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630 行
31 KiB
630 行
31 KiB
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor.Graphing;
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using UnityEngine; // Vector3,4
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public static class HDRPShaderStructs
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{
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struct AttributesMesh
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{
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[Semantic("POSITION")] Vector3 positionOS;
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[Semantic("NORMAL")][Optional] Vector3 normalOS;
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[Semantic("TANGENT")][Optional] Vector4 tangentOS; // Stores bi-tangent sign in w
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[Semantic("TEXCOORD0")][Optional] Vector2 uv0;
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[Semantic("TEXCOORD1")][Optional] Vector2 uv1;
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[Semantic("TEXCOORD2")][Optional] Vector2 uv2;
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[Semantic("TEXCOORD3")][Optional] Vector2 uv3;
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[Semantic("COLOR")][Optional] Vector4 color;
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};
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struct VaryingsMeshToPS
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{
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[Semantic("SV_Position")] Vector4 positionCS;
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[Optional] Vector3 positionWS;
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[Optional] Vector3 normalWS;
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[Optional] Vector4 tangentWS; // w contain mirror sign
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[Optional] Vector2 texCoord0;
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[Optional] Vector2 texCoord1;
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[Optional] Vector2 texCoord2;
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[Optional] Vector2 texCoord3;
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[Optional] Vector4 color;
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[Optional][Semantic("FRONT_FACE_SEMANTIC")][OverrideType("FRONT_FACE_TYPE")][PreprocessorIf("SHADER_STAGE_FRAGMENT")]
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bool cullFace;
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public static Dependency[] tessellationDependencies = new Dependency[]
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{
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new Dependency("VaryingsMeshToPS.positionWS", "VaryingsMeshToDS.positionWS"),
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new Dependency("VaryingsMeshToPS.normalWS", "VaryingsMeshToDS.normalWS"),
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new Dependency("VaryingsMeshToPS.tangentWS", "VaryingsMeshToDS.tangentWS"),
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new Dependency("VaryingsMeshToPS.texCoord0", "VaryingsMeshToDS.texCoord0"),
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new Dependency("VaryingsMeshToPS.texCoord1", "VaryingsMeshToDS.texCoord1"),
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new Dependency("VaryingsMeshToPS.texCoord2", "VaryingsMeshToDS.texCoord2"),
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new Dependency("VaryingsMeshToPS.texCoord3", "VaryingsMeshToDS.texCoord3"),
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new Dependency("VaryingsMeshToPS.color", "VaryingsMeshToDS.color"),
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};
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public static Dependency[] standardDependencies = new Dependency[]
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{
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new Dependency("VaryingsMeshToPS.positionWS", "AttributesMesh.positionOS"),
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new Dependency("VaryingsMeshToPS.normalWS", "AttributesMesh.normalOS"),
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new Dependency("VaryingsMeshToPS.tangentWS", "AttributesMesh.tangentOS"),
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new Dependency("VaryingsMeshToPS.texCoord0", "AttributesMesh.uv0"),
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new Dependency("VaryingsMeshToPS.texCoord1", "AttributesMesh.uv1"),
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new Dependency("VaryingsMeshToPS.texCoord2", "AttributesMesh.uv2"),
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new Dependency("VaryingsMeshToPS.texCoord3", "AttributesMesh.uv3"),
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new Dependency("VaryingsMeshToPS.color", "AttributesMesh.color"),
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};
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};
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struct VaryingsMeshToDS
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{
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Vector3 positionWS;
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Vector3 normalWS;
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[Optional] Vector4 tangentWS;
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[Optional] Vector2 texCoord0;
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[Optional] Vector2 texCoord1;
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[Optional] Vector2 texCoord2;
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[Optional] Vector2 texCoord3;
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[Optional] Vector4 color;
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public static Dependency[] tessellationDependencies = new Dependency[]
