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Matt Dean de80e921 Add two sided support for shadow pass 7 年前
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Testing Merge pull request #249 from Unity-Technologies/submodularize 7 年前
com.unity.shadergraph Add two sided support for shadow pass 7 年前
.editorconfig add formatting helper to repository 8 年前
.gitignore Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory 7 年前
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README.md.meta Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory 7 年前
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build.py.meta Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory 7 年前
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README.md

Shader Graph

alt text

A Shader Graph enables you to build shaders visually. Instead of hand writing code you create and connect nodes in a graph network. The graph framework gives instant feedback on the changes, and it’s simple enough that new users can become involved in shader creation.

Disclaimer

This repository is under active development. Everything is subject to change.

Instructions

Requires Unity 2018.1 Beta

  • Download the beta here
  • Clone branch master
  • Open contained folder MaterialGraphProject as a Unity Project
  • Quickstart guide can be found here