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Andre McGrail dd73696d Fixed Substance load behaviour for test 026 7 年前
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CeramicTiles.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
CeramicTiles.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
CeramicTiles.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
CeramicTiles.sbsar.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Challenge-Brick.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Challenge-Brick.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Challenge-Brick.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Challenge-Brick.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
Hole_mesh.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Hole_mesh.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Hole_mesh.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Hole_mesh.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
IndustrialGlass.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
IndustrialGlass.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
IndustrialGlass.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
IndustrialGlass.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
PW_WoodLog.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
PW_WoodLog.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
PW_WoodLog.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
PW_WoodLog.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
Pyramids Wall - v01.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Pyramids Wall - v01.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Pyramids Wall - v01.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Pyramids Wall - v01.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
Roofing.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Roofing.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Roofing.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Roofing.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
ShoreRockSand.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
ShoreRockSand.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
ShoreRockSand.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
ShoreRockSand.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
bark.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
bark.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
bark.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
bark.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
herringbone_brick_floor.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
herringbone_brick_floor.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
herringbone_brick_floor.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
herringbone_brick_floor.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
metal_aluminium_directional.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
metal_aluminium_directional.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
metal_aluminium_directional.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
metal_aluminium_directional.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
metal_brushed_copper.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
metal_brushed_copper.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
metal_brushed_copper.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
metal_brushed_copper.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
red_paint.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
red_paint.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
red_paint.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
red_paint.sbsar.meta Fixed Substance load behaviour for test 026 7 年前
rocks_dirt_ground.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
rocks_dirt_ground.mat.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
rocks_dirt_ground.sbsar Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
rocks_dirt_ground.sbsar.meta Fixed Substance load behaviour for test 026 7 年前