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{
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new Dependency("VaryingsMeshToDS.tangentWS", "VaryingsMeshToPS.tangentWS"),
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new Dependency("VaryingsMeshToDS.texCoord0", "VaryingsMeshToPS.texCoord0"),
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new Dependency("VaryingsMeshToDS.texCoord1", "VaryingsMeshToPS.texCoord1"),
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new Dependency("VaryingsMeshToDS.texCoord2", "VaryingsMeshToPS.texCoord2"),
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new Dependency("VaryingsMeshToDS.texCoord3", "VaryingsMeshToPS.texCoord3"),
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new Dependency("VaryingsMeshToDS.color", "VaryingsMeshToPS.color"),
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};
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};
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struct FragInputs
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{
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public static Dependency[] dependencies = new Dependency[]
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{
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new Dependency("FragInputs.positionWS", "VaryingsMeshToPS.positionWS"),
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new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.tangentWS"),
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new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.normalWS"),
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new Dependency("FragInputs.texCoord0", "VaryingsMeshToPS.texCoord0"),
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new Dependency("FragInputs.texCoord1", "VaryingsMeshToPS.texCoord1"),
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new Dependency("FragInputs.texCoord2", "VaryingsMeshToPS.texCoord2"),
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new Dependency("FragInputs.texCoord3", "VaryingsMeshToPS.texCoord3"),
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new Dependency("FragInputs.color", "VaryingsMeshToPS.color"),
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new Dependency("FragInputs.isFrontFace", "VaryingsMeshToPS.cullFace"),
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};
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};
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// this describes the input to the pixel shader graph eval
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public struct SurfaceDescriptionInputs
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{
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[Optional] Vector3 ObjectSpaceNormal;
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[Optional] Vector3 ViewSpaceNormal;
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[Optional] Vector3 WorldSpaceNormal;
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[Optional] Vector3 TangentSpaceNormal;
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[Optional] Vector3 ObjectSpaceTangent;
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[Optional] Vector3 ViewSpaceTangent;
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[Optional] Vector3 WorldSpaceTangent;
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[Optional] Vector3 TangentSpaceTangent;
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[Optional] Vector3 ObjectSpaceBiTangent;
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[Optional] Vector3 ViewSpaceBiTangent;
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[Optional] Vector3 WorldSpaceBiTangent;
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[Optional] Vector3 TangentSpaceBiTangent;
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[Optional] Vector3 ObjectSpaceViewDirection;
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[Optional] Vector3 ViewSpaceViewDirection;
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[Optional] Vector3 WorldSpaceViewDirection;
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[Optional] Vector3 TangentSpaceViewDirection;
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[Optional] Vector3 ObjectSpacePosition;
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[Optional] Vector3 ViewSpacePosition;
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[Optional] Vector3 WorldSpacePosition;
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[Optional] Vector3 TangentSpacePosition;
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[Optional] Vector4 ScreenPosition;
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[Optional] Vector4 uv0;
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[Optional] Vector4 uv1;
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[Optional] Vector4 uv2;
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[Optional] Vector4 uv3;
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[Optional] Vector4 VertexColor;
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[Optional] float FaceSign;
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public static Dependency[] dependencies = new Dependency[]
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{
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new Dependency("SurfaceDescriptionInputs.WorldSpaceNormal", "FragInputs.worldToTangent"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"),
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new Dependency("SurfaceDescriptionInputs.WorldSpaceTangent", "FragInputs.worldToTangent"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"),
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new Dependency("SurfaceDescriptionInputs.WorldSpaceBiTangent", "FragInputs.worldToTangent"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("SurfaceDescriptionInputs.WorldSpacePosition", "FragInputs.positionWS"),
