files with the definition of '_StenclRef' 8 年前
Blue_Alpha.mat.meta Added GBuffer Debug shader. 8 年前
Chrome.mat Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Chrome.mat.meta HDREnderLoop: First draft of new layeredLit shader 8 年前
CubeTransparent.mat Updated material keywords 7 年前
CubeTransparent.mat.meta HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
GGX Test.meta Add anisotropic GGX test scene 8 年前
Gray.mat Updated material keywords 7 年前
Gray.mat.meta My changes 8 年前
Green.mat Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Green.mat.meta My changes 8 年前
GridTexture_1x1.png Update Shadow Scene 7 年前
GridTexture_1x1.png.meta Update Shadow Scene 7 年前
Grid_10_5.mat Update Shadow Scene 7 年前
Grid_10_5.mat.meta Update Shadow Scene 7 年前
Grid_Planar.mat Update Shadow Scene 7 年前
Grid_Planar.mat.meta Update Shadow Scene 7 年前
Grid_Planar_Red.mat - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Grid_Planar_Red.mat.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Grid_Red_0.3x6.mat Update Shadow Scene 7 年前
Grid_Red_0.3x6.mat.meta Update Shadow Scene 7 年前
Grid_Red_1x1.mat Update Shadow Scene 7 年前
Grid_Red_1x1.mat.meta Update Shadow Scene 7 年前
Grid_Red_10x1.mat Update Shadow Scene 7 年前
Grid_Red_10x1.mat.meta Update Shadow Scene 7 年前
Grid_Red_50x300.mat Update Shadow Scene 7 年前
Grid_Red_50x300.mat.meta Update Shadow Scene 7 年前
Grid_Red_Transparent_Planar.mat Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
Grid_Red_Transparent_Planar.mat.meta Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
Lit_Emissive_Blue.mat HDRenderPipeline: Update some test material incorrectly flagged as SSS 7 年前
Lit_Emissive_Blue.mat.meta Added some unlit materials to test Unlit GI 8 年前
Red.mat Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Red.mat.meta My changes 8 年前
Terrain.mat Updated material keywords 7 年前
Terrain.mat.meta Add a test scene for HDRenderLoop 8 年前
Unlit_Emissive_Blue.mat Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Unlit_Emissive_Blue.mat.meta Added some unlit materials to test Unlit GI 8 年前
anisoTest.mat Upgrade all materials in the HD test scene 8 年前
anisoTest.mat.meta HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
test details.mat HDRenderPipeline: Update all material in test scene 8 年前
test details.mat.meta HDRenderLoop: Add detail map to lit shader 8 年前
test-alpha.mat Update material files with the definition of '_StenclRef' 8 年前
test-alpha.mat.meta HDRenderLoop: Update scene + make double sided work 8 年前
test-transparent.mat Updated material keywords 7 年前
test-transparent.mat.meta HDRenderLoop: Update scene + make double sided work 8 年前
test-twosidedLighting.mat Update material files with the definition of '_StenclRef' 8 年前
test-twosidedLighting.mat.meta HDRenderLoop: Update scene + make double sided work 8 年前
test.mat Updated material keywords 7 年前
test.mat.meta More work 8 年前
unlitTest.mat HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
unlitTest.mat.meta HDRenderLoop: Update Unlit material 8 年前
unlitTwoSided.mat Updated keywords of materials 7 年前
unlitTwoSided.mat.meta Add area light geometry visualization 8 年前