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35 行
1.2 KiB

using System;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class TangentMaterialSlot : SpaceMaterialSlot, IMayRequireTangent
{
public TangentMaterialSlot()
{}
public TangentMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
: base(slotId, displayName, shaderOutputName, space, stageCapability, hidden)
{}
public override VisualElement InstantiateControl()
{
return new LabelSlotControlView(space + " Space");
}
public override string GetDefaultValue(GenerationMode generationMode)
{
return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Tangent));
}
public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability)
{
if (isConnected)
return NeededCoordinateSpace.None;
return space.ToNeededCoordinateSpace();
}
}
}