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new Dependency("SurfaceDescriptionInputs.ObjectSpacePosition", "FragInputs.positionWS"),
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new Dependency("SurfaceDescriptionInputs.ViewSpacePosition", "FragInputs.positionWS"),
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new Dependency("SurfaceDescriptionInputs.WorldSpaceViewDirection", "FragInputs.positionWS"), // we build WorldSpaceViewDirection using FragInputs.positionWS in GetWorldSpaceNormalizeViewDir()
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("SurfaceDescriptionInputs.ViewSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceTangent"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceNormal"),
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new Dependency("SurfaceDescriptionInputs.ScreenPosition", "SurfaceDescriptionInputs.WorldSpacePosition"),
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new Dependency("SurfaceDescriptionInputs.uv0", "FragInputs.texCoord0"),
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new Dependency("SurfaceDescriptionInputs.uv1", "FragInputs.texCoord1"),
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new Dependency("SurfaceDescriptionInputs.uv2", "FragInputs.texCoord2"),
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new Dependency("SurfaceDescriptionInputs.uv3", "FragInputs.texCoord3"),
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new Dependency("SurfaceDescriptionInputs.VertexColor", "FragInputs.color"),
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new Dependency("SurfaceDescriptionInputs.FaceSign", "FragInputs.isFrontFace"),
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};
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};
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// this describes the input to the pixel shader graph eval
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public struct VertexDescriptionInputs
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{
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[Optional] Vector3 ObjectSpaceNormal;
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[Optional] Vector3 ViewSpaceNormal;
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[Optional] Vector3 WorldSpaceNormal;
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[Optional] Vector3 TangentSpaceNormal;
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[Optional] Vector3 ObjectSpaceTangent;
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[Optional] Vector3 ViewSpaceTangent;
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[Optional] Vector3 WorldSpaceTangent;
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[Optional] Vector3 TangentSpaceTangent;
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[Optional] Vector3 ObjectSpaceBiTangent;
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[Optional] Vector3 ViewSpaceBiTangent;
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[Optional] Vector3 WorldSpaceBiTangent;
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[Optional] Vector3 TangentSpaceBiTangent;
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[Optional] Vector3 ObjectSpaceViewDirection;
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[Optional] Vector3 ViewSpaceViewDirection;
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[Optional] Vector3 WorldSpaceViewDirection;
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[Optional] Vector3 TangentSpaceViewDirection;
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[Optional] Vector3 ObjectSpacePosition;
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[Optional] Vector3 ViewSpacePosition;
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[Optional] Vector3 WorldSpacePosition;
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[Optional] Vector3 TangentSpacePosition;
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[Optional] Vector4 ScreenPosition;
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[Optional] Vector4 uv0;
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[Optional] Vector4 uv1;
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[Optional] Vector4 uv2;
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[Optional] Vector4 uv3;
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[Optional] Vector4 VertexColor;
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public static Dependency[] dependencies = new Dependency[]
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{ // TODO: NOCHECKIN: these dependencies are not correct for vertex pass
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new Dependency("VertexDescriptionInputs.ObjectSpaceNormal", "AttributesMesh.normalOS"),
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new Dependency("VertexDescriptionInputs.WorldSpaceNormal", "AttributesMesh.normalOS"),
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new Dependency("VertexDescriptionInputs.ViewSpaceNormal", "VertexDescriptionInputs.WorldSpaceNormal"),
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new Dependency("VertexDescriptionInputs.ObjectSpaceTangent", "AttributesMesh.tangentOS"),
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new Dependency("VertexDescriptionInputs.WorldSpaceTangent", "AttributesMesh.tangentOS"),
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new Dependency("VertexDescriptionInputs.ViewSpaceTangent", "VertexDescriptionInputs.WorldSpaceTangent"),
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new Dependency("VertexDescriptionInputs.ObjectSpaceBiTangent", "AttributesMesh.normalOS"),
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new Dependency("VertexDescriptionInputs.ObjectSpaceBiTangent", "AttributesMesh.tangentOS"),
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new Dependency("VertexDescriptionInputs.WorldSpaceBiTangent", "VertexDescriptionInputs.ObjectSpaceBiTangent"),
