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Antoine Lelievre 87a6834f Clear sky color to black when lux meter is enabled 6 年前
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GradientSky Remove warning in gradient sky shader 6 年前
HDRISky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
ProceduralSky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
BakingSky.cs Run code formatter. 7 年前
BakingSky.cs.meta - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BlitCubemap.shader Run code formatter. 7 年前
BlitCubemap.shader.meta Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 8 年前
GradientSky.meta Add Gradient Sky from Laurent 6 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyManager.cs Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
SkyManager.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderer.cs Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
SkyRenderer.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderingContext.cs Clear sky color to black when lux meter is enabled 6 年前
SkyRenderingContext.cs.meta Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkySettings.cs Cleanup HDRI sky code 6 年前
SkySettings.cs.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
SkyUpdateContext.cs Run code formatter. 7 年前
SkyUpdateContext.cs.meta Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
VisualEnvironment.cs Gradient value 3 6 年前
VisualEnvironment.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前