您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
108 行
3.6 KiB
108 行
3.6 KiB
using System;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
[ExecuteInEditMode]
|
|
public class DecalProjectorComponent : MonoBehaviour
|
|
{
|
|
private static readonly int m_WorldToDecal = Shader.PropertyToID("_WorldToDecal");
|
|
private static readonly int m_DecalToWorldR = Shader.PropertyToID("_DecalToWorldR");
|
|
|
|
public Material m_Material;
|
|
|
|
private MaterialPropertyBlock m_PropertyBlock;
|
|
|
|
public void OnEnable()
|
|
{
|
|
DecalSystem.instance.AddDecal(this);
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
m_PropertyBlock = new MaterialPropertyBlock();
|
|
DecalSystem.instance.AddDecal(this);
|
|
}
|
|
|
|
public void OnDisable()
|
|
{
|
|
DecalSystem.instance.RemoveDecal(this);
|
|
}
|
|
|
|
public void OnValidate()
|
|
{
|
|
if (m_Material != null)
|
|
{
|
|
Shader shader = m_Material.shader;
|
|
if((shader != null) && (shader.name != "HDRenderPipeline/Decal"))
|
|
{
|
|
Debug.LogWarning("Decal projector component material is not using HDRenderPipeline/Decal shader.", this);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void DrawGizmo(bool selected)
|
|
{
|
|
var col = new Color(0.0f, 0.7f, 1f, 1.0f);
|
|
col.a = selected ? 0.3f : 0.1f;
|
|
Gizmos.color = col;
|
|
Matrix4x4 offset = Matrix4x4.Translate(new Vector3(0.0f, -0.5f, 0.0f));
|
|
Gizmos.matrix = transform.localToWorldMatrix * offset;
|
|
Gizmos.DrawCube(Vector3.zero, Vector3.one);
|
|
col.a = selected ? 0.5f : 0.2f;
|
|
Gizmos.color = col;
|
|
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
|
|
}
|
|
|
|
public void OnDrawGizmos()
|
|
{
|
|
//DrawGizmo(false);
|
|
}
|
|
public void OnDrawGizmosSelected()
|
|
{
|
|
DrawGizmo(true);
|
|
}
|
|
|
|
[MenuItem("GameObject/Effects/Decal", false, 0)]
|
|
static void CreateDecal(MenuCommand menuCommand)
|
|
{
|
|
// Create a custom game object
|
|
GameObject go = new GameObject("Decal");
|
|
go.AddComponent<DecalProjectorComponent>();
|
|
// Ensure it gets re-parented if this was a context click (otherwise does nothing)
|
|
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
|
|
// Register the creation in the undo system
|
|
Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
|
|
Selection.activeObject = go;
|
|
}
|
|
|
|
public void UpdatePropertyBlock(Vector3 cameraPos)
|
|
{
|
|
Matrix4x4 CRWStoAWS = new Matrix4x4();
|
|
if (ShaderConfig.s_CameraRelativeRendering == 1)
|
|
{
|
|
CRWStoAWS = Matrix4x4.Translate(cameraPos);
|
|
}
|
|
else
|
|
{
|
|
CRWStoAWS = Matrix4x4.identity;
|
|
}
|
|
|
|
Matrix4x4 final = transform.localToWorldMatrix;
|
|
Matrix4x4 decalToWorldR = Matrix4x4.Rotate(transform.localRotation);
|
|
Matrix4x4 worldToDecal = Matrix4x4.Translate(new Vector3(0.5f, 0.0f, 0.5f)) * Matrix4x4.Scale(new Vector3(1.0f, -1.0f, 1.0f)) * final.inverse;
|
|
if (m_PropertyBlock == null)
|
|
{
|
|
m_PropertyBlock = new MaterialPropertyBlock();
|
|
}
|
|
m_PropertyBlock.SetMatrix(m_DecalToWorldR, decalToWorldR);
|
|
m_PropertyBlock.SetMatrix(m_WorldToDecal, worldToDecal * CRWStoAWS);
|
|
}
|
|
|
|
public MaterialPropertyBlock GetPropertyBlock()
|
|
{
|
|
return m_PropertyBlock;
|
|
}
|
|
}
|
|
}
|