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new Dependency("VertexDescriptionInputs.ViewSpaceBiTangent", "VertexDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("VertexDescriptionInputs.ObjectSpacePosition", "AttributesMesh.positionOS"),
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new Dependency("VertexDescriptionInputs.WorldSpacePosition", "AttributesMesh.positionOS"),
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new Dependency("VertexDescriptionInputs.ViewSpacePosition", "VertexDescriptionInputs.WorldSpacePosition"),
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new Dependency("VertexDescriptionInputs.WorldSpaceViewDirection", "VertexDescriptionInputs.WorldSpacePosition"),
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new Dependency("VertexDescriptionInputs.ObjectSpaceViewDirection", "VertexDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("VertexDescriptionInputs.ViewSpaceViewDirection", "VertexDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("VertexDescriptionInputs.TangentSpaceViewDirection", "VertexDescriptionInputs.WorldSpaceViewDirection"),
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new Dependency("VertexDescriptionInputs.TangentSpaceViewDirection", "VertexDescriptionInputs.WorldSpaceTangent"),
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new Dependency("VertexDescriptionInputs.TangentSpaceViewDirection", "VertexDescriptionInputs.WorldSpaceBiTangent"),
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new Dependency("VertexDescriptionInputs.TangentSpaceViewDirection", "VertexDescriptionInputs.WorldSpaceNormal"),
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new Dependency("VertexDescriptionInputs.ScreenPosition", "VertexDescriptionInputs.WorldSpacePosition"),
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new Dependency("VertexDescriptionInputs.uv0", "AttributesMesh.uv0"),
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new Dependency("VertexDescriptionInputs.uv1", "AttributesMesh.uv1"),
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new Dependency("VertexDescriptionInputs.uv2", "AttributesMesh.uv2"),
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new Dependency("VertexDescriptionInputs.uv3", "AttributesMesh.uv3"),
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new Dependency("VertexDescriptionInputs.VertexColor", "AttributesMesh.color"),
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};
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};
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// TODO: move this out of HDRPShaderStructs
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static public void AddActiveFieldsFromVertexGraphRequirements(HashSet<string> activeFields, ShaderGraphRequirements requirements)
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{
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if (requirements.requiresScreenPosition)
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{
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activeFields.Add("VertexDescriptionInputs.ScreenPosition");
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}
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if (requirements.requiresVertexColor)
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{
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activeFields.Add("VertexDescriptionInputs.VertexColor");
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}
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if (requirements.requiresNormal != 0)
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{
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if ((requirements.requiresNormal & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("VertexDescriptionInputs.ObjectSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.View) > 0)
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activeFields.Add("VertexDescriptionInputs.ViewSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.World) > 0)
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activeFields.Add("VertexDescriptionInputs.WorldSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("VertexDescriptionInputs.TangentSpaceNormal");
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}
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if (requirements.requiresTangent != 0)
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{
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if ((requirements.requiresTangent & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("VertexDescriptionInputs.ObjectSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.View) > 0)
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activeFields.Add("VertexDescriptionInputs.ViewSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.World) > 0)
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activeFields.Add("VertexDescriptionInputs.WorldSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("VertexDescriptionInputs.TangentSpaceTangent");
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}
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if (requirements.requiresBitangent != 0)
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{
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("VertexDescriptionInputs.ObjectSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.View) > 0)
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activeFields.Add("VertexDescriptionInputs.ViewSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.World) > 0)
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activeFields.Add("VertexDescriptionInputs.WorldSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("VertexDescriptionInputs.TangentSpaceBiTangent");
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}
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if (requirements.requiresViewDir != 0)
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{
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("VertexDescriptionInputs.ObjectSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.View) > 0)
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activeFields.Add("VertexDescriptionInputs.ViewSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.World) > 0)
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activeFields.Add("VertexDescriptionInputs.WorldSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("VertexDescriptionInputs.TangentSpaceViewDirection");
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}
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if (requirements.requiresPosition != 0)
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{
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if ((requirements.requiresPosition & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("VertexDescriptionInputs.ObjectSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.View) > 0)
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activeFields.Add("VertexDescriptionInputs.ViewSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.World) > 0)
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activeFields.Add("VertexDescriptionInputs.WorldSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("VertexDescriptionInputs.TangentSpacePosition");
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}
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foreach (var channel in requirements.requiresMeshUVs.Distinct())
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{
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activeFields.Add("VertexDescriptionInputs." + channel.GetUVName());
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}
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}
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// TODO: move this out of HDRPShaderStructs
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static public void AddActiveFieldsFromPixelGraphRequirements(HashSet<string> activeFields, ShaderGraphRequirements requirements)
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{
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if (requirements.requiresScreenPosition)
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{
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activeFields.Add("SurfaceDescriptionInputs.ScreenPosition");
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}
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if (requirements.requiresVertexColor)
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{
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activeFields.Add("SurfaceDescriptionInputs.VertexColor");
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}
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if (requirements.requiresFaceSign)
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{
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activeFields.Add("SurfaceDescriptionInputs.FaceSign");
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}
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if (requirements.requiresNormal != 0)
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{
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if ((requirements.requiresNormal & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceNormal");
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if ((requirements.requiresNormal & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceNormal");
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}
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if (requirements.requiresTangent != 0)
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{
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if ((requirements.requiresTangent & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceTangent");
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if ((requirements.requiresTangent & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceTangent");
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}
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if (requirements.requiresBitangent != 0)
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{
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceBiTangent");
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceBiTangent");
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}
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if (requirements.requiresViewDir != 0)
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{
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.World) > 0)
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceViewDirection");
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Tangent) > 0)
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceViewDirection");
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}
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if (requirements.requiresPosition != 0)
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{
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if ((requirements.requiresPosition & NeededCoordinateSpace.Object) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.View) > 0)
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activeFields.Add("SurfaceDescriptionInputs.ViewSpacePosition");
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if ((requirements.requiresPosition & NeededCoordinateSpace.World) > 0)
|
|
activeFields.Add("SurfaceDescriptionInputs.WorldSpacePosition");
|
|
|
|
if ((requirements.requiresPosition & NeededCoordinateSpace.Tangent) > 0)
|
|
activeFields.Add("SurfaceDescriptionInputs.TangentSpacePosition");
|
|
}
|
|
|
|
foreach (var channel in requirements.requiresMeshUVs.Distinct())
|
|
{
|
|
activeFields.Add("SurfaceDescriptionInputs." + channel.GetUVName());
|
|
}
|
|
}
|
|
|
|
public static void AddRequiredFields(
|
|
List<string> passRequiredFields, // fields the pass requires
|
|
HashSet<string> activeFields)
|
|
{
|
|
if (passRequiredFields != null)
|
|
{
|
|
foreach (var requiredField in passRequiredFields)
|
|
{
|
|
activeFields.Add(requiredField);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Generate(
|
|
ShaderGenerator codeResult,
|
|
HashSet<string> activeFields)
|
|
{
|
|
// propagate requirements using dependencies
|
|
{
|
|
ShaderSpliceUtil.ApplyDependencies(
|
|
activeFields,
|
|
new List<Dependency[]>()
|
|
{
|
|
FragInputs.dependencies,
|
|
VaryingsMeshToPS.standardDependencies,
|
|
SurfaceDescriptionInputs.dependencies,
|
|
VertexDescriptionInputs.dependencies
|
|
});
|
|
}
|
|
|
|
// generate code based on requirements
|
|
ShaderSpliceUtil.BuildType(typeof(AttributesMesh), activeFields, codeResult);
|
|
ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToPS), activeFields, codeResult);
|
|
ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToDS), activeFields, codeResult);
|
|
ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToPS), activeFields, codeResult);
|
|
ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToDS), activeFields, codeResult);
|
|
}
|
|
};
|
|
|
|
public struct Pass
|
|
{
|
|
public string Name;
|
|
public string LightMode;
|
|
public string ShaderPassName;
|
|
public List<string> Includes;
|
|
public string TemplateName;
|
|
public List<string> ExtraDefines;
|
|
public List<int> VertexShaderSlots; // These control what slots are used by the pass vertex shader
|
|
public List<int> PixelShaderSlots; // These control what slots are used by the pass pixel shader
|
|
public string CullOverride;
|
|
public string BlendOverride;
|
|
public string BlendOpOverride;
|
|
public string ZTestOverride;
|
|
public string ZWriteOverride;
|
|
public string ColorMaskOverride;
|
|
public List<string> StencilOverride;
|
|
public List<string> RequiredFields; // feeds into the dependency analysis
|
|
public ShaderGraphRequirements requirements;
|
|
};
|
|
|
|
public static class HDSubShaderUtilities
|
|
{
|
|
public static List<MaterialSlot> FindMaterialSlotsOnNode(IEnumerable<int> slots, AbstractMaterialNode node)
|
|
{
|
|
var activeSlots = new List<MaterialSlot>();
|
|
if (slots != null)
|
|
{
|
|
foreach (var id in slots)
|
|
{
|
|
MaterialSlot slot = node.FindSlot<MaterialSlot>(id);
|
|
if (slot != null)
|
|
{
|
|
activeSlots.Add(slot);
|
|
}
|
|
}
|
|
}
|
|
return activeSlots;
|
|
}
|
|
|
|
public static void BuildRenderStatesFromPassAndMaterialOptions(
|
|
Pass pass,
|
|
SurfaceMaterialOptions materialOptions,
|
|
ShaderStringBuilder blendCode,
|
|
ShaderStringBuilder cullCode,
|
|
ShaderStringBuilder zTestCode,
|
|
ShaderStringBuilder zWriteCode,
|
|
ShaderStringBuilder stencilCode,
|
|
ShaderStringBuilder colorMaskCode)
|
|
{
|
|
if (pass.BlendOverride != null)
|
|
{
|
|
blendCode.AppendLine(pass.BlendOverride);
|
|
}
|
|
else
|
|
{
|
|
materialOptions.GetBlend(blendCode);
|
|
}
|
|
|
|
if (pass.BlendOpOverride != null)
|
|
{
|
|
blendCode.AppendLine(pass.BlendOpOverride);
|
|
}
|
|
|
|
if (pass.CullOverride != null)
|
|
{
|
|
cullCode.AppendLine(pass.CullOverride);
|
|
}
|
|
else
|
|
{
|
|
materialOptions.GetCull(cullCode);
|
|
}
|
|
|
|
if (pass.ZTestOverride != null)
|
|
{
|
|
zTestCode.AppendLine(pass.ZTestOverride);
|
|
}
|
|
else
|
|
{
|
|
materialOptions.GetDepthTest(zTestCode);
|
|
}
|
|
|
|
if (pass.ZWriteOverride != null)
|
|
{
|
|
zWriteCode.AppendLine(pass.ZWriteOverride);
|
|
}
|
|
else
|
|
{
|
|
materialOptions.GetDepthWrite(zWriteCode);
|
|
}
|
|
|
|
if (pass.ColorMaskOverride != null)
|
|
{
|
|
colorMaskCode.AppendLine(pass.ColorMaskOverride);
|
|
}
|
|
else
|
|
{
|
|
// material option default is to not declare anything for color mask
|
|
}
|
|
|
|
if (pass.StencilOverride != null)
|
|
{
|
|
foreach (var str in pass.StencilOverride)
|
|
{
|
|
stencilCode.AppendLine(str);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
stencilCode.AppendLine("// Default Stencil");
|
|
}
|
|
}
|
|
|
|
public static SurfaceMaterialOptions BuildMaterialOptions(SurfaceType surfaceType, AlphaMode alphaMode, bool twoSided)
|
|
{
|
|
SurfaceMaterialOptions materialOptions = new SurfaceMaterialOptions();
|
|
if (surfaceType == SurfaceType.Opaque)
|
|
{
|
|
materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One;
|
|
materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.Zero;
|
|
materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual;
|
|
materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.On;
|
|
materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Geometry;
|
|
materialOptions.renderType = SurfaceMaterialOptions.RenderType.Opaque;
|
|
}
|
|
else
|
|
{
|
|
switch (alphaMode)
|
|
{
|
|
case AlphaMode.Alpha:
|
|
materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.SrcAlpha;
|
|
materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.OneMinusSrcAlpha;
|
|
materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual;
|
|
materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off;
|
|
materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent;
|
|
materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent;
|
|
break;
|
|
case AlphaMode.Additive:
|
|
materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One;
|
|
materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.One;
|
|
materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual;
|
|
materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off;
|
|
materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent;
|
|
materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent;
|
|
break;
|
|
// TODO: other blend modes
|
|
}
|
|
}
|
|
|
|
materialOptions.cullMode = twoSided ? SurfaceMaterialOptions.CullMode.Off : SurfaceMaterialOptions.CullMode.Back;
|
|
|
|
return materialOptions;
|
|
}
|
|
}
|
|
}
|